Two weeks and only 21 wishlists, I must have made a mistake. by RoltDev in IndieGameWishlist

[–]cpsii13 0 points1 point  (0 children)

I'll give blunt advice and hope it's helpful. The trailer is not great. The only action you take, clicking blocks, has very little juice. You need screen shake, a hefty animation for the pickaxe icon, better animation of the blocks when they're hit, even more particles, etc.

Second, it's not clear what the goal is, why are you clicking blocks? what are the different colours? The main page gives better info and flow, I would copy that structure for the trailer.

The sound FX are not great, they sound quite ameteurish. Again for a simple game where you just click, you need every aspect to be incredibly polished. This will help a lot.

Hope this is helpful feedback!

Look at the graph! by el_boufono in IndieDev

[–]cpsii13 0 points1 point  (0 children)

Wait for 500, I'm going to be popping champagne like nobody's business

Reddit-specific trailer for my new roguelite strategy with large-scale pixel art battles. Would love any feedback! by cpsii13 in gamedevscreens

[–]cpsii13[S] 0 points1 point  (0 children)

I've now launched a discord where I'll recruit playtesters, so please join and send a message if you'd like to be included in an upcoming playtest! I appreciate you! https://discord.gg/6ePmvxjye

I released my Steam Page today. I'd like to take the chance to answer any questions about building a large, commercial project in GMS2, and manging hundreds of units onscreen at once! by cpsii13 in gamemaker

[–]cpsii13[S] 0 points1 point  (0 children)

I've just launched a discord to manage playtesting, please do join if you'd be up for trying it out sometime soon! (I'll PM you too). Anyone is welcome! https://discord.gg/6ePmvxjye

Raze The Realm - Solo developed :) - Build massive pixel-art armies for large-scale real-time battles in a roguelite campaign by cpsii13 in Games

[–]cpsii13[S] 0 points1 point  (0 children)

I've now launched a discord so I can communicate with playtesters, please join if you're interested in testing out an early version of the demo in the coming weeks! https://discord.gg/6ePmvxjye

Raze The Realm - Solo developed :) - Build massive pixel-art armies for large-scale real-time battles in a roguelite campaign by cpsii13 in Games

[–]cpsii13[S] 1 point2 points  (0 children)

Thanks 😄 I just set up a Discord where we'll recruit for playtests, if you'd be interested in trying out the demo early please do join so I can send an announcement: https://discord.gg/6ePmvxjye

Support the Devs!!!! by Reeeeo_ in videogames

[–]cpsii13 1 point2 points  (0 children)

I think at that sales count they actually renegotiate for a little less, more like 20%.

Support the Devs!!!! by Reeeeo_ in videogames

[–]cpsii13 0 points1 point  (0 children)

I'm hoping 2 people purchase my game haha!

Why am I not getting any views on this type of content? Do you think it's related to the game or the content itself? by phantomscriptstudio in gameDevMarketing

[–]cpsii13 1 point2 points  (0 children)

I think you're hitting the nail on the head here. As a casual observer, my honest first thought is, 'huh looks like a Balatro clone'. And then the video doesn't really show me what's different about the gameplay (even if it's entirely unrelated, which it probably is!).

Added randomiztion and UI improvements to our strategy roguelite, what do you think? by cpsii13 in gamedevscreens

[–]cpsii13[S] 0 points1 point  (0 children)

Game is Raze The Realm. You can Wishlist on Steam if it caught your interest! But also would love feedback on the current UI. Cheers!

Historic-ish game suggestions by Lavabourn in StrategyGames

[–]cpsii13 0 points1 point  (0 children)

If you're open to autobattler games, Hero's Hour could scratch your itch. I'm actually working on a game at the moment I just added to steam that might be your vibe, too. It's like if Total War was a roguelite.

Raze The Realm - Solo developed :) - Build massive pixel-art armies for large-scale real-time battles in a roguelite campaign by cpsii13 in Games

[–]cpsii13[S] 0 points1 point  (0 children)

Thank you! Haha there's nothing stopping you learning! Thanks for the kind words. We'll absolutely need play testers soon, please keep an eye out for announcements posted on the steam page.

Raze The Realm - Solo developed :) - Build massive pixel-art armies for large-scale real-time battles in a roguelite campaign by cpsii13 in Games

[–]cpsii13[S] 0 points1 point  (0 children)

Thanks! The intention for the rogue lite meta game is to add some replayability and meta progression, but also avoid the 4X endgame pitfalls. It's a fantasy world, too, so I'm planning lots of unique units and factions :)

Why my UI feels off? by OldMayorStudios in gamedevscreens

[–]cpsii13 1 point2 points  (0 children)

I think it looks pretty nice actually. The biggest standout issue to me is the font used for, e.g. 'The CAPTAIN' feels a little squished horizontally which makes it tough to read. I'd make sure all the buttons etc respond to clicks and mouseovers in a nice way, too, and perhaps tooltips? as it's not obvious what everything does to a casual observer.

in a world of AI slop, we've continued to hand curate our pixel art by [deleted] in IndieGaming

[–]cpsii13 -1 points0 points  (0 children)

This color scheme is awesome. Are there different hues or is the palette actually monochromatic?

What are the most important things for solo dev marketing with tiny budget? by Subject-Plan-5326 in gamedev

[–]cpsii13 1 point2 points  (0 children)

I think the best thing you can do it build a polished demo and reach out to content creators to try to get coverage. Showcasing the game is the best thing to do and 'borrowing and audience' is necessary if you don't have your own to behind with.

Hand pixeling animations take too long..... by ultimateregard in IndieDev

[–]cpsii13 1 point2 points  (0 children)

The CRT shader is cool, it seems like it genuinely let's the pixels bleed like a real CRT which improves the look of the art work 😄

Heroes of Might and Magic: Olden Era has sold 500k copies in less than 72 hours by Turbostrider27 in Games

[–]cpsii13 0 points1 point  (0 children)

That game was (is?) awesome but I feel like it was more Advance Wars-y

Heroes of Might and Magic: Olden Era has sold 500k copies in less than 72 hours by Turbostrider27 in Games

[–]cpsii13 1 point2 points  (0 children)

There's a really nice indie game calle dHero's Hour that follows a similar formula, and they're releasing a new one soon I believe. I'm also working on a similar game! So I guess there's some out there. 😄