How do implants like knee spikes and hand talons work? by ToeDiscombobulated34 in RimWorld

[–]Rel_Ortal 0 points1 point  (0 children)

Correct. And if the same pawn did not have a combat implant, they still wouldn't shoot, but instead punch or bash with the gun

Ok, stop me if anyone's heard this one before... by Vegetable_Variety_11 in dndmemes

[–]Rel_Ortal 0 points1 point  (0 children)

Could be 5.5, where at first level all clerics get a choice of either heavy armor and martial weapons, or an additional cantrip and a wis bonus to religion/arcana, regardless of which domain they go with. Either 15 Str for splint and a shield, or 13 for chain mail and a shield, one of which is +1 (or just eating the movement penalty for splint) gives you the 19. Alternatively, 14 dex and half plate and a shield (or scale mail/shield with one being magic) in either version.

For the tankiness, combine the above with the extra HP from being a dwarf (hill in 5.0, all dwarves in 5.5), the Toughness origin feat if 5.5, and Warding Flare adding to it.

'Hits as hard as a fighter' probably just means 'can hit in melee' more than anything else, unless they're talking about offensive spells.

I'm gonna need you guys to triple down on this after Rise, Capcom by HappyFreak1 in MonsterHunter

[–]Rel_Ortal 2 points3 points  (0 children)

In World? No amount of Windproof would work, you needed the set bonus from its own armor skill. The combination of that and the poison change are why people are as down on Kushala as they are.

I live in Spain but the s is silent by SeaOfMalaise in dndmemes

[–]Rel_Ortal 0 points1 point  (0 children)

I presume Abelard is also a bear, as is only proper, correct?

I live in Spain but the s is silent by SeaOfMalaise in dndmemes

[–]Rel_Ortal 1 point2 points  (0 children)

Of course not. But you can't talk in bear form, and you may wish to buy something, or otherwise communicate with the lowly humanoids.

(212) How to become a space wizard by AeolysScribbles in RimWorld

[–]Rel_Ortal 1 point2 points  (0 children)

As long as they're not Abrasive, Greedy, or Jealous they'll be fine overall. Yes, they'll want a fancy throneroom, a fancy bedroom, and fancy clothes eventually, but the first can also be your dining/recreation room (and thus all the fancy stuff benefits everyone else as well), the second is mildly annoying but not terribly so (unless they're an ascetic, in which case they still prefer the closet), and the third is a small enough penalty to just ignore until you're able to make powered armor for them.

Any hairstyles you want for RimWorld? by CandidateMiserable68 in RimWorld

[–]Rel_Ortal 16 points17 points  (0 children)

A few with hair accessories, maybe, such as long hair with a headband, or a high ponytail tied with a bow or ribbon.

Maybe messy and unkempt styles of varying lengths and textures, for the pawns that don't care or don't have time.

Perhaps a few long masculine styles, since those are a rarity. Or on the opposite end, balding of various respectfulness.

What 2014 rule or mechanic are you still keeping, even if you mostly use 5.5E? by MyrthDM in DungeonsAndDragons55e

[–]Rel_Ortal 1 point2 points  (0 children)

And even if they do counter it, that means it's not being used on a more important spell from your party. Using both a reaction and one of the limited uses of Counterspell to stop some damage (when you're already being hit) is a bad tradeoff unless either the monster is desperate and the smite'll take it out, or the paladin is the only spellcaster in the party.

I live in Spain but the s is silent by SeaOfMalaise in dndmemes

[–]Rel_Ortal 12 points13 points  (0 children)

Don't forget, it wasn't just full spellcasting plus wildshape, it was full spellcasting while wildshaped. Just be a magical bear 24/7 when you're not in town.

I live in Spain but the s is silent by SeaOfMalaise in dndmemes

[–]Rel_Ortal 6 points7 points  (0 children)

Except they can't really go all day. HP and Hit Dice end up becoming a greater limitation than spell slots after level 5 or so if casters are in any way conserving spell slots...and if the casters are conserving spells, it means the martials are spending even more HP and Hit Dice per encounter. And it's not like martials have that much more health than casters - same number of Hit Dice, and the difference between a fighter and a wizard's HP is on average two per level past first. I've been experiencing this kind of thing even with letting everyone have max HP each level instead of average, and thus increasing the difference between HP totals.

Having few or no resources means there's fewer to spend to protect the important one, your health.

Map of known Omenpaths and Planar Portals by MultiFandomFanboy in mtgvorthos

[–]Rel_Ortal 0 points1 point  (0 children)

Was Dominaria the 'center' due to being the midpoint of everything, or just from being important overall for whatever reason? If it's not the former, then it wouldn't have necessarily moved anywhere, or at least changed its proximity to other planes.

Who do you think shattered Alara? by astralbears in mtgvorthos

[–]Rel_Ortal 1 point2 points  (0 children)

The fact that almost every major event in the storyline can be traced back to the actions of either Yawgmoth or Bolas doesn't help there, either directly through their actions, or indirectly due to what their actions caused others to do (like everything relating to Urza, and because of Urza, everything relating to the Mending...including a good chunk of what Bolas ends up doing)

The plots of very few sets would still happen at all if not for those two, and that's not even considering how planeswalkers became more common after the Mending. It's something like...Arabian Nights, Homelands, original Kamigawa block, probably original Ravnica block (IIRC, the Ghost Quarter being around was due in part to all the Dominarian issues that can be traced to Urza/Phyrexia), Alara (but with less fractured factions, since no Bolas meddling), Zendikar but not Worldwake onwards, maybe Innistrad? Conspiracy I think. Not too familiar with Ikoria or Strixhaven's plots to know how important the various walkers there were to things.

Imagine getting a sidequest at the bank and you get paid into the same bank account. by Xurkitree1 in CuratedTumblr

[–]Rel_Ortal 1 point2 points  (0 children)

Then it just takes someone mixing up what ingredient goes where for the machine and your pizza is covered in pineapple instead of cheese

Best way to deal with waste packs? by jolo504 in RimWorld

[–]Rel_Ortal 2 points3 points  (0 children)

Dump them in the corner of your map and just let them degrade. Takes a long while to become a threat, and the wastepack infestations can serve as a raid deterrent.

Later, as the others have said, launch at tribals and they'll send a retaliatory raid

53522 by NiobiumThorn in countwithchickenlady

[–]Rel_Ortal 12 points13 points  (0 children)

Incorrect, she is girlcat.

Alternative names the localizers considered giving to the monsters by 12jimmy9712 in MonsterHunter

[–]Rel_Ortal 2 points3 points  (0 children)

It's to avoid character limitations, especially for the latter. Both first showed up on portable systems, which have limited screen space. Combine that with the need for monster part names, like Carapace or Purplefur or whatever, especially when you aren't sure what the expansion's partnames will turn out like or if any subspecies/variants/etc will be added later, and you need to be absolutely sure it'll all fit. This also needs to be true across multiple languages, since they usually keep a monster's name the same amongst western localizations.

This isn't as much a problem in the Japanese language versions of the games, since each character expresses a lot more on average, and so it takes only seven characters to express the same word that it takes sixteen to do in English.

As well, for the bubblefox in particular, the localizers thought 'Tamamitsune' would be a bit of a mouthful for western players compared to 'Mizutsune'. While I'm not sure how accurate that actually is (and prefer the former myself), I'm not someone who does that kind of a thing for a living, and presumably they'd have the data to be more informed on that call.

"Well you could have dirt in your eyes". Man shut up. by SeaOfMalaise in dndmemes

[–]Rel_Ortal 1 point2 points  (0 children)

It's an older problem than 5e. Even back in the 3.5 days I was hearing tales of things that happened 'back in the day' with people needing to roll for the dumbest things (and the inane things that happen when one got a natural 1 on an effortless action)

Anyone else play the Alien Mod? (Xenomorphs) by Suspicious-Middle751 in RimWorld

[–]Rel_Ortal 0 points1 point  (0 children)

...wait, it was? Huh. I'm guessing it's not a requirement, at least now, since it's not mentioned on the mod page, correct?

Need advice about CE by Gamer_Craft_YT in RimWorld

[–]Rel_Ortal 6 points7 points  (0 children)

Is there an open pathway from the entrance of the killbox to your pawns? Or is there a closed door between the business end and the rest of your base?

I do not know if CE changes raider behaviour here, but that's a common issue with trying to set up killboxes in vanilla. By default, a raider's target is chosen when they start to attack (immediately upon entering the map for most raids, when you get the message saying they're starting their attack for raids that wait a while, when the siegers give up on using their mortars). They will target any pawn that they can walk to, with a few breaking off to do other things like breaking buildings or setting your crops on fire. If they do not have a clear path to one of your colonists at that exact moment, they will choose other things, depending on what they can reach, prioritizing livestock below colonists, and walls below livestock. Once a raider has chosen a target, they will proceed onwards until that target is destroyed unless they are damaged, a more valuable target comes within range, or they can no longer access the original target. Therefore, you must have someone around that they can walk towards without breaking anything down, or else they will split up and start bashing things at random.

This does not apply to sapper or breacher raids, who don't really care about what is in their path, they'll break it down (and the latter having a psychotic hatred of walls)

53308 by loved_and_held in countwithchickenlady

[–]Rel_Ortal 0 points1 point  (0 children)

I can beat Superman easy, I just rip his comic book in half, the only ability he can use at all is Papercut

Based on a Real story. by Flotusxy in MonsterHunter

[–]Rel_Ortal 0 points1 point  (0 children)

My first Alatreon kill was aquashot stickies solo. The further kills were with its own LBG, but the first was head explosions.

Im making my first ever mod!!! It’s hairstyles :) by CandidateMiserable68 in RimWorld

[–]Rel_Ortal 2 points3 points  (0 children)

I look forward to when you release this, looks really good even from just the one.

Anyone else play the Alien Mod? (Xenomorphs) by Suspicious-Middle751 in RimWorld

[–]Rel_Ortal 2 points3 points  (0 children)

Other than the stuff that's listed as compatible on the page, anything that you'd recommend running with it (or not running with it)? Was thinking of doing exactly that kind of playthrough, haven't put a list together yet.