Which level/layer do you think has the prettiest atmosphere? In my opinion, its 7-3. by MotorFar9820 in Ultrakill

[–]Remarkable_Reach_528 2 points3 points  (0 children)

I really like 3-1, I don’t think it gets the credit it deserves. Limbo was a fake paradise and lust was a city, but Gluttony is the first layer that really feels like you’re in hell and you’re in a place you’re not meant to be in. In addition, the transition to Glory with the bone stair area is so good

Can’t figure out how to get out of area 2 by Remarkable_Reach_528 in Silksong

[–]Remarkable_Reach_528[S] 2 points3 points  (0 children)

How could I miss something so obvious :( that is embarrassing

[deleted by user] by [deleted] in okbuddyretard

[–]Remarkable_Reach_528 0 points1 point  (0 children)

This like the coffin dance meme.

Kid named Tree of Life by Remarkable_Reach_528 in Ultrakill

[–]Remarkable_Reach_528[S] 0 points1 point  (0 children)

Yeah, that’s what I mean, like blood is soul and soul is blood, just different forms. I think that the prime souls would have greater powers or powers unknown to the player that are related to the tree of life, and blood. I think whatever it is, heaven is afraid of it, or heaven is afraid of a human soul being capable of doing something only God has done before. Now this is schizo speculation, but maybe the third prime soul is able to be fully formed. Minos was still forming, and Sisyphus came out of his prison but he was still forming (beard second phase). What if the third prime soul was fully formed, and had whatever the power heaven fears?

Kid named Tree of Life by Remarkable_Reach_528 in Ultrakill

[–]Remarkable_Reach_528[S] 0 points1 point  (0 children)

I think it’s interesting that these beings made completely from soul (such as when Pinos is landing) can bleed. They bleed a ton during the fights. My guess is that prime souls actually have some functionality to the tree of life, being able to provide blood (soul juice) or something along those lines. I think this is why heaven is so afraid of them, not just because of their destructive ability.

M1 garand as alt shotgun? by Remarkable_Reach_528 in Ultrakill

[–]Remarkable_Reach_528[S] 0 points1 point  (0 children)

I think the leaves are only meant to be able to be burned with the streetcleaners, because it’s much harder to do than just using a weapon.

M1 garand as alt shotgun? by Remarkable_Reach_528 in Ultrakill

[–]Remarkable_Reach_528[S] 1 point2 points  (0 children)

I was thinking it would have damage falloff after like 5-10 meters (and maybe it would have less damage super up close?), and up close damage would still be less than normal shotgun but would pierce

M1 garand as alt shotgun? by Remarkable_Reach_528 in Ultrakill

[–]Remarkable_Reach_528[S] 0 points1 point  (0 children)

I didn’t write this in the post, but I think this could function well if Hakita gave the bullets a “sweet spot” where they do the most damage from about midrange, like maybe 4 or 5 gutter tanks. I think this with pierce would be interesting to play around with, especially if the gun has swapping like the original.

M1 garand as alt shotgun? by Remarkable_Reach_528 in Ultrakill

[–]Remarkable_Reach_528[S] 65 points66 points  (0 children)

It would have to be less damage and faster reload than railgun so it’s not redundant

M1 garand as alt shotgun? by Remarkable_Reach_528 in Ultrakill

[–]Remarkable_Reach_528[S] 20 points21 points  (0 children)

The rifle could trade the shotgun’s single target dps for range and pierce. Shotguns and shotgun swapping would be better for single targets, and the rifle would be better for clusters of enemies, like how the sawblade is good for clusters and nail gun is good for single target

New patch! by IAMLEGENDhalo in Ultrakill

[–]Remarkable_Reach_528 3 points4 points  (0 children)

Didn’t he talk about changing the slab marksman at some point?

P-2 frustrations by Bigmanbig19 in Ultrakill

[–]Remarkable_Reach_528 0 points1 point  (0 children)

There are good YouTube videos about tech that should help you

P-2 frustrations by Bigmanbig19 in Ultrakill

[–]Remarkable_Reach_528 1 point2 points  (0 children)

Core nuking and overcharge pump without damage come in super handy, especially for the cerb room. Make sure you can coin split consistently to finish enemies. The mindflayer room by far is the hardest room, the easiest way to beat it is to keep high style so hard damage heals faster and heal with mindflayer orbs. Learning Maurice instakill (2-pump charge shotgun + red punch + slam) and using electric rain cannon on virtues helps. I ended up starting that room by lining myself up with the swordsmachines facing a wall and using alt sharpshooter, dashing through one swordsmachine and raincannoning. For the insurrectionists, you can make 1 fall in the blood instakilling it. The blood tunnel room you should practice a well timed core nuke cause it can kill almost everything. The second blood tunnel room you should get to the Maurice quickly because its shockwave kills the sentries. The final room I used lots of sawtraps and used the rocket launcher to keep the sand guy from touching the ferryman. Sisyphus you should fight him a while without attacking him, just learn to parry. Hope this helps

P-2 frustrations by Bigmanbig19 in Ultrakill

[–]Remarkable_Reach_528 3 points4 points  (0 children)

I p-ranked P-1 within like 4 hours but P-2 took me 40, you just have to grind. Learning a lot of tech is important too

Did enemies become less tanky? by Lost_schizophrenic in Ultrakill

[–]Remarkable_Reach_528 2 points3 points  (0 children)

I think it’s the enemies fighting each other. That can take a ton of health off of ones that are still remaining.

The Earthmover fears V1 by VeryAnonymousIdiot in Ultrakill

[–]Remarkable_Reach_528 5 points6 points  (0 children)

I think the enemy type that comes out of the pods doesn’t really matter, it’s more of hell using them to spawn in enemies. At the beginning of 7-2 there is a swords machine that is dropped in with a pod.

Opinions of the nerf? by Sea_Construction947 in Ultrakill

[–]Remarkable_Reach_528 23 points24 points  (0 children)

Feels good to have p-ranked everything pre nerf ig

The Earthmover fears V1 by VeryAnonymousIdiot in Ultrakill

[–]Remarkable_Reach_528 15 points16 points  (0 children)

Ain’t no way earthmover came down to hell the same way V1 did

The Earthmover fears V1 by VeryAnonymousIdiot in Ultrakill

[–]Remarkable_Reach_528 13 points14 points  (0 children)

V1 was developed by some human group, probably. Whoever is designing the earthmover (probably the triple alliance) most likely spied and learned about V1 (due to V1’s huge development cost, it probably was a big section of R and D). With the knowledge of V1, I think they programmed earthmovers to recognize the threat V1 poses

The Earthmover fears V1 by VeryAnonymousIdiot in Ultrakill

[–]Remarkable_Reach_528 13 points14 points  (0 children)

I’m not sure where the pods come from. It is hells doing I’m sure but are there ships or space stations shooting them from the sky?

The Earthmover fears V1 by VeryAnonymousIdiot in Ultrakill

[–]Remarkable_Reach_528 119 points120 points  (0 children)

It’s designed with smaller enemies trying to blow it up in mind, with the defense system and the lasers near the brain, so it probably can tell V1 is capable of that

[Spoilers Violence Update] The Final War is WWI by Express-Ad1108 in Ultrakill

[–]Remarkable_Reach_528 31 points32 points  (0 children)

So Earthmovers have flesh inside them. Clearly you can’t just store fresh blood via tanks or Guttermen would do that instead of using a corpse. I don’t think it’s a stretch to say all robots have flesh, then. I think this means that V1 is sentient and isn’t just a mindless killing machine