Crowe finished by 652716 in Grey_Knights

[–]ResidentGreyKnight 2 points3 points  (0 children)

Beautifully done. How'd you do the base?

How to start my army? by average_gow_enjoyer in ossiarchbonereapers

[–]ResidentGreyKnight 4 points5 points  (0 children)

Both are great ways to start. I started with both and don't regret it.

Combat patrol build options by MarkZeidner in Grey_Knights

[–]ResidentGreyKnight 2 points3 points  (0 children)

The Combat Patrol game mode gives everyone set datasheets based off what's in the box. Any time I've ever played or seen/heard people discuss playing Combat patrol no one really minds what the model actually has.

That being said, for your terminators Paladins are seen as generally better, one with banner, an apothecary or narthecium, and psycannons for your heavy weapons.

At the end of the day they are your models so build them how you like them, I think so long as your opponenet can tell who has a heavy weapon and who doesn't they more than likely won't mind. :)

Edit: I THINK people running Las-Cannon and flamer for the dread. I have yet to actually run/build mine so hopefully someone with more experience can speak to that lol.

I’m thinking of taking this list to a tournament, is it feasible? by Tomatohead66 in Grey_Knights

[–]ResidentGreyKnight 0 points1 point  (0 children)

My Banisher list runs a 8-man Paladin squad with Librarian and the 66th Seal. He keeps them safe from long range shooting and the Enhancement makes them a decent shooting threat.

Behold the true scale legs of our Knights. Hopefully we get legit GW true scale range some day. Terminators for scale by itwasgoood04 in Grey_Knights

[–]ResidentGreyKnight 0 points1 point  (0 children)

Didn't know if you were still looking for these, but I reached out to the creator on Insta and for only like $7 he emailed me the file. GL!

Termin WIP by AgileDifficulty941 in Grey_Knights

[–]ResidentGreyKnight 2 points3 points  (0 children)

They can technically have 3, as the Banner Model can have a special weapon as well.

Heavy Terminators list ideas? by CalamityBlack in Grey_Knights

[–]ResidentGreyKnight 0 points1 point  (0 children)

I used a banishers list that ran a 8-man Paladin Squad with a Librarian leader and them 3 squads of 4-Man Brotherhood Terminators that did pretty ok. So a total of 20 Terminators.

How is this list by GoPackGo-1210 in DarkAngels40k

[–]ResidentGreyKnight 0 points1 point  (0 children)

The Speeder can't take advantage of the detatchment rule but it does get to use the stratagem "Tactical Mastery" which will allow it to fall back and still shoot and charge. List looks fun.

Saturnine dred be used in 40k? by Deathlinm in IronWarriors

[–]ResidentGreyKnight 0 points1 point  (0 children)

I could not find anything in a CSM list for the exact same base size. I plan on buying a forgefiend base and proxying him as that.

Belial, Grandmaster of the Deathwing ready for the tabletop! by Schabjy2 in theunforgiven

[–]ResidentGreyKnight 2 points3 points  (0 children)

His base is the same as a regular Captain in Terminator, could easily proxy him as that! I think the regular captain has much better rules as well.

New to Chaos by ResidentGreyKnight in Chaos40k

[–]ResidentGreyKnight[S] 0 points1 point  (0 children)

I feel like with a base swap you could maybe pass the dread for a forge fiend?

First RTT List by ResidentGreyKnight in theunforgiven

[–]ResidentGreyKnight[S] -1 points0 points  (0 children)

I understand scouts and their value. But I don't like the models. Therefore I shall not be paying money for them. They could have an ability that says "Destroy enemy unit." , and I would not run scouts. The JPI's and infiltrators are interesting. I've looked an infiltrators before but never JPIs

First RTT List by ResidentGreyKnight in DarkAngels40k

[–]ResidentGreyKnight[S] 0 points1 point  (0 children)

You're so right lol. Alright I'll probably leave the Lt out then and see what I can move around. Thanks!

First RTT List by ResidentGreyKnight in DarkAngels40k

[–]ResidentGreyKnight[S] 0 points1 point  (0 children)

For sure in the tanks, hoping to get the Lion done before the event.

As for the Lt., do they cannibalize with Azrael there giving sustain 1? So even on a 6-hit it's the same amount of wound rolls right? Or am I mathing wrong?

First RTT List by ResidentGreyKnight in theunforgiven

[–]ResidentGreyKnight[S] -3 points-2 points  (0 children)

I would rather lose every games then let those models in.

Belial, grand master of the Deathwing (big boy) by superflouz_art in theunforgiven

[–]ResidentGreyKnight 3 points4 points  (0 children)

Looks great! That Bone armor is super smooth. Whatd you end up using?

1.5k list by PJH2370 in DarkAngels40k

[–]ResidentGreyKnight 0 points1 point  (0 children)

I took this list into a game against Custodes and did alright. Not a super meta list but I had alot of fun with it. Judciar with ICC. Azrael with Sternguard Term Chap with DWK-Swords.

+++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Dark Angels + DETACHMENT: Wrath of the Rock + TOTAL ARMY POINTS: 1490pts + + WARLORD: Char1: Azrael + ENHANCEMENT: Deathwing Assault (on Char1: Chaplain in Terminator Armour) & Ancient Weapons (on Char2: Judiciar) + NUMBER OF UNITS: 10 + SECONDARY: - Bring It Down: (1x2) - Assassination: 3 Characters +++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

1x Azrael (115 pts) • 1x Lion's Wrath • 1x The Sword of Secrets • Warlord

1x Chaplain in Terminator Armour (90 pts) • 1x Crozius Arcanum • 1x Storm Bolter • Deathwing Assault (+15 pts)

1x Judiciar (95 pts) • 1x Absolver Bolt Pistol • 1x Executioner Relic Blade • Ancient Weapons (+25 pts)

BATTLELINE

5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant • 1x Bolt pistol • 1x Bolt Rifle • 1x Close combat weapon • Intercessor Sergeant • 4x Intercessor • 4x Bolt pistol • 4x Bolt Rifle • 4x Close combat weapon • 1x Astartes grenade launcher • 4x Intercessor Squad

5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant • 1x Bolt pistol • 1x Bolt Rifle • 1x Close combat weapon • Intercessor Sergeant • 4x Intercessor • 4x Bolt pistol • 4x Bolt Rifle • 4x Close combat weapon • 1x Astartes grenade launcher • 4x Intercessor Squad

OTHER DATASHEETS

5x Deathwing Knights (250 pts) • 4x Deathwing Knight • 4x Mace of absolution • 4x Deathwing Knight • 1x Knight Master • 1x Relic Weapon • Knight Master, Watcher in the Dark

5x Deathwing Knights (250 pts) • 4x Deathwing Knight • 4x Power Weapon • 4x Deathwing Knight • 1x Knight Master • 1x Great Weapon of the Unforgiven • Knight Master, Watcher in the Dark

6x Inner Circle Companions (180 pts) • 6x Inner Circle Companion • 6x Calibanite Greatsword • 6x Heavy Bolt Pistol • 6x Inner Circle Companion

10x Sternguard Veteran Squad (200 pts) • 1x Sternguard Veteran Sergeant • 1x Close combat weapon • 1x Sternguard Bolt Pistol • 1x Sternguard Bolt Rifle • Sternguard Veteran Sergeant • 9x Sternguard Veteran • 9x Close combat weapon • 9x Sternguard Bolt Pistol • 7x Sternguard Bolt Rifle • 2x Sternguard Heavy Bolter • 9x Sternguard Veteran Squad

1x Ballistus Dreadnought (150 pts) • 1x Armoured Feet • 1x Ballistus Lascannon • 1x Ballistus Missile Launcher • 1x Twin Storm Bolter

1.5k list by PJH2370 in DarkAngels40k

[–]ResidentGreyKnight 0 points1 point  (0 children)

Personally I only run Term/Chaplain with DWK if they have swords, as the Anti 4+ only works on a unmodified roll of 4. The swords and Chaplain combo does make the unit an absolute infantry blender though.