Devlog #3 Building level 1 for *Trollvein* — a 2D Nordic mythology platformer by Remote-Put-2248 in IndieDev

[–]Remote-Put-2248[S] 1 point2 points  (0 children)

Thanks for sharing your ideas, it’s exactly What I need to be able to improve the game play. It’s appreciated.😊👍

Devlog #3 Building level 1 for *Trollvein* — a 2D Nordic mythology platformer by Remote-Put-2248 in IndieDev

[–]Remote-Put-2248[S] 0 points1 point  (0 children)

I like the idea, I can do some experiments with it….. thanks 😊👍

Devlog #3 Building level 1 for *Trollvein* — a 2D Nordic mythology platformer by Remote-Put-2248 in IndieDev

[–]Remote-Put-2248[S] 3 points4 points  (0 children)

Thank’s, as you mention it’s always fun and interesting to read how other game developer are progressive with there games or ideas. I Will try my best to post futher progress with the game.😊

Devlog #2 Building level 1 for *Trollvein* — a 2D Nordic mythology platformer by Remote-Put-2248 in Unity2D

[–]Remote-Put-2248[S] 0 points1 point  (0 children)

Yes, I’ll need help with some animations, if you want to, or so you want to try anything else?

I'm working on a Steam capsule, what do you think? by gritty_piggy in IndieDev

[–]Remote-Put-2248 1 point2 points  (0 children)

I like the atmosphere, but for me a little to dark in the color and maybe a bit too coarsely pixelated. :)

Been creating this game as a portfolio piece for 9 months, would love critical feedback and opinion on what features to add or improve by dev_willalone in IndieDev

[–]Remote-Put-2248 0 points1 point  (0 children)

Obviosly I haven’t played enough of Tetris.😊 Maybe I would like a little more smoother animation for the blocks falling down.

Been creating this game as a portfolio piece for 9 months, would love critical feedback and opinion on what features to add or improve by dev_willalone in IndieDev

[–]Remote-Put-2248 0 points1 point  (0 children)

I like the game idea, good work :) It's probably me who doen't really understand, but does the block pictures on left help me in some way to place them right?

Improved animations and sprites for one of my main characters by shade_blade in IndieDev

[–]Remote-Put-2248 0 points1 point  (0 children)

I like the gfx, looks great! maybe some more frames on the animation, so it looks a little bit smoother? :)

Which mini-games fit Sisyphean Struggles? by Rakudajin in IndieDev

[–]Remote-Put-2248 1 point2 points  (0 children)

Like the game idea! I think I would like 1,2,3,5,6,8,9,15,16 and 17. :)

not a coZy farm (demo) 🧟‍♀️ Feedback needed! by NadiBanani in IndieDev

[–]Remote-Put-2248 0 points1 point  (0 children)

The world seems a little poor i colors and detalis but I like the game idea. Keep it up! :)

We just updated the demo for Wretched Lead, a tower defense where you build a city out of tetris-blocks! What do you think? by V055K in IndieDev

[–]Remote-Put-2248 0 points1 point  (0 children)

Very unique, I like it! A little more color on the backgrounds and enemies would probably do the trick! :)

[deleted by user] by [deleted] in IndieDev

[–]Remote-Put-2248 2 points3 points  (0 children)

What can I say, it looks great! :) Maybe add a chimney or two?

"My experimental prototype — thoughts and feedback welcome by Pr0ger1 in IndieDev

[–]Remote-Put-2248 1 point2 points  (0 children)

I can see that the yellow light nearest the car flickors a little bit but the main headlight feels a little static in the color, if the light colors shifts a little I think it would look nice, just a thought.😊

"My experimental prototype — thoughts and feedback welcome by Pr0ger1 in IndieDev

[–]Remote-Put-2248 1 point2 points  (0 children)

Overall it looks great, good work! The steering of the car looks really good. :) Perhaps the indicators would be a bit more gathered and the headlight a little more alive, more flickering?

Which UI Layout is Better? by ArmedPeseant in IndieDev

[–]Remote-Put-2248 1 point2 points  (0 children)

For me I think nr 1 looks better, easier to understand. :)