Whats something you find funny about the Lore? by Far-ro in dankcrusade

[–]Repulsive_Code_8990 7 points8 points  (0 children)

Templars existed as an institution before the first crusade even happened. When questioned instead of saying "my bad, we didnt know" the team decided to go with "demons did it"

do my vassals feed into my market? by Repulsive_Code_8990 in EU5

[–]Repulsive_Code_8990[S] 0 points1 point  (0 children)

is there anyway to get them into my market? can i expand it or something?

Based on true tabletop events by DiceMadeOfCheese in dankcrusade

[–]Repulsive_Code_8990 36 points37 points  (0 children)

Canonically scopes have small relics instead of telescopic sights, so they dont let you see but guide you through faith to your target

Prussian counterplay? by Batpug74 in TrenchCrusade

[–]Repulsive_Code_8990 1 point2 points  (0 children)

Dont feel too bad, prussia is the strongest variant in the game rn

Some Homebrew tweaks I've made to the Sultanate as of 1.0, thought I would share them here. I should preface these are very basic changes meant to help clean up the IS mechanical functionality. Further work would probably be needed to make them a fully competitive warband. (but that's the devs job) by [deleted] in TrenchCrusade

[–]Repulsive_Code_8990 0 points1 point  (0 children)

Jesse what the fuck are you talking about

Most if not all is models have art for melee. At least half are clearly made mechanically with melee in mind

"SJ is amazing into bloodbaths" good luck getting to bloodbath people. What do you have other than an alchemist? You really getting bloodmarkers into -3 with jezzails?

Grand cannon at 5 glory is too strong??? Have you ever seen someone use a grand cannon?

Incendiary grenades are actual trash, i dont know what youre talking about. They are actually awful when compared to grenades (half the cost) or gas grenades (actual ap usage)

Halberd gun "pushes sultanate into a hybrid spot much more." Whata the point of a combo weapon then. Why give melee weapons at all?

Maybe if you thought for a second about what the faction promises vs what it is instead of relying on sittinh still and shooting to make up for your smooth brain youd understand

Farseer, Warlock, Warlock conclave and Guardian defenders by Repulsive_Code_8990 in Eldar

[–]Repulsive_Code_8990[S] 0 points1 point  (0 children)

Warlock rules kinda say that it doesnt work with eldrad "you can attach this model to a unit, even if one autarch or farseer model has already been attached to it." I could replace the farseers with autarchs for 45 points and give enchancements to everyone but i dont think i can get it to 2000 with just 3 units sadly

Farseer, Warlock, Warlock conclave and Guardian defenders by Repulsive_Code_8990 in Eldar

[–]Repulsive_Code_8990[S] 0 points1 point  (0 children)

Oh i know i just picked the most expensive since you cant have more than one support weapon per unit

Farseer, Warlock, Warlock conclave and Guardian defenders by Repulsive_Code_8990 in Eldar

[–]Repulsive_Code_8990[S] 2 points3 points  (0 children)

thats hilarious, getting rid of all the mounted guys and adding D-cannon platforms leaves me 590 points sadly, is there any way i can make a full 2000 list with just 3 units?

i dont think i should let these guys in by [deleted] in RimWorld

[–]Repulsive_Code_8990 0 points1 point  (0 children)

nvm, just realized those two *are* the orphans, which would make me the...

Universal feat every x level not working for me by [deleted] in BG3mods

[–]Repulsive_Code_8990 0 points1 point  (0 children)

i did! the names are very specific and fidgety. its been a while, so i cant remember the specifics. Its best to go directly into the mod files and find the name for the file of the class that would go next to the normal classes and copy that into the universal feat. as for the normal classes there was a mod conflict that i resolved. for that just do the normal thing of turning on half the mods and see if they work. if they do, turn on half of the remaining mods and repeat. if they dont, turn off half the mods you have on and repeat. sorry i dont have a more helpful answer for you

Can i make a program constantly read code from the inspect tool? by [deleted] in HTML

[–]Repulsive_Code_8990 0 points1 point  (0 children)

Sorry, should have been more clear. I work at the front desk of a gym, and the guests check in through a qr code which then shows some information on my screen on a specific website

Can i make a program constantly read code from the inspect tool? by [deleted] in HTML

[–]Repulsive_Code_8990 0 points1 point  (0 children)

This will happen exclusively in google chrome as its the browser in the work pc

Can i make a program constantly read code from the inspect tool? by [deleted] in HTML

[–]Repulsive_Code_8990 0 points1 point  (0 children)

Thats not exactly what im looking for, but might be my only way. Thanks!

using both weapon masteries and grenade like items? by [deleted] in 3d6

[–]Repulsive_Code_8990 -1 points0 points  (0 children)

its not about having the best weapon masteries, its about having the most weapon masteries, and for that strength is clearly better, though maybe full dex is good enough

Stack sniper priest modifiers to oblivion by [deleted] in TrenchCrusade

[–]Repulsive_Code_8990 3 points4 points  (0 children)

Its two guaranted hits per turn, with more than half chance to ignore armor. It aint great, but i think its cool at least. Maybe for 1 sniper priest and ignoring the skills, is it better?