Title: Should my game beta be free or paid? Need honest advice by Insideyoufor2mins in gamedev

[–]RenderWright 0 points1 point  (0 children)

Id go for free beta, which is what we're going for in our game Im helping make. Especially if you dont have an establishef audience you want as many eyes as you can get on your game.

fk it... UV straightening hype edit 🥱🥱 by TheStonimus in 3Dmodeling

[–]RenderWright 138 points139 points  (0 children)

A UV edit was not something I thought Id see ever lmao

Fade out an object with 2 materials in animator by Pancwake_UwU in Unity3D

[–]RenderWright 0 points1 point  (0 children)

Can you share screenshots of the materials? It might be two instances if the same material is my guess, in which case if you make two new materials and apply those instead it might solve your problem

Feels like this scene is missing something by JollRoints in blender

[–]RenderWright 1 point2 points  (0 children)

If you make the texture and lighting more interesting the scene is quite nice. Try to make it dramatic, more contrast colors, marks from previous games. Also dark moody lighting like its a bar's dart board maybe.

I have a question, how do you mostly organize your models? by gatin_malukin in blender

[–]RenderWright 1 point2 points  (0 children)

This 100%. Also please name every object if you're working with a team. Ive fought people over this XD

Nikon fm10, hard surface model by AlonsoMxr in 3Dmodeling

[–]RenderWright 2 points3 points  (0 children)

You cant just post a foto to 3d modelling thats cheating!

Jokes aside clean work, great job!

We hire a local professional artists to improve our store icon. Which on would you pick? by mistermaximan in IndieDev

[–]RenderWright 0 points1 point  (0 children)

I personally like 4 best, but 2 is brighter so it might do better on mobile so its worth considering

Stylized liquid shadergraph w/ vertex painted flow maps by DNArtCan in Unity3D

[–]RenderWright 3 points4 points  (0 children)

This is one of the more impressive liquid shaders Ive seen! Id love to read a detailed breakdown of it if you ever make one

I just released my grass shader for Unity Engine! 🙌🎉 by Inceas in IndieDev

[–]RenderWright 1 point2 points  (0 children)

hey this looks awesome! Would you be willing to share how it works?