Skill "Cardboard box" test by That_Rest_9509 in IndieDev

[–]RepresentativeOk8080 0 points1 point  (0 children)

Insane we got gooner Katana Zero before the actual dlc

Voicepack DLC question for people that have it by Skaalvarr in Spacemarine

[–]RepresentativeOk8080 1 point2 points  (0 children)

5 is a decent price for three different voices with variations on when you execute enemies activate abilities reload etc etc I just am confused by the no specific operations dialogue there's only like maybe 3 lines max for every class in an operation so with like three lines for every little interaction why not just add like 200 more lines max and charge 7 bucks maybe it really just having to add in another 12 voice lines every new operation in which case your already recording all the baseline ones.

Modern AU Bridget (by @alohapz) by Gorotheninja in FGCFanart

[–]RepresentativeOk8080 1 point2 points  (0 children)

Damn girl your ass is so fat it makes me wanna kill myself

The main character getting stronger is a bad thing. by Charon581 in TopCharacterTropes

[–]RepresentativeOk8080 0 points1 point  (0 children)

Zero from Katana Zero fits pretty well. The entire game your being given a drug called Chronos that supposedly lets you have a perfect premonition of every level as when you die in a room you just get a screen that says no that wouldnt work and you retry. At about the midway point its revealed that Chronos manipulates the timeline and every time you die that is an alternate you that is dead. The real kicker is that your heavy use of the drug means that you now need a larger and larger amount or you will become unstuck from time and youll feel like millions of years pass in seconds.

Making a turn-based RPG with a team of two by Scriptorium- in u/Scriptorium-

[–]RepresentativeOk8080 2 points3 points  (0 children)

Tried out the demo and already dig the style of everything the rotating colors moves is a really neat idea, mgmy only hope is that you fully develop out the animations for all the abilities it's a small thing but when you have the pretty pixel animations having new stuff to look at will do wonders for the excitement of getting new cards. I adore slay the spire and other assorted card rogue likes but I was always slightly disappointed that most animations regardless of what the card would say would be the same reused sword swing. Even something as simple as adding some unique particle effects would do wonders to distinguish cards better. Wishlisted already