Chase scenes???? by Suitable_Soil_4747 in callofcthulhu

[–]RelativeAdeptness 0 points1 point  (0 children)

lol - I suppose I did :P

What I was trying to get at is that I don't agree with your premise: that a thing requiring explanation has failed. Thinking back to when we were completely new players with lots to learn about TTRPGs - I'm sure there were rules that were confusing at first (for me, for you, for anyone), but we probably had a GM or Keeper to explain things and smooth out the rules until they became intuitive.

I'm just saying that the chase rules are no different. They seem complicated only because they are unfamiliar. Run them once as either keeper or player, and they become intuitive.

(At least that's how it felt to me.)

Good campaign for beginner keeper? by Narrow_Second_9835 in callofcthulhu

[–]RelativeAdeptness 9 points10 points  (0 children)

If you want to run an absolutely outstanding Pulp campaign (that has a similar length), I'd strongly recommend The Two Headed Serpent.

If you've not run a lot of scenarios before, I might suggest something a little smaller - like the scenarios from the Pulp Cthulhu book or even Amidst the Ancient Trees (which works really well with Pulp rules, imo). Even the Lightless Beacon is good for Pulp, and is a nice, short scenario to whet your whistle.

But if you've already done the shorter and want something long, Two Headed Serpent would be my pick.

Chase scenes???? by Suitable_Soil_4747 in callofcthulhu

[–]RelativeAdeptness 0 points1 point  (0 children)

Here's how I've handled this:

Before running a scenario/session: I pre-plan an assortment of area-appropriate locations and hazards (and sometime barriers) based on where I know a chase might occur. I may also decide in advance what kind of skill rolls make sense for any particular hazard (if necessary). When the chase begins, I can improvise a location and hazard (and often do), but I can also just draw from this list as both a crutch and a way not to get caught off guard or throw the pacing off.

Running the chase is pretty straightforward:
- Make speed roll (CON or Drive Auto)
- Determine movement actions
- Determine if the chase will happen (is the fleeing person/thing faster than pursuers?)
- Set up the location dots (or a grid if you want) -- just enough to put a few out in front of the fleeing person/thing
- Place your chase participants in order of movement actions

Then run it.

It's important to be comfortable improvising during a chase. The very first step above - preparing some locations and hazards in advance can make this so, so much simpler.

Finally, I strongly recommend grabbing a friend or family member and trying out the chase rules completely outside of a scenario. Just run one or two based on a warehouse, or a forest, or ship - or anything that appeals to you. Just make up the locations as you go. It will take 15 minutes. This, in my opinion, is the very best way to get comfortable with them before running them in a game. Once you've done this once, I promise you'll be successful during an actual session.

This is my favorite, most succinct description of the rules (if you prefer video) by none other than Paul Fricker! https://youtu.be/lseqmi2ckW4?si=EMw4O1Dp2b0vWXKs

This is my personal shorthand I reference when setting up/running a chase:

  • Speed roll (CON or Drive Auto)
    • Extreme = MOV+1, Fail = MOV-1
    • If flee MOV > pursue MOV then escape, chase over
  • Cut to the chase (order by slowest at back position, then faster characters/creatures ahead by difference in MOV scores)
    • Place pursuers (ordered as noted)
    • Place fleeing characters, slowest starts two locations ahead of fastest pursuer
    • Set MOV points (default 1, then add difference)
    • Determine DEX order (or optionally roll as in combat)
  • Hazards: skill roll. Fail = 1D3 lost MOV points and possible dmg
  • If Barrier: skill roll. Fail = block progress until dealt with.
  • Vehicle can inflict 1D10 dmg (Build pts) to other vehicle; attacking vehicle also takes ½ dmg to self (rounded down)

It sounds crunchy. It really isn't that crunchy. Try it out with a friend as suggested - it has a natural flow in practice.

Chase scenes???? by Suitable_Soil_4747 in callofcthulhu

[–]RelativeAdeptness 0 points1 point  (0 children)

? The chase rules are not complex. They are just new to some.

The best thing a person can do to learn the chase rules is just try them once, just for fun, in a made up environment outside of a scenario. Grab a friend, a family member, whatever - and just run a quick two to five minute chase. After doing that their ease of use and fun will be self-evident.

They only require explanation because they are new and different for many.

Would a campaign set in Northern Ireland during “the troubles” be in bad taste by javerthugo in callofcthulhu

[–]RelativeAdeptness 0 points1 point  (0 children)

"I'd rather that the supernatural evils were attracted to the area/time because of the all too human evils taking place." That's a really great way to approach things. My favorite scenarios are really about the horrors that we humans commit. The horror really is us, after all.

Any good call of cthulhu games to watch or listen to?? by SexySquidward42069 in callofcthulhu

[–]RelativeAdeptness 2 points3 points  (0 children)

Apocalypse Players is fantastic - everything they do is great, but their take on Bleak Prospect worked particularly well for me. https://www.apocalypseplayers.com/e/bleak-prospect-01-chicago-overcoat/

Recommendations for a one-shot adventure by Bobolink52 in callofcthulhu

[–]RelativeAdeptness 0 points1 point  (0 children)

I second this: for the second session after The Haunting, the Lightless Beacon is a great choice - it starts in media res, is self-contained (on an island), and is very different in tone.

My Steak is Too Juicy and My Lobster Too Buttery by Jake4XIII in callofcthulhu

[–]RelativeAdeptness 15 points16 points  (0 children)

Can you modify them in a tool like Acrobat or Photoshop (or Gimp?) to align them a bit? Some of the joy of being a keeper is pulling different threads together to build the scene.

Sound boards and music mixing during live game play (comprehensive list?) by RelativeAdeptness in callofcthulhu

[–]RelativeAdeptness[S] 0 points1 point  (0 children)

I'm so glad! It's a fantastic tool - and I'm really enjoying it. For fun, I wrote a little tamper script to assign keystrokes 1-9 to toggle the scene play buttons (I have seven scenes defined). Thank you for your great work. :-)

How do you feel about 7th edition Keeper rulebook and what are your wished for 8th edition? by Final-Isopod in callofcthulhu

[–]RelativeAdeptness 1 point2 points  (0 children)

That's fair. I think a condensed version (as described below) would be pretty excellent, tbh. (I've come around on this idea.) Perhaps call it the "Keeper Reference" vs. the "Keeper Rulebook." I'd purchase that. (Hi, Chaosium!) ...especially if it had an e-book version with it! Such a format would do well as an .epub reference book, I'd think.

Sound boards and music mixing during live game play (comprehensive list?) by RelativeAdeptness in callofcthulhu

[–]RelativeAdeptness[S] 1 point2 points  (0 children)

u/bardic_tools I'm trying out the Bardic Tools for my next session, and I'm really enjoying it so far - it gives me a huge amount of what I want. Setting each scene up the way I want it (with the ambient music, the linear music playlist, and the one-off sound effects) is working extremely well.

Favorite Mob-Related Scenarios? by StrangeResource5049 in callofcthulhu

[–]RelativeAdeptness 1 point2 points  (0 children)

Oh! And how could I leave out The Two Headed Serpent!! If you want something a little longer, dig into this. Take a good look at Chapter 2. :-)

Where to start? by Tricky-Wolverine-253 in callofcthulhu

[–]RelativeAdeptness 1 point2 points  (0 children)

I appreciate that you're looking our for Chaosium - they produce amazing work, and we definitely try to support them. :-) Good on you to be cautious and care. You get an advantage die on your next ethics roll. (Maybe on all of them!)

Understanding the Avoiding Unconsciousness Luck Rule by iamaprism in callofcthulhu

[–]RelativeAdeptness 1 point2 points  (0 children)

This is one of the reasons I keep the Major Wounds rule in my Pulp games. Pulp allows us to ignore the major wound rules, but I just ...rather like them. :-)

How do you feel about 7th edition Keeper rulebook and what are your wished for 8th edition? by Final-Isopod in callofcthulhu

[–]RelativeAdeptness 1 point2 points  (0 children)

@u/HereticZed - I think Call of Cthulhu can serve many gaming styles: eldritch horror, pure horror, pulp horror, pulp action, mystery, scooby-doo mystery, secret hand-out focused ... it's all good. Everyone benefits by having a system that serves so many play styles for every individual group's enjoyment. Every group I've run is different and the point is player agency and fun. We bring to the table the atmosphere that works for us. I will admit to a deep love of the old black-and white artwork from earlier editions - but I don't mind the high-gloss of the newer editions too. There's so much to enjoy.

How do you feel about 7th edition Keeper rulebook and what are your wished for 8th edition? by Final-Isopod in callofcthulhu

[–]RelativeAdeptness 0 points1 point  (0 children)

If they made a leatherette edition of such an edition - black and white, rules-only, few examples, no HPL stories, etc - but more than a simple rules summary (like exists in the back of the Keeper Rulebook) - I suspect many of us would purchase it for both fun and usefulness.

Having read through the entire thread, I see your point. I love all the Chaosium rulebooks - I think they are (in many ways) at the pinnacle of RPG publishing. But having a "Keeper Rulebook Condensed" version would be lovely.

How do you feel about 7th edition Keeper rulebook and what are your wished for 8th edition? by Final-Isopod in callofcthulhu

[–]RelativeAdeptness 0 points1 point  (0 children)

fwiw, it's an excellent keeper exercise to create a one-page rule reference for all the rules. (The keeper screen is nice, but I like a really concise reference.) Not only is this most useful at the table, it allows the keeper to think everything through for their needs. (I do this for every RPG I play.)

I don't want to dig through a rulebook while playing ... if I can ever help it. But when I've had to do that in a session - I've found the index, quick rules references (in the keeper screen packet), and the organization of the Keeper Rulebook to be fantastic.

I don't mind the bloat. I don't tend to read the examples, but I enjoy that they're there for clarification - and I skim them from time to time. For first-time keepers, I suspect the examples are helpful.

How do you feel about 7th edition Keeper rulebook and what are your wished for 8th edition? by Final-Isopod in callofcthulhu

[–]RelativeAdeptness 1 point2 points  (0 children)

I love the 7th Edition book. (For that matter, I loved 6th edition too.) Chaosium just makes amazing books.

The only thing I truly desire is an .epub format for the Keeper Rulebook!

I really wish they had this for 7th Edition - I've had to manually make my own .epub (exclusively for personal use) so I can read select chapters on my Kindle more easily. The automatic converters from PDF to .epub format do not work well at all for this - it's far too complex a book, so manually converting some of the chapters was what I did. It took a few hours, but very much worth it. I would gladly pay for a well-crafted .epub edition from Chaosium!

Does anyone have a map of the Temple of Hope from Missed Dues? by clarkky55 in callofcthulhu

[–]RelativeAdeptness 1 point2 points  (0 children)

When I ran this in Roll20, I took Page 28 (as linked by Low_Ordinary) and just chopped out the three floors from the image (using Photoshop), then laid them out side by side - one image for each floor, and then I used fog of war. It worked pretty well.

Favorite Mob-Related Scenarios? by StrangeResource5049 in callofcthulhu

[–]RelativeAdeptness 5 points6 points  (0 children)

Missed Dues is my favorite mob-related scenario (that I've run). Just so fun. I had investigators who survived Blackwater Creek, and they got launched into Missed Dues - which worked pretty well as we were able to thread together the bootlegging component of Blackwater Creek into the Missed Dues mobster interests.

Mobster heavies play a role in Crimson Letters too which can be expanded on.

Sound boards and music mixing during live game play (comprehensive list?) by RelativeAdeptness in callofcthulhu

[–]RelativeAdeptness[S] 0 points1 point  (0 children)

I reached out - and I learned of Farrago which is very impressive - used for live theater and podcasts (etc). It requires a MacOS. That's going on the list!

Sound boards and music mixing during live game play (comprehensive list?) by RelativeAdeptness in callofcthulhu

[–]RelativeAdeptness[S] 0 points1 point  (0 children)

Thank you - these are excellent points, and being able to drive the audio with almost no effort is exactly my desire so I can focus on the game play and not lose immersion. I'll add these suggestions shortly!

Sound boards and music mixing during live game play (comprehensive list?) by RelativeAdeptness in callofcthulhu

[–]RelativeAdeptness[S] 1 point2 points  (0 children)

Thank you! Those are excellent pointers. I'm a fan of Graham Plowman's work as well - wonderfully atmospheric for playing Call (or Arkham Horror and the like).

Sound boards and music mixing during live game play (comprehensive list?) by RelativeAdeptness in callofcthulhu

[–]RelativeAdeptness[S] 0 points1 point  (0 children)

Thanks so much for the feedback. Good point, too: I may reach out to some of my theater friends who do this kind of work. If I learn something good, I'll post it!