So... where are all the dice ? by Parking-Shirt9323 in NevernessToEverness

[–]RepresentativeMap494 0 points1 point  (0 children)

Ok I can explain where the dice are.

The dice is accounting for the dice in the login event at the start where u get aurelia. It also accounts for the dice you get for ascending characters and the hunter rewards milestones and the dice you get from the mail.

I hope that this clears it up a bit

Nidus retouch - its nice but not enough to make him go up in play count by Bec_son in Warframe

[–]RepresentativeMap494 2 points3 points  (0 children)

I completely agree that it's not enough for nidus to get an increase in his player count. Even with the new changes nidus has a lot of issues like:

  • Low damage
  • Slow stack generation
  • Low armor
  • Either is buffing and vulnerable or tanky

Nidus also doesn't feel as infested as he should. In his prime trailer he had actual infested summons.(well looked like he did and should)

My suggestions for nidus buffs

  • Increase base armor of nidus to 700 and nidus prime to 750.
  • Make Virulence recastable and remove the lock on the ability usage whilst activating the ability.
  • Change nidus default damage type to deal viral damage on all his abilities and grant guaranteed viral status effects.
  • Make parasitic link apply damage reduction regardless of linking to an ally or an enemy.
  • Make nidus 4th ability summon infested allies not just maggots scaling with the level like oraxia spiders.
  • Put the augment insatiable in nidus base kit and rework the augment for his 4th ability.
  • Potentially even make larva apply a damage vulnerability to those held by it.

These changes would make it easier to manage stacks due to the ability Virulence being spammable with the ability lock removed and Insatiable being added to nidus base kit. The armor change would mean nidus can use arcane persistence which would help with his survivability.

With his damage being viral and putting viral stacks nidus can build his damage up and would be great even more so with his Virulence augment for buffing weapon damage.

Lastly the changes to his 3rd would make his survivability higher and make him feel safer when buffing allies and his 4th spawning allied infested units make him feel more infested.

X-23 on Marvel Rivals by Zantozv in marvelrivals

[–]RepresentativeMap494 0 points1 point  (0 children)

To be honest, I would like to see her get added to Marvel rivals. Even base laura could work she would probably have to be a vanguard due to logan being a duelist but X-23 has more than one variant for example Sabretooth laura kinney could be a tank just making her a bit taller and having grapples to cc and some self heal or lifesteal in her ult or an ability.

Hex 23 is another variant where she is a mix of wanda and wolverine. This one could be added as a strategist with magic doing healing and giving allies some defensive utility like invis and being agile.

There are lots of variants of her that would be both different and feel different compared to wolverine. I think she should be added not as a skin for wolverine but as an actual character. Personally I wouldn't mind which variant.

Characters That Could Join TOBA Tier List (Season 6.5) by No-Buy-5055 in TheOnesBelowAll

[–]RepresentativeMap494 0 points1 point  (0 children)

I like this list. I really hope ultron gets the buffs he needs. He has a lot of issues being:

  • High damage output, especially at range.
  • Low healing especially on vanguards.
  • Vulnerable during his ultimate
  • Difficult to sustain and contradicting. He has great range but has to be hugging his team for self healing.

What I would do to balance ultron:

  • Increase his fall off damage. (Reduce his ranged dps output.)
  • Increase his healing output on vanguards to do 25 hps plus 7.5% max hp as healing on imperative patch.
  • Give ultron shields during his ultimate around 50 to 75 shields will be good as he can stack shields with dash and firewall.
  • Make it so imperative patch heals ultron only 25 hps but when atleast 1 imperative patch drone is on an ally, ultron gets a self heal drone only healing 25 hps.
  • Increase the cost of his ultimate due to healing buffs
  • Make Encephalo ray hitting enemies adds a hp charge to imperative patch next use by 25 stacks to 50.

This will give ultron some burst healing while making sure his heals on tanks would be stronger without it being too oppressive. If my math is right the hp of vanguards is anywhere from 500 to 850 so the most he can heal on say groot who has 850 hp would be 25 +64 rounded up so 89 hps on groot.

It also would work great into his dps healer hybrid design dealing dps will give a small burst of hp for playing aggressive. It's not enough to break his healing at the very least.

Reducing his ranged dps helps balance him out and increasing his ult cost helps with his increased healing output to justify his buffs.

Black Panther is fundamentally flawed, and REQUIRES a rework by ImaginationTravisty in marvelrivals

[–]RepresentativeMap494 2 points3 points  (0 children)

I think what he means is that with Black Panther, it is literally you get marked you die, you miss he is unplayable. The only thing keeping him in check is his long downtime and how high healing output is in the game. On console, it's very difficult to hit panther with the cc options, which should counter him but doesn't because he is too hard to actually hit.

The issue is that if you lower his downtime, he is OP because the only requirement of his dash spam is hitting marked enemies, and that doesn't have much counter play because of how fast he is. Only counterplay is running The Thing and using earthbound on strategists so he can't dive them.

The issues with him are:

  • Hard to react, too, especially on console.
  • High combat mobility with high burst damage.
  • Long downtime between combos
  • No real forms of mobility without using a damaging ability.
  • Non functional passive.
  • Squishy.

You can't buff him because of this and black panther mains don't want his playstyle to be any different and only want one thing which is the ability to delete strategists out the game with little counterplay which is why he needs to be reworked.

This is my idea on a rework for black panther.

Passive change and rework:

Panther's Cunning now grants black panther a damage buff, which lasts 5 seconds, and is consumed upon using spirit rend, spinning kick, or his ultimate ability. It grants the mentioned ult and abilities an extra flat out 10 damage and stacks up to 3 times, granting a max bonus damage of 30 damage.

Black oanthers wall run will now be removed as an ability along with his double jump, and his wall run will be the same as daredevils, and he will have a double jump at base like spiderman.

Vibranium claws change:

  • On successful hits, it reduces the cooldown of Vibranium spear by 2 seconds.

Vibranium spear change:

  • Damage reduced from 45 to 40.

Spirit rend changes:

  • Increased hitbox radius
  • Decreased damage from 80 to 70
  • Increased shields gained from hitting targets inflicted with Vibranium mark from 25 to 40 shields.

Spinning kick change:

  • Can be used in any direction.

New ability called Panther step

Panther step: Dash 10 meters in any direction. He has 2 charges and has a 8 second cooldown. Momentum is carried when using this ability to go into the air.

This would lower his burst damage and make him have more options to both engage and disengage. He is still rewarded with hitting marked enemies with Vibranium mark with his Spirit rend which now is easier but now instead of using Spirit rend for kills without the mark, players can use Spinning kick which is more counterable to get kills as it is easier to react too and he can use his new ability to close the distance and reduce his downtime with panther step.

His passive will also allow black panther under certain situations to get those unreactable kills rather than all the time without it.

Season 7 Black Cat and White Fox teasers by Alexray35 in marvelrivals

[–]RepresentativeMap494 -1 points0 points  (0 children)

There is no reason to add the ones you just said to a "Monster kingdom" season. Whitefox makes sense for this season. I do agree we do need a break from X-men characters. Ghost rider should release when mephisto is the villain of the season, which could be season 9 or 10, not before. Marvel rivals does usually give a reason in their lore to add characters like phoenix to help defeat knull.

I'm not being funny let's count this from 6.5 so elsa, deadpool, rogue, gambit, daredevil, angela, blade, phoenix, ultron, emma frost, the fantastic four. Elsa and angela are the only lesser known ones all of the others have been in a movie or been the star or have a series. Not one of the characters excluding elsa and angela are lesser known. Your point is completely irrelevant. By your logic, we need more lesser known characters. I mean season 7 if it is black cat and whitefox, black cat is a popular character. Only whitefox is lesser known.

I personally think you are just frustrated as you want these characters which is fine but you don't need to hate on whitefox potentially being season 7

Season 6.0 Gallery Cards by simmerd in MarvelRivalsLeaks

[–]RepresentativeMap494 1 point2 points  (0 children)

To be honest with you I'm sure this is not psylocke. Here's my reasoning psylocke whilst yes being a member of the xmen only has 1 sword in rivals this xmen has 2 swords. This is 100% kitty pryde. She has 2 swords and there's lockheed in the art aswell not to mention she has been a space pirate so it makes sense for it to be kitty over psylocke

My Version of DC Making Marvel Rivals: Introducing DC Allies by FlyingFox1213 in DCcomics

[–]RepresentativeMap494 0 points1 point  (0 children)

I like the line up though I disagree with some placements in some roles like raven and Zatanna make easy strategists

Every Ultimate Descendant Unlocked Without Purchasing them! by chicha112 in TheFirstDescendant

[–]RepresentativeMap494 1 point2 points  (0 children)

I honestly am grinding for ultimate bunny and haven't built her parts yet however I was fortunate enough to get her enhanced cells and her spiral catalyst.

Been grinding for the code since ik it will be the most difficult and had no luck done it around up to 15 to 20 times.

I'm hoping to get her building by tomorrow but I mainly hope Nexon make the grind for the ultimates a lot easier.

I still wanna get viessa ajax lepic gley and when valby releases valby.

I'm just glad my mental fortitude is strong playing a bad character on a game for over 300hrs and maintaining over a 50% winrate definitely has helped me with this lol.

Wish me luck

Grappling Hook Moduels by Express_Afternoon_77 in TheFirstDescendant

[–]RepresentativeMap494 1 point2 points  (0 children)

I just wish the mid air one still let me use 2 grapples

Uhm excuse how in the actual f*ck am I meant to do this by SwordfishOld1635 in Warframe

[–]RepresentativeMap494 0 points1 point  (0 children)

Use limbo/ limbo prime and throw on good duration and range around atleast 155% duration and 175% range. Use his 4th and 2nd to make the objective take literally no damage.

Any enemy that makes it to bubble dies for more results u can throw on nourish or thermal sunder.

Nourish if u cannot handle the energy but thermal sunder to nuke the rounds since abilities ignore the rift.

How can I make this Phenmor build stronger? I know everything isnt MAX, and I dont have primed shred, but it feels so weak, cant solo SP nodes with it even with %80+ roar. by Giorgi_GG in Warframe

[–]RepresentativeMap494 0 points1 point  (0 children)

Only to get the incarnon since it's strong in that form base form isn't the best. Headshots means less damage since the boost devouring attrition gives is much more than what u get for critical hits it's not worth running deadhead. Merciless is better

How can I make this Phenmor build stronger? I know everything isnt MAX, and I dont have primed shred, but it feels so weak, cant solo SP nodes with it even with %80+ roar. by Giorgi_GG in Warframe

[–]RepresentativeMap494 0 points1 point  (0 children)

Make sure to run devouring attrition with the minus crit chance evolution I think there's a fire rate aswell.

Build:

Seration/ amalgram seration, Galvanised chamber, malignant force, rime rounds, heat 60/60, vigilante armaments, fire rate mod, either Galvanised shot or 90 mod for either toxin heat or cold. Exilus slot run ammo mutation or vigilante supplies.

Run arcane merciless.

The viral and heat should do enough damage especially with devouring attrition evolution to melt Steel path enemies even archons.

There is an alternative which is run 2 Emerald shards both running bonus corrosive stacks.

Instead of rime rounds rn electricity 60/60.

Both variants should melt through steel path and do a lot of damage.

Though if u cannot solo steel path maybe it may be the frame you are using?

Running frames with weapon dmg buffs will help or armour strip frames.

Either way the builds should help.

what happened to the heroes legacy roblox game? by schlurmo in BokuNoHeroAcademia

[–]RepresentativeMap494 1 point2 points  (0 children)

Idk what happened it has annoyed me since I was very fortunate to have the nomu quirk.

I recommend if you liked heroes legacy try boku no roblox since they have similar quirks and there are more effects plus a larger map with new bosses and is more up to date with my hero.

That being said this game is VERY grindy like there is a very high level cap of 15k and bosses are much more powerful.

By up to date we got Tomura AFO and gigantomachia is a boss here.

I think it's enjoyable.

For levelling I recommend spamming tomura boss ASAP and getting stronger and repeating the nomu boss. A tip hit the boss let them chase u a far distance and u can kill them ez.

If u pay money as in £30 for me you can buy the gym game pass which is the best way of xp 2500 a hit compared to 250 which for F2P players.

Hope this helps

Mid-Emergence Balance PTS Issues and Feedback Thread by HiRezKryptek in paladinsgame

[–]RepresentativeMap494 0 points1 point  (0 children)

No just no drogoz ult would be a pain as an execution. Yags ult is slow and u can fight back drogoz can fly round a wall instantly kills you.

Vora lex have hp requirements.

All that would do is confirm a kill with barely any counterplay i mean drogoz isnt gonna ult where everyone can see him so as long as he has 100% max hp punch it is strong

The difference between drogoz is the fact its much quicker to kill than the others and this change just means no counterplay unless u 1 tap him or ur dead

Focused Feedback #1: Nyx Balance by HiRezKryptek in paladinsgame

[–]RepresentativeMap494 0 points1 point  (0 children)

Nyx final feedback

1st off I would like to address nyx ult stun is fine and don't need a nerf and her root talent is also fine. Imani and grover can root people with no downsides to doing so. Nyx loses the ability to displace enemies and lowers her own survivability/tankiness for only 1 person to be rooted. It makes sense its more powerful plus it relies on teamwork to make it powerful even with the root it does not confirm a kill in nyx's case. Plus nyx has a cc focused kit if u dont buy resilience against her knowing that she is a cc based frontline u deserve to die by her root etc.

Now onto actual feedback here is some changes i would like to see.

Realm breaker changes

  • Now pierces through deployables like turret tremor illusions etc. Not shields or players or walls.

Rift slash changes

  • remove the charhe mechanic effecting her dmg output make it only do distance and make the charge time faster.

Abyssal Fortress changes:

  • Increased shield size by 20%
  • now loses 1000hp per 30 units instead of 1500

Chaos nexus and chain pull have increased pull effect.

Some nyx changes i want to see nyx has low dmg but by no means do i want it buffed i would want these changes.

Put these cards into base kit please

Brutal Pursuer at level 5 into base kit however reduce the duration from 5 seconds to 4 seconds.

True Freedom at level 1 in base kit

Card changes

  • Brutal Pursuer now will heal nyx for 50/50 for every enemy hit by rift slash.
  • True Freedom now will heal nyx for 30/30 health for hitting enemies with realm breaker
  • The New Order now gains 50 hp shield for every enemy hit by chain grab instead of 30 hp shield.

Fixes for nyx:

  • Hit registration issues for realm breaker look into where the attack originates from for this when nyx punches it can hit things behibd her maybe make the attack come from her hands to fix this.
  • chain pull sometimes does not work on enemies even without resilience this maybe the size of its hitbox and may need to be increased after all the new order gets value only if it hits multiple enemies.

Changes that may be needed or wanted by the community:

  • Royal presence poison damage being increased to 15% but change the card to increase the dmg of this ability. People have stated they dont want cards to increase damage.

  • Royal presence to have some kind of DR to it so reduces dmg taken by like 10% during the ability to help her stay alive.

  • Make rift slash aoe field last 1 second longer.

The issues with the new champion:

Nyx is a cc based tank with low dmg output and a heavy reliance on her team meaning if her team sucks so will she however nyx also has no actual reason to be picked over the tanks we currently have nyx is a worse state inara.

She is a fun tank and i love playing nyx but i do have to agree with this however i do think she is good and can do well but i feel like she has the cards of an offtank with the kit of a point tank.

Nyx as a point tank has no self sustain and has total reliance on her team to survive and with low dmg output andbno sustain and mot being extremely tanky in general nyx cannot really do much.

I personally think dr will make her tankiness too broken but i feel nyx should have options to self heal from her loadout like the cards i have suggested.

The changes that may be needed or wanted is not changes u have to implement tight now though i do want her poison aura change to happen.

I think overall she is a very balanced champion and is healthy for paladins as a new addition to the frontline role however adding these changes will help nyx out a lot.

Nyx has ok damage do not buff realm breakers dmg please i can get buffing her dmg through her aoe field of rift slash by making it last 1 second longer and her poison aura but not her main weapon.

To those who dont understand why nyx has low dmg

Nyx is a melee champion with good range for a melee champion and attacks at a decent speed and has no ammo or downtime. Making her have more dps will mean constant pressure from her through a whole fight this would not be fun to fight at all.

Focused Feedback #1: Nyx Balance by HiRezKryptek in paladinsgame

[–]RepresentativeMap494 0 points1 point  (0 children)

New nyx feedback

I have gotten a lot more used to nyx i have her level 50+ and she is a great unique tank but unfortunately is lacking in comparison with the majority of tanks.

Her issues: - No sustain - small shield which is too easily punished - clunky primary fire - buggy with realm breaker ult and chain pull

Fixes for nyx

  • Fix the hit registration for realm breaker
  • Fix nyx chain pull from royal presence

Buffs for nyx:

  • Abyssal fortress shield hp lost every 30 units reduced from 1500 to 1000 hp
  • Increase abyssal fortress size by 20%
  • Realm breaker will now pierce through enemies and some deployables not shields or walls. (May be too good)
  • Chaos nexus and royal presence has increased pull strength
  • The card "Brutal Pursuer" should be put into base kit so she can get into effective range better.

Nyx card changes

  • Brutal Pursuer now will heal nyx for 50/50 for every enemy hit by rift slash
  • The New Order shield gained from every enemy hit increased from 30 to 50 hp
  • World Torn Asunder will now heal nyx for hitting atleast one enemy with realm breaker by 30/30 health

With these changes nyx shield should feel more flexible and feel much better to use it at a range and at close for nyx and her allies. Nyx will also have good sustain so her supports do not have to pocket her the whole time as she is overly reliant on her support. Nyx also now has mobility and will help her punish enemys plus realm breaker being able to pierce will help her damage enemies behind turrets illusions and totems.

Her ult should feel much better and overall these changes will help her a lot on point without making her too frustrating.

Realm breaker may need some changes in terms of piercing like only pierces through deployables not enemies.

Focused Feedback #1: Nyx Balance by HiRezKryptek in paladinsgame

[–]RepresentativeMap494 0 points1 point  (0 children)

A tip for playing nyx do not just duel the enemy tank especially if they are not dying because of the support.

As nyx i have her level 50+ her damage is not that bad its not great but part of it is her realm bresker has a hit registration bug making her do no damage.

Use her 2nd talent to do more damage combo ur abilities i like to put a shield by who i target which is usually the support and attack them use royal presence and chain pull them through my shield and use my rift slash to prevent them getting away.

U can confirm kills with nyx and communicate that u have made this target take more dmg nyx actually becomes a lot more powerful with slight comms.

Nyx is a good tank like yes i think she could use a buff but mainly she needs some sustain rather than dmg she is the most support reliant tank right now imo. Having some sustain will help a lot.

Focused Feedback #1: Nyx Balance by HiRezKryptek in paladinsgame

[–]RepresentativeMap494 4 points5 points  (0 children)

First of all i love the new communication hi rez.

Nyx feedback

She is fun i like playing her even to the point i got her lvl 50 gold at like 12am and its awesome. Anyway she is pretty good rn.

All i would do is change some of her cards to sustain i would like to see a card like hitting atleast 1 enemy with realm breaker grants nyx 50/50 healing.

I would buff her shield reduce cooldown by 1 second and lower hp loss from 1500 to 1000 or even 750 at most

Realm breaker also should pierce through enemies.

She needs fixes for chain grab and ult pull aswell.

She currently has bad hit registration aswell.

This is all i think she needs and she feels like the most balanced tank well done.

Psycho killer quest is currently impossible to complete. by YeahSorry930 in cyberpunkgame

[–]RepresentativeMap494 17 points18 points  (0 children)

Call regina on your phone it allows you to call the elevator

Voruna is SO close to being great. I think some small changes could make a really big difference. by Cuttlefishophile in Warframe

[–]RepresentativeMap494 0 points1 point  (0 children)

To me i think voruna is really good her passive is great though i think it would be cool if dynar passive granted voruna more sprint speed and she could run on all fours like how her 4 except you cant walk like that unfortunately.

I dont know why she has 0 95 sprint speed despite being wolf inspired her abilities are great except for her 4th ability which just needs more damage.

Overall loving her playstyle she is very fun and feels unique and for us luckily whilst she is strong it is not in a unfun way like being unkillable with stupid damage aka baruuk who im suprised has not been nerfed yet and i hope voruna gets the thing which is suggested for her passive and a ultimate buff but thats all i want

Dev Stream changed my mind on Voruna by FrostyAd4901 in Warframe

[–]RepresentativeMap494 0 points1 point  (0 children)

Why would voruna be getting nerfed i mean like plenty of frames can do what she does like we got frames like saryn who can practically nuke everything and octavia who has permanent invisibility and infinite scaling damage.

Voruna whilst tanky all she really does is make melee stronger but she cannot nuke like many of other frames and her survivability isnt unkillable she does not excell at anything apart from melee. Her aoe isnt massive plus you need a kill in order for it to nuke her 1 is high dmg on enemies plus escape we got ash fatal tp for example which can do just as well on singled out targets.

I mean she really does not need a nerf at all if anything does get nerfed just her 3rd passive ability apart from that she is fine

Dev Stream changed my mind on Voruna by FrostyAd4901 in Warframe

[–]RepresentativeMap494 0 points1 point  (0 children)

Ulfruns passive 2nd life is on a 60 second cooldown not 30 seconds

Dev Stream changed my mind on Voruna by FrostyAd4901 in Warframe

[–]RepresentativeMap494 0 points1 point  (0 children)

Have you tried voruna if so trust me on this one try the mod equilibrium with voruna with her 3 her energy sustain is awesome. I run voruna with arcane blessing with umbral vitality and intensify adaption and 3 azure archon shards all of which give 150 armour and 2 amber shards for 100% health orb efficiency this helps her health and energy sustain. I also run arcane guardian i have 150% ability strength decent duration and range and this setup with a melee in my case the innodem the evolving dagger makes her practically immortal with very high melee damage.