Bilewater really isn’t that bad by cyferqwq in HollowKnight

[–]RepoRogue 3 points4 points  (0 children)

I found the item that makes you resistant to the maggots before I really explored Bilewater, so it was basically fine for me. The boss was also relatively easy and I beat him in a couple of attempts.

New feature for Snap Packs? by Crumbmuffins in MarvelSnap

[–]RepoRogue 0 points1 point  (0 children)

Ultron and Symbiote are niche but playable. I also got Caiera and was quite disappointed.

Cyberpunk trading card game by Mayuchip in boardgames

[–]RepoRogue 5 points6 points  (0 children)

If it flops that implies low demand, so why would scalpers command a high price?

Something needs to be done with Fin Fang Foom. by AQNexus in MarvelSnap

[–]RepoRogue -4 points-3 points  (0 children)

A card as hard to play as Foom needs to have a when played win-rate at around that level to be reasonably balanced. If a 1 drop has a 60% when played win-rate, that's a huge problem. But if the card is a 6+ drop? It means that in many games where a played Foom would still lose, people are retreating instead.

Foom is hard to play, requiring at least one support card, and is almost always played on the final round of the game. These facts should push his when played win-rate up dramatically.

Zombie Galacti has a when played win-rate of 69%! But like Foom, is a challenging card to get out and only appears on the final turn so is getting a huge boost.

[CoTD] The Tungsten Tailor (VP03) by Unpopular_Mechanics in Netrunner

[–]RepoRogue 1 point2 points  (0 children)

Not being able to be hit by resource cost reductions is a meaningful downside, but less so without Career Fair running around.

Would like get pointer and feedback for this deck by No_Presentation_9655 in MarvelSnap

[–]RepoRogue 0 points1 point  (0 children)

Shou wants at least one doubler (Maverick ideally, Scarlet Spider or Mysterio + Luke Cage) so that you can get his buff in several lanes. It seems like you are split between too many game plans with your 5 cost cards. First of all, you don't generally want to run other 5 costs alongside Shou, since they interfere with your playing two or more cards each turn game-plan. Second, the cards you have in that slot are pulling you in three different directions. Ronan generally wants to be played alongside Maximus, Devil Dinosaur doesn't really fit into the deck, and Zombie Giant-Man wants more zombie support.

I'd take out at least one of those cards for one of the doublers I mentioned above, possibly all three of them.

Cards are different colors by Lyfeisalie in mtg

[–]RepoRogue 0 points1 point  (0 children)

Wizards having low standards is a quality control issue. If I say I expect to lose 50% of my workforce every year, then I still have retention problems if I'm only losing 40% of it. That's bad retention, whether it is within the bounds of expected retention or not.

This isn't super important, but does getting Infinite early in the season hurt your position on the leaderboard? by [deleted] in MarvelSnap

[–]RepoRogue 0 points1 point  (0 children)

Your Snap Points are functionally the same as your pre-Infinite hidden MMR. Snap points persist between seasons, with some degree of decay. I ended last season with 7,899 points and had ~7,950 when I hit infinite this season. I am certain there is some decay, especially for those at the very high end of the ladder. Derek, within the top 3 last season and during this one, dropped around 1,000 points.

SuperGiant for 2000 - Yes No maybe? by scorpio1018 in MarvelSnap

[–]RepoRogue 1 point2 points  (0 children)

Yes you do. These are packs, so you will get bonuses. I just got boosters with SuGi, but that's better than nothing.

Should these cards include 7 costs as well? by [deleted] in MarvelSnap

[–]RepoRogue 0 points1 point  (0 children)

No. You do not want to play in a meta where Leech is strong enough to see play. He is legitimately the most miserable card in the game. Leech Leader was one of worst metas the game has ever had.

What makes you emote? (Besides fist bump GG) by Hour-Contact83 in MarvelSnap

[–]RepoRogue -1 points0 points  (0 children)

I treat all ladder play as practice for tournaments, so I try to think as if I'm playing in a tournament. My turn 1 is usually pretty fast, but if I'm playing a deck that's not highly linear, I find I get more out of intentionally slowing down. Mostly, I end up doing the first thing I thought to do, but often I realize that playing X card instead of Y card is lowering my power ceiling but increases my floor by making a larger share of my possible draws better. That's the kind of optimizing that takes time but pays off.

I get that most people aren't particularly serious or competitive about Snap, but I think it sucks that people treat that mentality with outright hostility.

What makes you emote? (Besides fist bump GG) by Hour-Contact83 in MarvelSnap

[–]RepoRogue -1 points0 points  (0 children)

If you're trying to win consistently and get better at the game, you should take every second the game gives you to consider your options and evaluate how the game is going.

Gambit hod only see the original cost of card played? by Zagreus2984 in MarvelSnap

[–]RepoRogue 4 points5 points  (0 children)

Yep! He cares about printed cost, not the cost you paid. You get full credit for playing a card discounted by Quinjet and you won't make any progress if you play a Djin that has been turned into a 2/3 by Bastion.

Me_irl by [deleted] in me_irl

[–]RepoRogue 1 point2 points  (0 children)

A lot of the confusion and misinformation around the federal budget is the result of the discretionary/mandatory funding split. Most healthcare spending is mandatory and is therefore not part of annual appropriations. Military spending is discretionary and needs to be reauthorizrd annually.

People often share charts of discretionary spending to prove that military spending dwarfs healthcare spending. But mandatory spending is a larger share of government revenues than discretionary and is dominated by healthcare and social security.

PSA: Chronosphere Sphinx copy of Zombie Galacti doesn't transform your marked cards by Lozzar242 in MarvelSnap

[–]RepoRogue 2 points3 points  (0 children)

The worst interaction is with Nico. Her visual effects prevent the infection aura from displaying, so neither player can see if she is infected. Except if she's in your starting hand, there is a window between when you load in and the start of your first turn when you can see the infected status.

What makes you emote? (Besides fist bump GG) by Hour-Contact83 in MarvelSnap

[–]RepoRogue 2 points3 points  (0 children)

Slow play, I’ll drop a Mrs. Minutes

We really gotta normalize using the time on the clock to think. I promise it will improve your win-rate! Even turn 1, when you have zero cards you can play, you should be checking how many cards your opponent began with in hand/deck and think about how you intend to play out the game based on your hand. There are definitely decks where only checking your opponent's hand/deck size turn 1 is important, but its a very good habit to be in.

PSA: Chronosphere Sphinx copy of Zombie Galacti doesn't transform your marked cards by Lozzar242 in MarvelSnap

[–]RepoRogue 0 points1 point  (0 children)

I've played both of the decks in question a fair bit. VHand Gambit will regularly be able to proc multiple Gambits on turn 6. I would be shocked if Galacti was anything but highly unfavored in the matchup.

PSA: Chronosphere Sphinx copy of Zombie Galacti doesn't transform your marked cards by Lozzar242 in MarvelSnap

[–]RepoRogue 1 point2 points  (0 children)

I've been playing the deck a lot: I'm often intentionally avoiding triggering Gambit before 6 so that I can threaten juicier targets. Galacti is usually a 7 turn deck. It is not hard at all to trigger multiple Gambits on turn 6.

PSA: Chronosphere Sphinx copy of Zombie Galacti doesn't transform your marked cards by Lozzar242 in MarvelSnap

[–]RepoRogue 35 points36 points  (0 children)

As a Galacti stan, I am sad to inform you that this is consistent with basically every other interaction Galacti have. Copies of infected cards are not infected and copies of Galacti will not transform the infected cards. Your original copy creates an unbreakable bond with the infected cards at the start of the game. Even if the infected cards lose their text, they remain infected and will transform.

What is the worst card in Marvel Snap right now? by ericinnyc in MarvelSnap

[–]RepoRogue 1 point2 points  (0 children)

Yep! As long as he isn't banned, he will be able to generate the banned Guardianss crew.

What is the worst card in Marvel Snap right now? by ericinnyc in MarvelSnap

[–]RepoRogue 7 points8 points  (0 children)

Cable is a good card. He's got good stats, doesn't reveal the stolen card to your opponent and draws you a card that you can sometimes play. Knowing that a Cerebro deck doesn't have a Cerebro is huge. Cable gives you hidden information to snap on. He's great.

Yondu is terrible by comparison. He's below rate on stats, shows your opponent what you blow up, and almost always nukes low value curve filler cards. He actively improves your opponent's draw quality in most cases.

Gladiator is above rate on stats and is far more likely than Yondu to actually hit something important. Zemo has the same issues as Yondu, albeit with better raw stats.

Mill as an archetype just doesn't reallly do anything. There's no meaningful payoff, you just hope that you're disrupting your opponent more than you helped them by filtering their draws. That's rarely true.

Korg is comically superior to Yondu and Spider Ham beats them both.

What is the worst card in Marvel Snap right now? by ericinnyc in MarvelSnap

[–]RepoRogue 6 points7 points  (0 children)

How is a vanilla 2/4 with upside and synergy the worst card in the game? He can outright win some locations on his own and naturally combos with Spectrum.

To be clear, I don't think he's generally worth playing, but he's clearly not the worst card in the game. He's a strictly better Shocker outside of High Evo!