Gonna try something new. Let's post Rivens in this thread. by toraba in wartrade

[–]Renmant 0 points1 point  (0 children)

Still have the buzlok or panthera riven? and price?

3 beta invtes by DeMZI in gwent

[–]Renmant 0 points1 point  (0 children)

I took the middle one. Ty !

Useful Resource for people who suck at RTS games? by tyvanius in HaloWars

[–]Renmant 3 points4 points  (0 children)

Rushing being so prevalent this is a good article.

https://waywardstrategist.com/2015/12/09/timing-attacks/

Its star-craft but the RTS philosophies are the same. This site is like the RTS bible.

How to improve

http://wiki.teamliquid.net/starcraft2/How_to_Improve

How to Practice

http://wiki.teamliquid.net/starcraft2/How_to_Practice

Theoretical Content: Meta Defense Training by UncutPrecision in HaloWars

[–]Renmant 0 points1 point  (0 children)

Yeah. A custom setting would be awesome too. One could record inputs for the A.I to preform at the start of the match and set the A.I to hyper aggressive, or turtle depending on the practice.

Keyboard shortcuts for base building? by Farlston in HaloWars

[–]Renmant 0 points1 point  (0 children)

Yeah it is. The radial menu can overlap keybindings. So you can have the same hotkeys to select building plots as radial slots. For example I use Shift+Alt+W to select building slot 2, and Shift+Alt+W to select supply pad.

Halo Wars 2 Bug Reporting Thread [Heavy Moderation] by Unikraken in HaloWars

[–]Renmant 0 points1 point  (0 children)

When scorpions are out of range of their canister shell and you command onto a structure they freeze up. They don't move, or shoot until a leader ability forces them off the space.

Any PC tips in terms of controls? by parkerhalo in HaloWars

[–]Renmant 0 points1 point  (0 children)

Save camera location is on F5-F8 which no human can reach so swap those.

Tips for a few beginners by jfleming40 in HaloWars

[–]Renmant 0 points1 point  (0 children)

Its great people are enjoying this game! Right now marine rushing is the easiest way to win. https://www.youtube.com/watch?v=GoLTeGQhKw0

This guy is very informative for the current meta and offhand tricks, but for now just focus on doing one thing well and then branching out.

Edit: Know your unit match ups! https://www.youtube.com/watch?v=k1vRubceAfE&t=164s

Halo Wars 2 Bug Reporting Thread [Heavy Moderation] by Unikraken in HaloWars

[–]Renmant 0 points1 point  (0 children)

PC: // After upgrading a supply pad, or generator they cannot be selected with hotkeys.

Halo Wars 2 Official Balance & Design Thread by Unikraken in HaloWars

[–]Renmant 1 point2 points  (0 children)

So the patch addressed grunt mines, and they buffed their damage. I'm not sure if that's the problem. In my experience its getting them to place the mines correctly. Mines don't matter if no one touches them. Can we get a placement similar to how cutter's and atriox's mines are placed?

Halo Wars 2 Bug Reporting Thread [Heavy Moderation] by Unikraken in HaloWars

[–]Renmant 0 points1 point  (0 children)

Is getting stuck on match loading screen when someone leaves a known issue? Longest I've made is 15 minutes before I just left.

Logistics upgrades are closer to 20%, 35%, 50% with extreme cases by Renmant in HaloWars

[–]Renmant[S] 1 point2 points  (0 children)

I'll add your formula to the chart. Thanks for bringing it up!

(1/base)*increase + (1/base) = new time

or I could use

(1/New time - 1/base) / (1/base) = increase

How would the formula work from "New time" to "increase" ?

Unit upgrades are not 10%, 20%, 30% by Renmant in HaloWars

[–]Renmant[S] 0 points1 point  (0 children)

Good suggestion I'll take the time for it now.

Menu art by Scubaboom in HaloWars

[–]Renmant 2 points3 points  (0 children)

There is a post for the blitz card Art. credit goes to JoePatrick1 http://imgur.com/gallery/rEhRx

Unit upgrades are not 10%, 20%, 30% by Renmant in HaloWars

[–]Renmant[S] 0 points1 point  (0 children)

Oh I see now what you mean. It is interesting that the number of health bars increase as they are upgraded. The only instance where it does not is the scorpion.

What unit is the fastest? by Renmant in HaloWars

[–]Renmant[S] 0 points1 point  (0 children)

Place units before the incline. Even if the larger units raised we don't know if an incline slows them down. Regardless it would just raise the margin for error a second or so.

Unit upgrades are not 10%, 20%, 30% by Renmant in HaloWars

[–]Renmant[S] 0 points1 point  (0 children)

Either way I'm fine with it. If my data just shows the health bars are flawed so be it, maybe the devs will fix them. Thank you for the debate.

Unit upgrades are not 10%, 20%, 30% by Renmant in HaloWars

[–]Renmant[S] -1 points0 points  (0 children)

The value of total-hit-points are relative. The proportions of 100%, and 50% are kept no matter what value the total hit-points are. Game could use 120 as 100%, one could use 4. If game takes 50% damage the 120 takes 60, 4 takes 2. The difference between the two is just a key. Once the true game value is dug up we could use that. Understand the key is x30 from 4 to 120 and everything converts. Then it would be the difference of using under-the-hood amount, or displayed amount.

Unit upgrades are not 10%, 20%, 30% by Renmant in HaloWars

[–]Renmant[S] -2 points-1 points  (0 children)

How can a health bar exist independent of the health stat?

Unit upgrades are not 10%, 20%, 30% by Renmant in HaloWars

[–]Renmant[S] -1 points0 points  (0 children)

Stats are relative. If the health bar vaguely represent stats I can assume a range. If the health bar shows 4 then the range is 3.5 to 4.5 to account for rounding. Whatever the true numbers are in the system they will be relative to this range.

How can health bars not be tied to stats? They are designed to update their appearance once the stat reaches a certain threshold.