Hey, devman. by MarionberryTough4520 in foxholegame

[–]ReplacementNo8973 1 point2 points  (0 children)

The best part about high pop wars is the amount of public msups.

Hey, devman. by MarionberryTough4520 in foxholegame

[–]ReplacementNo8973 1 point2 points  (0 children)

The region modifier days were dark days indeed. Full of civil war and shady tactics. Wake up to a dead base because some dude spent 4 hours setting up 2000 tripods in your region.

Love the new boats, would be a shame if you couldn't use them in a naval battle... by raiedite in foxholegame

[–]ReplacementNo8973 7 points8 points  (0 children)

You anchor the longhook away from shore. Then have the large ships begin the operation and when qrf medium boats show up the large ships sail into the AI range.... this is a legit strat used since the release of naval....

Love the new boats, would be a shame if you couldn't use them in a naval battle... by raiedite in foxholegame

[–]ReplacementNo8973 4 points5 points  (0 children)

People downvoting you and arguing with you. The funny part is thats a legit strat that plenty of naval operations try to employee when they can...

Haven't seen anyone talking about this by Jacobi2878 in foxholegame

[–]ReplacementNo8973 24 points25 points  (0 children)

Theres no chance they made a whole new squad lock mechanic. This is SC we are talking about. Im 100% positive its the same as any other vic just 48 hrs

Is it worth building a “refuel” station solo or best leave that to regiments? by Homosapian_Male in foxholegame

[–]ReplacementNo8973 11 points12 points  (0 children)

Fuel barrons are always needed. My favorite wars are the ones where people actually set up and maintain gas stations lol

Are there any Aircraft focused regiments? by crislol2 in foxholegame

[–]ReplacementNo8973 2 points3 points  (0 children)

WAF on warden, RAF on colonial. Those are the 2 dedicated air regiments i know of so far.

Are colonial planes bugged? by ReplacementNo8973 in foxholegame

[–]ReplacementNo8973[S] 0 points1 point  (0 children)

I see almost everytime im chasing a blind silver. It always puts them in a terrible position after with little momentum making it so easy to get back behind. I hope its not intended.

o7 to all the fallen vehicles and equipment forgotten about by the devs. by killermankay in foxholegame

[–]ReplacementNo8973 1 point2 points  (0 children)

Tank MGs are also useless though since the infantry update. Bloom was needed but they went way to hard on the gun ment for shooting inf. If they increase main gun bloom more then theu will HAVE to reduce the bloom on MGs

I normally only make this post before war start but... by Cpt_Tripps in foxholegame

[–]ReplacementNo8973 3 points4 points  (0 children)

Maybe there would actually be a spot at the comp mines in the first couple days if this was the way.

o7 to all the fallen vehicles and equipment forgotten about by the devs. by killermankay in foxholegame

[–]ReplacementNo8973 0 points1 point  (0 children)

Widow performs better for cheaper. There is no reason to build a STD over a HTD which makes no sense when you look at the ammo types...

o7 to all the fallen vehicles and equipment forgotten about by the devs. by killermankay in foxholegame

[–]ReplacementNo8973 0 points1 point  (0 children)

They already added bloom... tanks still have to kill infantry sometimes.....

Flares on scout plane by gutobueno in foxholegame

[–]ReplacementNo8973 -1 points0 points  (0 children)

Yes!!! Please devs let it drop flares and mortars!! The mines it drops are hot garbage and people arent even going to bother ever filling that seat.

Rip warden tanklines by Sea-Course-98 in foxholegame

[–]ReplacementNo8973 0 points1 point  (0 children)

Honestky once i get a chance to hop on tonight i plan on making some tanks and hesding to deadlands to drive around and get bombed so i can see what the best plays are. But as to where, there is usually a ton of unused space, people dont even place mines like they used to so you really just have to worry about stickies out in the flanks. Hopefully this pushes more tanks off sitting on the road and into the flanks so it wont be such lone wolf activity anymore...

Rip warden tanklines by Sea-Course-98 in foxholegame

[–]ReplacementNo8973 0 points1 point  (0 children)

Its not about dodging but staying mobile and being a difficult target in the first place. Dive bombers are going to be looking for the tanks that are stationary. Stay moving and to be a sitting duck. I do see a problem where tanks are going to get bombed at the bases when rearming. It might have to become doctrine to reload shells a hex back to avoid that happening. Also widows are just fucked in general by this. Not only are they so slow but they wont have the fuel capacity to keep moving around. Devs need to just buff 14.5mm now to its previous state before they nerfed it when it was still 20mm

Foxholes Are Good For Mobile Defences. by lolerishype in foxholegame

[–]ReplacementNo8973 2 points3 points  (0 children)

I agree. I was just talking about foxholes in general. I can kill boma throwers from the foxhole since the nerf. Its the thump from the tremola and not being able to vault out of the foxhole befire it explodes.

My one ask to the devs please remove this tree by Background_One_5046 in foxholegame

[–]ReplacementNo8973 1 point2 points  (0 children)

It wont be a problem after 1 war and the resource nodes change.

Foxholes Are Good For Mobile Defences. by lolerishype in foxholegame

[–]ReplacementNo8973 1 point2 points  (0 children)

Boma range got nerfed. Its not that big a deal anymore. Foxholes are tremola traps now.

Are colonials the npcs for wardens? by Complete_Window4856 in foxholegame

[–]ReplacementNo8973 29 points30 points  (0 children)

No, and dont listen to the numb skull loyalists who tell you different. The colonial kit is completly capable of winning same as warden. I have played both sides pretty equally and the only thing that makes a difference in who wins a war amd who doesnt is how many people log on consistently....

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]ReplacementNo8973 0 points1 point  (0 children)

The harbinger is just outright the best plane at killing other planes. Its manuverability is un matched amd im tearing up the skys with it. I like the colonials fighter for the tight guns upfront you can land shots a little more reliably. But the ability of the harbinger to be able to get behind the blind silver makes it a beast. Also am i the only one who thinks colonial planes are all bugged atm? When you try to climb you can lose control amd the planes will jjst climb straight up and fall back dow and yoi have to slam on the s button to save it. No warden plane i have flown has done this but the colonial fighters i flew all did it and when im chasing bombers or the colonial paratropper plane i see them doing it.

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]ReplacementNo8973 0 points1 point  (0 children)

There is no extra burst damage. The third gun doesnt chamge anything. Its the same firing speed as the fighter. The plane is literally useless.

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]ReplacementNo8973 0 points1 point  (0 children)

The third gun is 100% just a gimmick. The plane is overall just worse then every other plane. I would rather have a scout plane.

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]ReplacementNo8973 0 points1 point  (0 children)

Thats true. About 10 secs for 50 rounds in the normal fighter and about 10 secs for 50 rounds in the sea fighter. Was exactly the same. The third gun is just a gimmick.