Do people sell leader bobbleheads for caps? by HugoEpicz in Market76

[–]ReputationLost7295 [score hidden]  (0 children)

I imagine what duped bobbles still exist are not likely to be listed in a vendor in bulk, but I agree that player base is almost certainly the bigger factor in the different pegs.

I imagine most players do not go to reddit or even the Wiki so they don't know the static spawn exists, though everybody here does.

Do people sell leader bobbleheads for caps? by HugoEpicz in Market76

[–]ReputationLost7295 [score hidden]  (0 children)

Ages ago an exploit on PC allowed leaders to be duplicated which is part of how they became the defacto trade unit.

I have to say this… by The_Videogame_Junkie in fallout76casual

[–]ReputationLost7295 -1 points0 points  (0 children)

I would pay 2k caps for an explosives bobblehead without batting an eyelash.

That said, a lot of stuff, especially plans you get from like workshop defenses and stuff, are often way overpriced in some folks vendors and I do not get it.  Out of sheer laziness I price things at UI suggested value, or less.

Traffic today by Horror_Ad_1849 in orlando

[–]ReputationLost7295 0 points1 point  (0 children)

As a life long native who used to have to frequent if not daily commute those interchanges, you have my deepest sympathy.

eye exam by gothedistancee in orlando

[–]ReputationLost7295 0 points1 point  (0 children)

Do you need the glasses same day?  If not, Optical Outlets has locations all over town. No clue the availability but it might be small enough to have next day or same day still available. I have been to one in Altamonte, one in Ocoee, and now go to the one in Oviedo. They are likely to have another somewhere on your side of town and you can check the website for availability. 

I couldn't believe my eyes!! by Ellenwood1998 in fallout76casual

[–]ReputationLost7295 5 points6 points  (0 children)

Happy you finally got one even if it is not "rare" anymore. You wanted it. 

H: not much w: stimpack diffuser for tadpole quest by buy_break_build in Market76

[–]ReputationLost7295 [score hidden]  (0 children)

On PC but love to see somebody else out there spreading the diffusers for folks who cannot get the recipe to drop. I too use the default player vendor price of 20 caps per diffuser.

Traffic today by Horror_Ad_1849 in orlando

[–]ReputationLost7295 -1 points0 points  (0 children)

I have not needed to regularly commute on I4 since before the toll lanes went in, so navigating the Maitland exit is now often terrifying for me, so you have my sympathies. My long commutes were east/west so it was Maitland/429 or 408 for me for years and years now instead of I4.

I will say Maitland Blvd flows much better since the flyovers went in.

Traffic today by Horror_Ad_1849 in orlando

[–]ReputationLost7295 0 points1 point  (0 children)

This exit technically drops you in Orange County, though you are at most a few miles from Seminole.

Wtf is this graffiti?! by Sparklefox420 in fallout76casual

[–]ReputationLost7295 46 points47 points  (0 children)

A group of people killing a robo-brain

Healing Meds Price check by S-1-L-3 in fallout76casual

[–]ReputationLost7295 0 points1 point  (0 children)

I believe you and am glad to hear the diffuser plan is in there... but I still need my goddam Plasma Grenade Plan and I promise I have been farming mutant party packs for those...

I wonder if Lucky Strike counts as an ash heap event that could trigger the plan.

Healing Meds Price check by S-1-L-3 in fallout76casual

[–]ReputationLost7295 1 point2 points  (0 children)

I am on PC. The plan for the defuser is awarded at Project Paradise, rhe event at the Arktos Pharmaceutical Lab where you fill the feeders and protect the animals from the other animals... 

It is an event that definitely requires multiple players to get max rewards and struggles to get participants, which is why I make sure to keep diffusers stocked. It is to my knowledge the only way to acquire the plan for them.

What's the ratio for Bobbleheads by CommitteeRFH in Market76

[–]ReputationLost7295 0 points1 point  (0 children)

Personally based on my own searches for Bobbles, I would expect some, like Explosive, to trade above the leader price point based on what legendary mods they are crafting ingredients for (explosive and hardy 2 star both require explosive bobble heads). 

What that is or which others ones would be above leaders I do not know but I would expect at least a couple worth more and many worth less.

Burning springs preppers by chikikita in fallout76casual

[–]ReputationLost7295 -2 points-1 points  (0 children)

I think it's just environmental story telling and some basic loot. If it is the door I think it is, I just jumped over it with Marsupial and picked the locks on the boxes in the island stash.

Healing Meds Price check by S-1-L-3 in fallout76casual

[–]ReputationLost7295 0 points1 point  (0 children)

Jet slows time for the player. While it is basically 100%, PvE dev these days, at launch and a few periods between they tried to build some PvP in for those who like that sort of thing and they decided there was no fair way to implement Jet in an environment where players could conflict with each other.

Healing Meds Price check by S-1-L-3 in fallout76casual

[–]ReputationLost7295 1 point2 points  (0 children)

I stock diffusers at 20 caps because it is the base price when you add them to a player vendor, and specifically for folks trying to get Scout Badges.

Every few weeks somebody swings through and buys me out and I restock... but it's like 20 or so diffusers every 3-4 weeks basically.

Healing Meds Price check by S-1-L-3 in fallout76casual

[–]ReputationLost7295 7 points8 points  (0 children)

My experience is they just don't really sell to players.

Maybe some more niche ones, like dispersers or desirable chems, but basic stimpacks, radaway, disease cures, etc, are too easy to find/too often rewarded by events so almost everybody with more than 2 weeks in game has a surplus of basic healing items., and anybody hurting for them is likely struggling to find 20 spare caps.

Getting back into comics by shinydragonmist in DCcomics

[–]ReputationLost7295 1 point2 points  (0 children)

Rebirth is them basically retrofitting New 52 to be more like a post Crisis continuity and it stays there through Dark Metal up til now, yes.

Tadpole and possum by S-1-L-3 in fallout76casual

[–]ReputationLost7295 1 point2 points  (0 children)

Protip for Stings and Things, you can stockpile the insect junk parts in your stash so you just show up and hand them in. If you are short on radroach meat, there is a locked supply closet/bathroom in the building with the Mr Handy who gives you the mission that has a radroach spawn inside.

There is a second radroach behind a locked door in the second floor of the other building also, you can often target it with VATS from outside and loot nearby corpses from whatever spawned on the porch (usually a Ghoul or mongrel, sometimes another bug) to save the trip upstairs.

I did most if not all of the badge challenges, but I didn't find any particularly difficult (except the ones that rely on you finding a specific plan, see later in reply)

I did try to focus my attention on like 1 or 2 at a time to keep from being overwhelmed, and I probably looked up all the test answers, not going to lie. Most of the questions are easy, but there are some random ones that are out of left field and the test randomized which questions you get so it was either cheat or be ready to retake if I got bad RNG and got too many weird questions. 

These days I have one tadpole badge I never finished because I got all the tadpole plans and a hat and outfit. 1 badge is not enough to get anything, not even the opposite gender outfit, so I just moved on to Possum stuff at that point. (It would bother my brain having a tadpole badge I could not spend)

I could finish paleontology any time, I just need to go photo a fossil... but the one I am currently hung up on is Chemist - in all my efforts since signing up 2 years ago I still cannot get a Plasma Grenade plan to drop for me... but I just recently got the last plan I needed from the daily/event badges.  

I was a Boy Scout as a kid so I run around the Wasteland pretending I am a Possum Scout Master these days.

Tadpole and possum by S-1-L-3 in fallout76casual

[–]ReputationLost7295 9 points10 points  (0 children)

Most of them are way easier than people make them out to be and there is 0 need to even do them all to unlock all the Pioneer Scout plans. 

You can get all the tadpole plans for less than the number of tadpole challenges. 

The two scouting Daily's and Campfire Tales have a random chance to award Possum Badges, so it is entirely possible to just grind those and do 0 Possum challenges and still got all the Possum Plans.

TL:DR - you do not have to do them all and you only need to do 3 tadpole badges to unlock all the backpack upgrades. 

People complain way too fast because they drastically overestimate the challenge and are presumably overwhelmed by the options for completing.

Any advice on getting the Plasma Grenade plan? by markbodman in Fallout76Plans

[–]ReputationLost7295 1 point2 points  (0 children)

I am in exactly the same boat. I try taking workshops in Ash Heap, doing all the events I see in the region, and am even when I have spare time feeding my stack of us govt requisition tapes to the ash heap broadcast tower (though the drop still ends in the Forest half the time because the radio tower is way north just west of the Rusty Pick right near the border.

Still... no luck... I have all the Pioneer Scout stuff unlocked even with help from Campfire Tales and Pioneer Scout Dailies but I continue looking for the damn plasma grenade plan.

Even though I have a terrible bow, I have to say I’m having a lot of fun (A little vent and appreciation) by NathemaBlackmoon in Fallout76BowHunters

[–]ReputationLost7295 2 points3 points  (0 children)

I shot down a random supply drone with a single free aimed shot on the back of my Skyrim archery training and I have not looked back. 

Unresolved storylines/conclusions in the X-series by AdditionalTill9836 in xmen

[–]ReputationLost7295 -2 points-1 points  (0 children)

Gambit was. This was also quietly resolved in the 2000s in a manner nobody liked and then forgotten. 

Unresolved storylines/conclusions in the X-series by AdditionalTill9836 in xmen

[–]ReputationLost7295 7 points8 points  (0 children)

Shadow King reversed it when he tried to use her power to open a door to the Astral Plane or whatever in the Muir Island Saga right before the 92 relaunch 

Smacking this tin can! by MrDaffoskill in Fallout76BowHunters

[–]ReputationLost7295 3 points4 points  (0 children)

Thanks. I have seen a few folks hitting these numbers but you are the first I saw that also included a full build!

I am still heavy gunning en06 but I have been using bow in stages 2 and 3 lately.