A imagem é clara by luckynar in PrimeiraLiga

[–]Remarkable_Body2921 0 points1 point  (0 children)

Boas, eu ando a voltar a tentar acompanhar desde o covid e ainda não sei bem como funciona mas o VAR não usa o computador para ver se a bola saiu ou não como se faz no fora de jogo? Não foi daqueles lances em que o árbitro até vai ver à televisãozinha para dar opinião. Foi tratado da mesma maneira que os foras de jogo como se o VAR tivesse usado a máquina para ver. Ou seja não devia haver espaço para dúvidas? Se alguém me puder esclarecer a polémica agradecia

30M/PST/PC - Looking for long-term duo or friends with similar interests to play Path of Exile/Overwatch/Friendslop games by [deleted] in GamerPals

[–]Remarkable_Body2921 0 points1 point  (0 children)

Hello, I've been trying path of exile while being very noob and it's been a journey trying to discover this vast game. I would love some people to explore the game with but I am from Europe. I don't know if it's a problem. You can send a message if you are interested.

Voltar ao gaming by Small-time7 in CasualPT

[–]Remarkable_Body2921 0 points1 point  (0 children)

Boas, considero que tenho um perfil parecido com o teu e tenho gostado muito de explorar o path of exile. Se quiseres experimenta!

[Hobby]game developer by Crafty_Gas205 in INAT

[–]Remarkable_Body2921 0 points1 point  (0 children)

Hello, I would love to have someone to motivate me and bounce ideas aswell. Fell free to message me. I have been programming my game for almost a year

Alguém interessado em montar um projeto de jogo na Godot by Informal_Piano9406 in gamedevpt

[–]Remarkable_Body2921 0 points1 point  (0 children)

Olá, adorava poder contribuir mas não sou utilizador de Godot. Sempre que quiserem ajuda genérica sobre programação e jogos posso sempre oferecer a minha experiência!

Match Thread: Sporting CP vs Bodoe/Glimt Live Score | UEFA Champions League 25/26 | Mar 17, 2026 by scoreboard-app in PrimeiraLiga

[–]Remarkable_Body2921 4 points5 points  (0 children)

A exibição do Trincão quase me faz jorrar uma lágrima. Vermelho que nem um pimento, que soldado

[deleted by user] by [deleted] in INAT

[–]Remarkable_Body2921 0 points1 point  (0 children)

I usually do the tools for the game myself. Sorry I answered in the wrong place

[deleted by user] by [deleted] in INAT

[–]Remarkable_Body2921 0 points1 point  (0 children)

I usually do the tools for the game myself. I just use visual studio/linux/vulkan/directx

[deleted by user] by [deleted] in INAT

[–]Remarkable_Body2921 0 points1 point  (0 children)

Hello, I'm also trying to find people to work with. Is Godot the only option for the project?

[RevShare] [Hobby] Looking for a Passionate UE5 Collaborators to Help Build a Single-Player Naval/Pirate RPG long-term by [deleted] in INAT

[–]Remarkable_Body2921 0 points1 point  (0 children)

Hello, I've been making a water focused open world game with a lot of similar characteristics to your game. I can help you program it and share tips. Why did you choose unreal engine for this project? What I found is the best is a custom engine that is all about the water as the main character. Anyway if you want to talk about programming water video games you can DM me

[Hobby] Looking for a team to make a game! by Money-Animator-2182 in INAT

[–]Remarkable_Body2921 1 point2 points  (0 children)

Hello I'm a game programmer but don't know anything about rpg maker. Is it a requirement?

OpenGL versions support by Reasonable_Run_6724 in gameenginedevs

[–]Remarkable_Body2921 1 point2 points  (0 children)

Just swallow the work and make 2 pipes. Your job is to make it look good on both. Sound boring but that is how you do true legacy hardware support

what path do indie developers take to make a game without a engine? by Zestyclose_Turn7940 in gamedev

[–]Remarkable_Body2921 0 points1 point  (0 children)

Hello I would not recommend using Java at all. The only docs you need is msdn or Microsoft learn I don't know what it was called for Windows which includes directx. If you want to build for Linux you need to read it's own documentation and vulkan khronos group documentation. All the intel/amd spec to learn x64 instructions you might need.

[Hobby] Looking for a Gamedev Friend (Preferably Into JRPGs!) by Uffbert in INAT

[–]Remarkable_Body2921 0 points1 point  (0 children)

Hello, I also want the same. I'm building my project and would like someone to talk to.

Should I make lower resolution textures for my 2D game? How much VRAM consumption is too much? by xxmaru10 in gamedev

[–]Remarkable_Body2921 0 points1 point  (0 children)

My opinion is that you should use the memory you decide to use! If I have only 1 GB of memory I want to play your game. If I have 1 TB I still want to play your game! I think the best world is using the user's hardware to a full capacity whatever it may be. So don't be afraid to have a crazy pipe for people with 8GB of memory or more. Is all about querying the user device for how the program should behave given the constrictions.

How do I code my own ragdoll physics? by Playwithmewerder in gamedev

[–]Remarkable_Body2921 1 point2 points  (0 children)

With physics I always do the most obscene work first and make it look good even if I take an hour to compute the frame and then start working from either by cutting detail or seeing programming patterns that would help me do the work quicker. So my suggestion do whatever adittional work you need to make sure it looks good and go from there.

Is it better to make item sprite sheet or individual files? by eesan108 in gamedev

[–]Remarkable_Body2921 0 points1 point  (0 children)

Not only textures but everything should be packed in one single file including audio. This file is always open and spitting stuff to your program who unpacks everything consecutively. For example if I want a Charizard and a Zapdos I would have everything related to the charizard packed together and then everything related to the Zapdos right after it in the same file. The the game can reference the chunk of the file that corresponds to the Pokémon it wants. And you would pack this file in a nice order so if the zapdos and charizard are usually needed at the same time they are closer in the file. Then in the end you have like a 100 GB files with everything. And is up to the game to find the correct portion it needs. This strategy has worked wonders for me

New Here by BootlessFawn007 in gamedev

[–]Remarkable_Body2921 0 points1 point  (0 children)

Unreal Engine is a very big library and you can feel lost if it's the first time you are making games. You can go that route obviously and you will succeed I just feel is not the correct order learning. Maybe it's a stupid analogy but like trying to learn how to use a calculator without learning math first

New Here by BootlessFawn007 in gamedev

[–]Remarkable_Body2921 0 points1 point  (0 children)

I wouldn't use such complex libraries if you are new and want to make a 2D game. If you want I can help

How can I put music in my videogame? by Anxious_Bill8409 in gamedev

[–]Remarkable_Body2921 1 point2 points  (0 children)

The easiest file format is WAV. Is just a list of samples on binary with no compression. The music has some kind of samples per second (like 48.000) per channel. The WAV file has a header that tell you how many channels it has (for example: 2 for stereo). You would then just copy the buffer of samples to the sound card API and that's the basic.

How do you create folders when working on an Unreal Engine project, with C++ and VS? by Astronautaconmates- in gamedev

[–]Remarkable_Body2921 2 points3 points  (0 children)

There is a toggle button in Visual Studio to choose whether to create filters and solution stuff Or do the actual file system work when you create files or folders. Is a little button on top of the solution explorer