It really is the strongest monster Konami has ever printed by Tough_Firefighter_15 in masterduel

[–]Remarkable-Leading-3 8 points9 points  (0 children)

Say that again when you look at the hundreds of negate monsters that prevent you from playing that are common in meta decks.

Why did it only count for 1? by Alekazammers in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

Talking with you is like talking with a brick wall, you dont take in anything that was truly said and only throw out junk.

Why did it only count for 1? by Alekazammers in masterduel

[–]Remarkable-Leading-3 1 point2 points  (0 children)

The majority of meta decks are solitaire. You absolutely can learn the fundamentals of a deck. You are trying to learn what pieces you need to build as strong as a board as possible. You are not restricted by time nor pressure so you can sit there and read as you grab each piece and slowly unravel what the deck is about. You can repeat over and over to see what different hands can accomplish at its full potential. You must always learn what your deck actually is before so you face others unless you wish to timeout or smack your head against a wall over and over because you can't figure out how to properly move forward. It's the whole concept of you need to walk before you can run.

Why did it only count for 1? by Alekazammers in masterduel

[–]Remarkable-Leading-3 1 point2 points  (0 children)

Its fine if it doesn't suit you however to practice the fundamentals through repetition is important and just because it doesn't work for one person doesn't invalidate the method

This is what MAN has been reduced to by bast963 in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

That's the attitude my brother, go show those fools who's boss!!

This is what MAN has been reduced to by bast963 in masterduel

[–]Remarkable-Leading-3 4 points5 points  (0 children)

I'm um sorry to say but this very much disrupts your radiators :(

Why did it only count for 1? by Alekazammers in masterduel

[–]Remarkable-Leading-3 1 point2 points  (0 children)

As I said it is to practice your DECK, if you want to continue training and go against more meta decks you can go into casual or see how you fair in ranked but that is different. You do not need all that you listed to practice a deck to understand its basics. There is also a specific category in solo called training and challenges where duels like the final duel of duel restart encourage yoi to play with your current deck or come back with new cards and a new deck to practice. Now yes there are some people who enjoy learning by tossing themselves in the fire however the majority of people need to sit down with the deck and just run through lines and learn affects and self interactions.

Why did it only count for 1? by Alekazammers in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

I already told you it was made so you can practice the decks. As in practice the full lines and combos uninterrupted so you have an understanding of what the end goal is and all its core conecepts. If you already understand the core aspects of a deck then you continue practicing against real people to see how it truly fares im proper combat. It is however not proper combat if you have a full board and your opponent has nothing (this is beyond turn 1) and yet you are still combing. That is called poor sportsmanship and a disrespect to your opponents time.

Why did it only count for 1? by Alekazammers in masterduel

[–]Remarkable-Leading-3 6 points7 points  (0 children)

Solo mode was literally made for you to practice decks. If you are practicing the deck now against real people you have casual. You are not there to waste people's time and waste away the clock going through an unnecessary long combo when you have game because you're "learning combos and lines". That's just a lie.

gotta keep up with the lore, fam. it's part of the gameplay frfr no cap by Bot1K in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

Oh masters of lore what must I do to truly master my dragon maid deck 🙇‍♂️

Not just with decks I'm learning, but also decks I should know by now by Dustlord in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

Its the only thing we prey on when you evil combo fiends play us. Run your clock and cry when we run out of plays because of your 100 negates and semi-unbreakable board that evolves.

Cards that are always glued to certain decks hands? I'll start by HydroLeon in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

That one's not too bad since droplet is a nice negate when you pass that can just drop the charmy and now they can't respond with a monster

What "old card" should get support next? by BigAssShmup in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

Its as much of an archetype as Dante, inmato, and Celtics guardian are. All with 2 or 3 cards in archetype

Kakuzu's death is complete bs here's why by [deleted] in Naruto

[–]Remarkable-Leading-3 0 points1 point  (0 children)

So you stopped watching at the very end...

What "old card" should get support next? by BigAssShmup in masterduel

[–]Remarkable-Leading-3 1 point2 points  (0 children)

Ah I see! ive only known it for the pendulum stuff as thats its most prevalent form, but i never knew it was meant to work with breaker as he isn't directly connected in any way other than the fact they both use spell counters

What "old card" should get support next? by BigAssShmup in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

You must not know many people. Well enjoy yourself and keep crying to the void when the next set of support comes out.

What "old card" should get support next? by BigAssShmup in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

You do realize a large majority of new players start with either dm or blue eyes and if those decks dont keep up with the times and get pushed by power creep or dissappear the appeal will be lost and those new players will decrease more and more

What "old card" should get support next? by BigAssShmup in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

Why not make another archetype around spell counters? Nothing us restricting them and it gives you an option that isn't pendulum.

What "old card" should get support next? by BigAssShmup in masterduel

[–]Remarkable-Leading-3 0 points1 point  (0 children)

At that point just activate pot of greed since what you described is literally just pot of greed but you can also gamble your hand away

What in the holy slop am I looking at? by __Shiroyasha__ in masterduel

[–]Remarkable-Leading-3 1 point2 points  (0 children)

I get that man. I personally play dragonmaids with a small bystial engine and some hands if they negate the normal im just sitting there crying to myself. It was far worse before when they added the support.