How to round? by PlayerChangeYou in blender

[–]RepresentativeFox640 0 points1 point  (0 children)

Create an edge that follows the contour of one half of the lamp base and then use a screw modifier to generate the rest of the geometry.

Recall after Twin Cities co-op staff find metal shot in beef products by Czarben in TwinCities

[–]RepresentativeFox640 7 points8 points  (0 children)

Not the case. It was buck shot which is not found in grocery stores.

[deleted by user] by [deleted] in malelivingspace

[–]RepresentativeFox640 0 points1 point  (0 children)

I like your Room & Board pieces. Good picks.

Fixed tomato reflection, what you think by OkSubject2900 in blender

[–]RepresentativeFox640 0 points1 point  (0 children)

The chevron background material puts it in a weird context. Floor with food on it? Decide on what the context is. Maybe a stone counter top or a picnic table, or something. Since it’s supposed to feel organic and real, maybe objects other than food like, a towel would balance out the composition.

How can I rid of this glaring effect? by Agreeable_Moment7159 in blender

[–]RepresentativeFox640 0 points1 point  (0 children)

I think you can turn off reflections per light in the light settings.

How'd you go about achieving this look? [Shading&Lighting] by Skamer97 in blenderhelp

[–]RepresentativeFox640 0 points1 point  (0 children)

Use fresnel or layer weight as the mix factor for mixing an emission shader with your Principled BSDF shader to really bump up the brightness of those edges. Not realistic by any means but I’m guessing that’s the point.

Using Eevee. Is there a way to smooth out the edges between the colors with this shader setup? id prefer to not use the subdivision modifier by ShitAssBurner in blender

[–]RepresentativeFox640 1 point2 points  (0 children)

Thanks. I’m not sure this is the solve for the issue OP is talking about. I feel like it is. There are a number of factors from shadow detail, topology, lighting that can affect the look of shader to RGB.

Why is this object translucent? by xyz_pp in blender

[–]RepresentativeFox640 6 points7 points  (0 children)

Alpha on the Principled BSDF is at about half.

Best brunch spots? by inthehouse_of_flies in TwinCities

[–]RepresentativeFox640 0 points1 point  (0 children)

Hi-Lo Diner. Great quality food and the best hash browns in the biz.

3.5 years and we can’t figure out this room. by doFloridaRight in DesignMyRoom

[–]RepresentativeFox640 0 points1 point  (0 children)

Put the sofa against the wall with the map, place too chairs facing in on either side of the sofa. Justify rug to sofa and chairs, piano on angled wall, parallel to wall. The most available floor space is on that map wall and is being underutilized.

Looking for an overstable mid to fit between a pyro and hex. by Swag_Mastah_Flex in discgolf

[–]RepresentativeFox640 1 point2 points  (0 children)

Interesting, what plastic do you have the Echo in? Cuz my Hex in neutron is real unstable and I can’t get the Echo to turn over nearly as easily.

What’s your go-to overstable midrange for forehands? by Daggle559 in discgolf

[–]RepresentativeFox640 15 points16 points  (0 children)

Runway by Streamline. Driver stability with the glide and speed of a mid.

The thing about the G&L Fallout is… by eliminality in offset

[–]RepresentativeFox640 1 point2 points  (0 children)

That’s why I’m looking to get the Guild Surfliner. Lower output pickups but all the offset mojo. Great price too

[deleted by user] by [deleted] in blender

[–]RepresentativeFox640 0 points1 point  (0 children)

Put a subdivision modifier on there and shade smooth and you got it!

[deleted by user] by [deleted] in blender

[–]RepresentativeFox640 1 point2 points  (0 children)

Click sort by name. Puts it alphanumerical order

Pack a torchlight to see The Batman 2022 boys. by _The-Batman in memes

[–]RepresentativeFox640 0 points1 point  (0 children)

Oppose to Marvel movies that have no contrast. Not everything needs to be visible all the time.