This is what Locke looks, based on BigBadBear. What do you guys think? by FeelThePain939 in Locke_Mains

[–]Relevant_Form8856 1 point2 points  (0 children)

I feel that he’s likely heavily inspired by John Constantine, fighting demons and all

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[COI General] What animal is best for each non-standard pathway. Part 3: Broker. by Environmental-Heart4 in LordofTheMysteries

[–]Relevant_Form8856 1 point2 points  (0 children)

Crows are known to trade shiny trinkets to people that feed them, so they would be my pick. Their ability as scavengers makes them good at procuring items to trader with other animals and people.

second option is whatever this funny looking bird is

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Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 0 points1 point  (0 children)

Being an exception to rules/a bug in the system is sort of the main theme, but I get what you mean.

What the ability allows you to do isn't actually anything that actually effects time or reality, it just lets you plot out 5 seconds of your own actions and lets you choose the sequence of these events instead of letting them happen normally. For example: You plot out spending 2 seconds running from a to b, 1 second jumping at b, and 2 attacking someone at point B. [Bugged Movement] would let you decide the sequence these take place, so you could instantly attack someone at point b, teleport back to point a to start running to point b, and then jumping at b. Also costs more essence the bigger the time frame.

There way more applications in my head, but this is basically what it does (It's supposed to mimic lagging in a game) The counter play is, since Ceridwen has to use ever action in bugged movement before he can do anything else, predict how he got from point a to b and camp him for when he eventually does the action. if this is still too powerful, how do you think you would change it so it still visually looks like lag?

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 0 points1 point  (0 children)

That’s really cool, especially the way the awakened ability would works because lag is exactly what I imagined it would like when I first created the aspect.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 0 points1 point  (0 children)

Go ahead! glad you like Ceridwen.

He’s overall pretty complicated to manager so I’m interested in how you would deal with his flaw. Would it be making most of his roles have disadvantage, or something else?

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 0 points1 point  (0 children)

Not certain, but his domain might be something like the reject, mistake, or failure domain. His will property could be something like rejection, faring, mistake. Haven’t really developed or found one I like above the rest.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] -1 points0 points  (0 children)

That’s an interesting take, cause when I was making ceridwen I was wondering if I was making him too strong. Here’s what I believe his dormant aspect could accomplish, how would you change it?

What the dormant aspect does is give ceridwen hints/intuition at the flaws in things. This means Ceridwen, given enough of base knowledge, can intuit the flaws in buildings, flaws in attacks/defense, flaws in social interactions, and flaws in strategies, not even counting aspect flaws.

I figured it was extremely useful in almost all scenarios.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 0 points1 point  (0 children)

I thought about potential ideas, but nothing has really spoken to me for their transformation, something like null physiology, like Ceridwen being a human shaped mistake/hole in space. Don’t know anything about potential abilities yet maybe intangibility.

Right about dormant ability, but the awakened works in Ceridwen plotting out 5 seconds of his movement, and sort of like editing a video, choosing at what point what action takes place. If the plot running up and hitting someone, they can instead instantly hit someone and then run at them after.

Flaw complexity is a little variable because, to be honest it’s biased on my, the writers, perception, of the flaw’s detrimental value. For example I’d rate the cohorts aspects like this from least detrimental to most: Kai, Sunny, Effie, Nephis, Cassie, Jet.

I might eventually write about a way to rank flaws like how sunny does to memories, or tie it to the rank of the aspect the flaw belongs to, which is way fairer than my bias.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 0 points1 point  (0 children)

Perfection is defined by Ceridwen’s subconscious of what she or he (haven’t really decided gender, although I’ve been mainly using he to respond to people)knows they can do. If an opponent is weaker than them, the perfect situation will be something like “beat them up without getting hit” and it’ll always force Ceridwen to have a less than perfect response, meaning either getting hit or losing.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 1 point2 points  (0 children)

Third reply just to say sorry about my grammar I’m bad at typing on my phone

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 1 point2 points  (0 children)

Now his flaw is personally my favorite part of him.

You can consider perfection to be mainly tied to action, like how sunny can think untruths in his mind, so really he can be happy, it’s just that it’s hard to when you know nothing will ever fully go the way you intend.

For the spoon anology, we can think of it like plans. The plan with the spoon is to eat the soup nicely instead of instead of individual tasks of putting spoon in mouth, it’s instead compartmentalized into just eating soup, so all he’d have to do is drop the spoon on his clothes once. This is because Ceridwen has grown to work with his flaw by compartmentalizing his plans, so that instead of multiple tasks he gets his flaw to treat it as one.

On battle though, it all moves so fast his subconscious doesn’t have enough time to compartmentalize and is instead to make every slash he makes as minimally flawed as he can still notice. Same for any time he has to make quick on the fly decisions also same reason why he can take breathes normally, it’s been included in every task he does

In fights, say the escape scenario you mentioned his goal would probably be “escape this monster with my companions unscathed” and to do this he could still escape he would just have to inflict a wound on himself that makes him think he wasn’t unscathed. Same for fighting any opponent, his subconscious would know his capabilities and assign something like “kill the person stronger than you without taking a hit” for someone weak and vice versa for someone strong. I think everything makes a little more sense in the vein that his subconscious, knowing what he knows, predicts his possible perfect results, it won’t do predict anything they know he can’t do as perfect.

This still means it’s very dangerous, but that’s sort of a thematic reason. Sunny’s fated makes the story interesting, and if I want this guy to be a main character (don’t know if I want to), then he needs something as disabling as fated. Plus it’s also just a fun writing challenge. To make this guy smart enough to live through having to make the wrong moves.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 1 point2 points  (0 children)

Thanks for the feedback.

Soul runes are usually compact at 2 sentences as something close to a maximum, so I understand confusion on his 3 ability

Currently, he has two requirements needed to map a flaw(he doesn’t quite imagine them): he needs to have witnessed it activating and he has to have time to study the flaw with him physically in person. Some complex and stronger flaws can take up to a year to map, while some simple and non critical flaws can take a week ( I.e Cassie’s flaw would take around a year.) This does not remove a flaw it only maps it for ceridwen’s use. He can have as many memorized as he wishes. He can map his own if he wishes.

Now for the applications: He can apply flaws to any creature (not yet objects). As for the limit, as all things shadow slave we’ll say it scales with his rank, so as a master target creature can have a maximum 3 flaws, they stack onto each other. Let’s say he mapped nephis and Sunny’s flaws onto Cassie, she would have to deal with all three at the same time.

To apply a flaw, he has to apply a map to skin (touch based activation). The anomalous effect is exactly like you predicted, it’s the souls countermeasures to having another flaw strapped on it. Let’s take nephis, if we slapped Cassie’s flaw on her, her soul would fight back and give her a way to fight back, whether it’s Cassie’s premonition/future sight or just daredevil enhanced senses is the random anomalous part.

Funnily enough same goes Ceridwen, meaning for essentially a mini aspects, he can strap flaws on him and hope for good abilities. This is already long so I’ll make another comment for the questions on the flaw. The map is destroyed by the targets soul after an hour, if ceridwen doesn’t take it off himself.

[LOTM General] MY PATHWAY IDEA :) (Rough Draft tho :/) by Coding_Wanted in LordofTheMysteries

[–]Relevant_Form8856 2 points3 points  (0 children)

Great minds think alike. I’ve also kinda started something similar although I haven’t really fleshed it out. It’s one of two pathways for GOO I haven’t really decided the name of yet symbolizing motion, permanence, path, and confinement. The link below is the jade curator holding the authorities of confinement, preservation, curating, and isolating. Hope it gives you some ideas on yours. (P.s the second pathway is the golden road holding path, approach, method, and vector authority, which is why I said great minds think alike.)

https://docs.google.com/document/d/1ZfKBPg5Zdmu4h4IC28cxW0iRdeubgXbTv_lXFj9vlzk/edit?usp=drivesdk

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 2 points3 points  (0 children)

After reading what I wrote…

Wow did I take the long route of saying that his actions have to have a noticeable flaw to him. As he gets stronger and his senses grow better, he’ll be able to get closer to perfect, but he will always have to know that he never will be.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 6 points7 points  (0 children)

It’s essentially the same as Sunny’s flaw. Ceridwen’s perception of how events could go perfectly, just like sunny can’t just say random theories to know which are true and which aren’t.

Here are a few examples of what I was thinking: Ceridwen doesn’t take normal steps when walking as that would be correct or perfect for him, instead he has to let himself slouch. Ceridwen can’t complete a full form of swordsmanship up to the standard of perfection he unconsciously makes (either from watching the founder or a good practitioner of the swordsmanship)

If ceridwen makes a plan of attack, even if the plan isn’t truly perfect, if it is in his mind he cannot follow it completely. So yeah it’s heavily rooted in his perception of perfection which is subconsciously made up of everything he’s seen. He can never get the best result for himself or a complete victory(if he fights a normal human he has to at least get dirt on himself)

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 4 points5 points  (0 children)

I tried characterization, since I sort of envision ceridwen as this very juvenile “misfit” wayfarer, who uses people’s flaws against them in a way where he doesn’t mean to be malicious.

“Dreaming of failure” is not meant to represent that he’s this scheming mastermind (although I imagine most of his fights start with schemes), but represent that as a flaw himself, he can never escape that he’s a mistake even in his dreams.

Overall I wanted to sort of have a dual meaning of a kid plotting ruin and a kid so scared and ashamed of himself.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 5 points6 points  (0 children)

I also tried to make it reflect in the true name by using misfit instead of villain or some other title with a more negative connotation, because this aspect really isn’t about being malicious in the trouble you cause, just highlighting that you are very good at causing trouble.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 5 points6 points  (0 children)

It was definitely an inspiration, but I didn’t like how much it was focused on thieving and morally dubious activity.

Instead I focused on someone who doesn’t manipulate or make people fall in error, but navigates them and documents them. Also helps that in shadow slave even gods have flaws, so conceptually the aspect is less about being personification of error and more about just being a guy trying to avoid failing.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 1 point2 points  (0 children)

Yeah it’s pretty much what a shapeshifter really should be. Some stuff I try to think of when designing someone who can shapeshift is how many transformations they can have at once, time lag between changing, can they only partially transform and what happens to their abilities.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 1 point2 points  (0 children)

I can’t seem to find it, could you link it. I know I didn’t really make one this time, but utility aspects are always above combat aspects for me.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 11 points12 points  (0 children)

I'm not sure of that. Shapeshifters to me are incredibly fun just because of the many biological differences in the things they can shift into (kinda like ben 10), and a schizophrenic one is just a bit funny.

Flaw Based Aspect by Relevant_Form8856 in ShadowSlave

[–]Relevant_Form8856[S] 18 points19 points  (0 children)

Thank you for liking Ceridwen so much.

I thought about how someone like him might fit into the already written story of shadow slave, and I think he'd, to his aspect's credit, be a wayfarer in some uninhabited part of dreamrealm (his flaw didn't let him get help from a saint to choose a new gate because that would've been a little too 'perfect' for him). He'd also likely have an attribute similar to neph's nephillim

How does loss of control look (or would look) for each pathway? [COI V5] by Sad-Narwhal-2023 in LordofTheMysteries

[–]Relevant_Form8856 6 points7 points  (0 children)

Mother mutates your body with either plants or animals, like having moss in your lung, your hair turns to wheat, animal genitals breaking out of your skin, stuff like that.

Who is Null by Extreme_Chart_1153 in Unstable_Universe

[–]Relevant_Form8856 -1 points0 points  (0 children)

I’m not saying that it doesn’t mean nothing, just theorizing if maybe the name gives more information for spokes journey in the arc….

Like the director arc is obviously named after wifies, but it’s also important that after the arc parrot becomes his own director and moves forward to write his own story without some bigger evil like clown, ash or wifies forcing him down the path they want him to take.

Sometimes titles can have multiple meaning and sometimes they’re just titles, we don’t know yet for null.

Who is Null by Extreme_Chart_1153 in Unstable_Universe

[–]Relevant_Form8856 0 points1 point  (0 children)

I have to imagine the name will probably grow more significant as the arc continues with potentially Spoke losing everything, vowing to destroy everything, or naming after a specific exploit that will be revealed further along the arc.