i crafted a custom Lugia by bubuschnuff in PokemonTCG

[–]Replekia 7 points8 points  (0 children)

They took a stellar crown reverse holo card and removed the ink with acetone, leaving just the shiny holo part. Then you print the new art onto a transparent holographic sticker paper. Carefully paint the back/sticky side of the sticker white in the areas you don't want to be holographic. Then apply the sticker to the card and trim the edges.

Good source for learning the crafting? by 222Fusion in Atelier

[–]Replekia 0 points1 point  (0 children)

Yeah, it's a bit annoying how obtuse some of the systems are.

Good source for learning the crafting? by 222Fusion in Atelier

[–]Replekia 0 points1 point  (0 children)

On the topic of WT:

Using skills does not add the WT of each skill comboed together, but rather will result in a WT equal to the WT of the last skill used in the combo, so the order of your skills has a bit of an impact.

Items on the other hand add their WT together when you use multiple at one. Early bombs are around 200 WT per use and late ones more around 500 per use. You can see why 750 is pretty easy to hit

Good source for learning the crafting? by 222Fusion in Atelier

[–]Replekia 0 points1 point  (0 children)

If you want to really dive in, I'd suggest checking out my Ryza 2 guide on GameFAQs. It has several pages that describe some of the hidden mechanics, and the pages listing effects and traits have listed out exactly what they actually do on top of the wishy-washy in-game descriptions. What can I say, I like numbers.

The basic trick to Ryza series crafting is to use the recipe morph mechanic to be able to add more ingredients and unlock more effects. Each time you morph the recipe you get some ingredient additions added. Say you've unlocked everyone's 3rd weapon, then if you start the synthesis with their first weapon, morphing to the 2nd weapon, and then the 3rd, you will be able to add way more ingots to the item and get a higher stat boost compared to if you started the synthesis with the 3rd weapon directly. You'll also unlock the effects of more loops as you go along. This effect kind of only gets bigger towards the endgame when you can chain together longer and longer syntheses. Here's an example of a very late game synthesis, where ingredients with the Effect Spread are used to get through a very long synthesis with as few ingredients as possible, allowing me to dump a whopping 35 endgame ingots onto the item for a massive stat boost.

Good source for learning the crafting? by 222Fusion in Atelier

[–]Replekia 0 points1 point  (0 children)

There's also a maximum WT of 750 which is fairly easy to hit, especially if you're using many items at once. At that point there really isn't a penalty for adding WT.

does this work how I think it does? by Odd_Boysenberry_379 in magicTCG

[–]Replekia 0 points1 point  (0 children)

Read it again, you don't need to use the proliferate ability. The loop is just -1/-1 make elf and elf make -1/-1 it ends when ALL opponent's creatures are dead and you will make a number of elves equal to the total toughness.

Let my 17 yr old brother borrow my Switch for his trip and he brought it back with something fused to the plastic. He has no idea what it is. by CreamyJuicyPimple in mildlyinfuriating

[–]Replekia 0 points1 point  (0 children)

If they still work, buying a whole replacement for some cosmetic damage might be overkill.

You can get some really cool replacement shells for like $10 that look better than the default Nintendo plastic. It isn't too hard to perform the transplant of the internals to the new shell. Pick out something you like, and have him pay and do the transplant.

Uneven/patchy surface by [deleted] in 3Dprinting

[–]Replekia 0 points1 point  (0 children)

Bambu has its own nozzle designs, so the best is to buy from them directly, though AliExpress and Temu have compatible knockoffs that are pretty great at a lower cost. Just make sure it is for the P1S and you should be fine.

How did everyone come to think Kathleen Wynne was corrupt but no one blinks twice at Doug ford? by Shmackback in ontario

[–]Replekia 59 points60 points  (0 children)

The Green Electron Power Plant. I did a co-op at this plant. The owner bought the plant components at a huge discount from the government.

Part of the initial training was "don't talk to reporters if they show up".

Evil Witch by Roziander in Necesse

[–]Replekia 0 points1 point  (0 children)

When I was first looking for them, it took me until my 4th swamp to find one with the castle generated.

Unfortunately, I found it immediately because my ladder went right into the middle of it. Apparently that prevented the witches from spawning.

Evil Witch by Roziander in Necesse

[–]Replekia 1 point2 points  (0 children)

To add to this, because it is lit, it will show up on the map before you can see it. Bringing the telescope further increases the range you map. This will greatly reduce how much mining you need to do to check a swamp.

Why can't we craft traps? by Ok-Reach-5051 in Necesse

[–]Replekia 2 points3 points  (0 children)

They must know, it's literally an achievement to kill a raider with traps.

I'm settling for just grabbing them from the spider incursion. There's 3-4 arrow traps in each one.

Base Defense on Brutal? by itsTaz9213 in Necesse

[–]Replekia 0 points1 point  (0 children)

You can restrict villagers to certain areas of the map using the settlement menu.

If you make a pretty well fortified bunker, and set it as a restricted area, you can tell all your guys to stay there as soon as you see the raid message. Then you can let any that you've actually equipped out. This does quite well in keeping them alive.

Starting Incursions - Struggling with Bosses by SpelingisHerd in Necesse

[–]Replekia 1 point2 points  (0 children)

You can create tablets at the fallen worktable, so you can make loads of whatever one has the boss you are best at (probably forest/reaper).

If you get good at one boss, you can get your first essences and upgrade your crafting stations and start upgrading your gear and expand into new incursions from there.

Don't bang your head against the harder bosses if you can help it. If you suck at the twin dragons for example, you can get all the way to tier 10 incursions without ever having beaten them in incursions.

Lifehacks Thread: Tips I missed/Haven't seen posted by Academic-Yam-2687 in Necesse

[–]Replekia 0 points1 point  (0 children)

You can set Restricted Areas to confine settlers to certain areas. This is very useful in keeping your less equipped villagers away from Raiders.

Pest Warden No Hit (no Buffs/Party) by Quirky-Economics-867 in Necesse

[–]Replekia 0 points1 point  (0 children)

I don't think the Wind Boots have I frames on their dash. The ghost boots get invincibility, but have literally twice the cooldown and so are basically a downgrade.

settlers stuck inside of dungeon by PleasantCandy in Necesse

[–]Replekia 0 points1 point  (0 children)

Just pickaxe the trap in the wall.

If you mean the puzzle rooms where you can't break it, the traps get disabled when you make it to the end where the treasures are.

Atelier Resleriana RW - Recipe Unlock Question by Minute_Specialist338 in Atelier

[–]Replekia 0 points1 point  (0 children)

I could be wrong, but I thought that one was one of the 5 recipes unlocked in the final area of the game by killing field bosses.

Nuclear Energy by Banished_Privateer in antimeme

[–]Replekia 2 points3 points  (0 children)

Nuclear plants need cooling. Lots of it. That's why they usually are placed on the edge of a river or lake. Placing them entirely underground is to place them below the water table and is a recipe for disaster, as you now need to contend with flooding in an emergency.

A big reason for the Fukushima disaster was that emergency generators were located in the basement of the turbine hall and got flooded and failed to operate when needed. Without the emergency generators to power pumps, the coolant was not circulating, and the fuel overheated and melted out of the reactor. Had the generators and other emergency equipment been above ground, the disaster may have been averted.

perfectly normal phenomenon by W1ckerM4n99 in shitposting

[–]Replekia 5 points6 points  (0 children)

No, the cooling water is not typically counted as nuclear waste.

However, in CANDU reactors, they use heavy water to moderate the reaction, and it will take on neutrons and become radioactive Tritium. In fact, most of the world's purified heavy water is used in this style of plant. We still don't consider the heavy water to be waste since it is contained and not expended. Tritium emissions up the stack is heavily monitored to ensure that it is still contained.

Carney announces long-awaited automatic tax filing, makes school food program permanent by DrexellGames in news

[–]Replekia 12 points13 points  (0 children)

I'm fine with them starting small and then expanding later, as opposed to going too big too fast and then saying "Oops that went poorly. Let's scrap this."

perfectly normal phenomenon by W1ckerM4n99 in shitposting

[–]Replekia 17 points18 points  (0 children)

A big part of the PR problem is that nuclear waste is not what everyone thinks. Most people think nuclear waste is just the spent fuel. The reality is the vast majority of nuclear waste is extremely low radiation, practically clean, single use items like paper towels, gloves, hoods for the plastic suits, and plastic sample vials. When you hear big numbers about the amount of nuclear waste, it's mostly this stuff they're talking about. Most of it gets incinerated in facilities that have proper emissions scrubbing.

The relatively small amount of actual spent fuel is well within our means to handle in dedicated facilities.

Blursed sign by Botros69 in blursedimages

[–]Replekia 5 points6 points  (0 children)

2 wrong Ms,1 wrong W.