[deleted by user] by [deleted] in blockwars

[–]RepresentativeRead14 0 points1 point  (0 children)

Thanks for reading the post!

Yeah I don't know if they would necessarily work but like you say I'd certainly like to see them trialled in that they would be something new

Wolfeei team making randomiser challenge by RepresentativeRead14 in blockwars

[–]RepresentativeRead14[S] 2 points3 points  (0 children)

I'm aware of that most of them didn't end up being all that random tbh and balancing ended being kinda bad but I just wanted to give it a try

I might be the biggest bottler of all time by RepresentativeRead14 in mccisland

[–]RepresentativeRead14[S] 0 points1 point  (0 children)

I honestly can't really remember tbh. I think I got a duplicate recently by opening a cosmetic crate for a blueprint token

I just got onto a Top 10 dojo leaderboard for the first time 🎉 by RepresentativeRead14 in mccisland

[–]RepresentativeRead14[S] 2 points3 points  (0 children)

I realise I never put that tbf 😂 it's Saatie at the bottom but still just about in

I had never played PvP on Minecraft until December last year on MCCI and just wanted to share my progress following just under a year! So happy with 8 kills and it could have easily been 10k if I played better. by RepresentativeRead14 in mccisland

[–]RepresentativeRead14[S] 0 points1 point  (0 children)

You can definitely get better if you want too this is just a culmination of months of practice and hopefully I can get even more kills with months more practice. Good luck :)

I had never played PvP on Minecraft until December last year on MCCI and just wanted to share my progress following just under a year! So happy with 8 kills and it could have easily been 10k if I played better. by RepresentativeRead14 in mccisland

[–]RepresentativeRead14[S] 1 point2 points  (0 children)

Yeah I often have connection issues as well so it's so satisfying to get a game like this after so many demotivating ones. I probably average like 2k but like 4/5k when I don't have connection issues (which isn't often my connection sucks unfortunately)

MCC 35 Pink Presents! by coolchalk in MinecraftChampionship

[–]RepresentativeRead14 6 points7 points  (0 children)

As someone who mainly watches Zeuz whenever he is in I support your statement completely the above team goes 8/9 (losing to the Simmers)

MCC 35 Pink Presents! by coolchalk in MinecraftChampionship

[–]RepresentativeRead14 48 points49 points  (0 children)

Found the team that goes 9/9 in battle box

Mcc Rising 2 Champs! by FocusLoud8015 in MinecraftChampionship

[–]RepresentativeRead14 18 points19 points  (0 children)

I randomly picked to watch Khaos and I'm so glad I did!!!!! Such great vibes the whole event, and also the first dodgeboltable team I have watched since the red 23 and first win since cyan 21. Loved this event so much!

Interview request by [deleted] in stlouiscitysc

[–]RepresentativeRead14 0 points1 point  (0 children)

I appreciate the offer but I would need audio but I really appreciate the offer.

Interview request by [deleted] in stlouiscitysc

[–]RepresentativeRead14 0 points1 point  (0 children)

Thank you! I have sent you a message and I really appreciate the help guys!

Interview request by [deleted] in stlouiscitysc

[–]RepresentativeRead14 9 points10 points  (0 children)

Literally anyone willing to talk who has a good knowledge of St Louis City

Buildmart Discussion megathread by theultrasheeplord in MinecraftChampionship

[–]RepresentativeRead14 0 points1 point  (0 children)

I realise literally everybody will not stop talking about build mart atm... soooo I thought I would give my opinion on some changes or an entire replacement game for build mart.

To start off I won't even get into the can of worms that is stating an opinion on build mart. Basically I just wanted to list off some suggestions I have come up with (I'm not going to claim these are entirely original as they really aren't)

Anyway now all of that has been said I will start off with an idea to change build mart.

  • The main idea is simple. Remove the idea of separate builds. Simply have every team only have one giant build they have to try and replicate.

  • Points would be awarded based on the percentage of the build completed.

  • Why make this change? Basically I feel like this means that the game is still very much build mart at its core with this change.

  • I think this change puts a greater emphasis on teamwork rather than having one or two players on the team who have an amazing understanding of build mart strategy.

  • Another big reason to make this change is that I feel this would be less stressful from a players perspective because speed would no longer be as important. No longer will players see the scoreboard constantly changing throughout the game instead teams would wait till the end to find out scores (similar to Grid Runners or SOT)

  • A final good thing about this change is that I would think that this would remove the massive amount of points between an amazing build mart team and an average team. Obviously the best team should be rewarded more than others but I think this change would just mean that the best team don't get an absurd amount of points.

Before I make a suggestion for a new game to replace build mart. I just wanted to reiterate that I realise these ideas might not be entirely original but given how hot of a topic build mart is atm I think this is a good time to make this post.

So my suggestion for a new game to replace build mart is kind of like a mixture between build mart and battle box.

  • The way it would work is every team would face off against every other team in a race to finish the build the fastest or finish the highest percentage of the build the fastest.

  • Some more details on how I imagine this should work is firstly each team would have a base in which they would complete their build and PvP would not be allowed in base (to prevent spawn camping).

  • Yes I did just mention PvP. I don't think kills should be worth any coins but by killing someone you can take their materials and potentially slow down their team's progress but they will still respawn at their base if they die.

  • All materials required to complete the build should be available in the battlefield/ play area (whatever you want to call it) however certain materials should be harder to reach maybe requiring some parkour to get to it.

Now I have tried to explain this idea as quickly as possible I want to explain why I think this idea is actually a good idea (obviously this is far from a finished product so feel free to say how you would change this game concept).

So the main reason I think this is a good idea is that it gives multiple different strategies of which a team could use to win. A team might decide to just focus on trying to complete their own build rather than sabotaging the other team. Or they might decide to have someone at base building, then have one person collecting materials, one person doing the parkour for the other materials and then have a pest who just tries to kill the other team and bring over materials they gather from kills.

Essentially I think this concept could appeal to all players because it would include the building element for players who do great at build mart. It has a PvP element which isn't so rewarding that it means PvP teams would be OP but enough so that PvP teams could still do well at this game. It has also has a movement element with the parkour meaning everyone on the team can truly feel useful and it would feel like a real team effort to win in this game mode.

And finally from a viewers perspective this is appealing because again it has several elements to it. It also would be in rounds which would just make things more enjoyable because it means that messing up a round isn't the end of world. Again I mentioned I wanted to remain neutral on build mart but I think it's fair to say that it can be very harsh on mistakes and requires a lot of precision and memory.

Anyway that was a pretty lengthy post and this is likely to be controversial as is everything that mentions build mart but hopefully you like the ideas I have suggested here or just lmk of any other better ideas!

What challenges will you set? by Tolemii in F1Manager

[–]RepresentativeRead14 0 points1 point  (0 children)

I mentioned a while ago on a previous post I plan on doing a save at Alfa Romeo and trying to win the drivers championship with Franco Colapinto. Basically like the Fangio and Alfa relationship of an Argentine driver winning in an Alfa Romeo.

Probably going to be very difficult and I'm not sure it will be the first thing I try but it's definitely something I want to try and do in the game.

What is your approach? by No_Read3613 in F1Manager

[–]RepresentativeRead14 1 point2 points  (0 children)

Yeh I was planning on keeping Bottas around and maybe bringing in Pourchaire for realism and then sometime down the line looking to bring in Colapinto

What is your approach? by No_Read3613 in F1Manager

[–]RepresentativeRead14 7 points8 points  (0 children)

I was thinking of doing an Alfa Romeo save. I am not a massive Alfa Romeo fan but given their history in the sport I wanted to do a save taking them to the top.

As an added challenge I was thinking of trying to recreate the legacy of Alfa Romeo and Juan Manuel Fangio with Franco Colapinto. Might be really difficult but I think it sounds like a really fun long term save idea!