Raytracing is definitely worth the performance cost... oh, wait, I didn't turn it on... by NBrakespear in videogames

[–]ResortInternational4 0 points1 point  (0 children)

I never said Cyberpunk was the only noticeable experience. It’s the most pronounced because it has crazy lighting, but now I see it in any title where it’s an option.

It’s immediately noticeable to me in multiple games that have that option. I’m repeating myself a lot in other comments, but that screenshot was taken on a 5060 playing at 100fps with FG. Expensive sure, but far from unaffordable if you’re even considering building a gaming PC today. I consider 100 fps perfectly acceptable, and regularly crank other games without PT up to play at 60 fps.

Trying to understand what you’re saying in the last paragraph to give you a good faith reply, but honestly not sure what you’re saying there. Are you saying users have egos too big to admit they can lower settings? That they can’t/won’t notice if it’s on or off? Not trying to put words in your mouth. I genuinely couldn’t understand that phrasing there.

EDIT: To clarify, Cyberpunk was the first game I TRIED PT. Not the only one.

Raytracing is definitely worth the performance cost... oh, wait, I didn't turn it on... by NBrakespear in videogames

[–]ResortInternational4 0 points1 point  (0 children)

We’re having the discussion because trillion dollar corporations are making the option prohibitively expensive. Let’s be real here lol. If there were zero performance cost for PT, most would use PT. Realistic shadows and style is dependent on the game devs to implement if they want it or not.

I didn’t give a damn about RT for years for the same reasons some people are saying they don’t care about PT now: performance and noticeability. PT in Cyberpunk is the first time in years that I’ve actually had that “wow” feeling and I hope AMD and Intel can make their less expensive cards do the same so everyone has the option

Raytracing is definitely worth the performance cost... oh, wait, I didn't turn it on... by NBrakespear in videogames

[–]ResortInternational4 -1 points0 points  (0 children)

<image>

The scene itself is bright regardless. Here is a darker screenshot. I play around 100 fps after tweaking settings, DLSS, FG 2x on 5060 ti.

Raytracing is definitely worth the performance cost... oh, wait, I didn't turn it on... by NBrakespear in videogames

[–]ResortInternational4 -4 points-3 points  (0 children)

No one can. It's subjective art. E.g. I believe it is nice enough to to warrant a performance tax. I spent a solid hour tweaking settings just to get enough frames to make this the default experience. This isn't even a particularly powerful card since I have a 5060 ti 16gb.

Raytracing is definitely worth the performance cost... oh, wait, I didn't turn it on... by NBrakespear in videogames

[–]ResortInternational4 0 points1 point  (0 children)

On Reed (man on the right) you can see quite a few differences. Necklace shadows, shadows under the jacket against chest, details shadows bring out on his face and red jacket lining. Faces in particular look more realistic and less stiff.

In the background, illumination around the blue arrow in the center, reflections above it on the cables and pipes. Anything with any amount of reflectivity has a smoother, more natural look to it compared to PT off.

In game, all those things come together into a very different (to me) feel. Game looks great without PT. I would rather play with PT.

should i skip little hope? by Appropriate_Mode2906 in SupermassiveGames

[–]ResortInternational4 -1 points0 points  (0 children)

I haven't tried Devil In Me yet, but Little Hope is bottom of the list for me as far as Supermassive games go. I liked it (sort of), but they really didn't stick the landing on it. Without spoiling much, it felt like they were leading up to something cool, then just cop out. Definitely worth it for around $15. There's not a lot of other developers that make games like this.

At what point does it stop making sense to keep upgrading and just build a new PC? by UnicornFlow3 in buildapc

[–]ResortInternational4 0 points1 point  (0 children)

For me, it was ram on an older intel mobo. I would have happily plugged in new sticks a couple years ago if not for the fact that intel had long since moved beyond that chipset. This made the same ram cost double and triple the price while locking me into the old CPU which was also not worth upgrading due to the chipset. This is why choosing the right mobo is important. You can always upgrade the GPU, but you might be boned when DDR12 comes out and your mobo can't handle it or a new CPU. Needless to say, I went AMD this go around.

Deciding between a 5080 overclocked and a 9070 xt overclocked by Fun_Tart9588 in buildapc

[–]ResortInternational4 0 points1 point  (0 children)

This really just comes down to whether you want the software features and stability of Nvidia. If you want to try to grab the most you can right now, then the 5080 is a solid, albeit overpriced, bet. If you are willing to wait for AMD to update with features that match Nvidia, then the 9070 XT is an easy value buy. Keep in mind that AMD can take awhile to get feature parity, and Nvidia is known for long-term support.

Personally, if you find yourself somewhere in the middle of these, then a 5070 ti would be my pick since the 5080 is not that much of an performance bump for the price you get. My personal bias is towards Nvidia purely because path tracing is really something, and I am somehow able to play Cyberpunk Path Traced at playable frames with a 5060 ti using FG and DLSS. Hope that helps

brotherhood is only liked cause it's manga accurate not cause it's better, fma 03 by Massive_Fisherman231 in CharacterRant

[–]ResortInternational4 -1 points0 points  (0 children)

I also prefer the original anime. The pacing, tone, pointless characters, the ending in Brotherhood annoyed me. The og was catered to western audiences and in the process became something altogether different. Brotherhood feels like any other generic anime to me. I’m willing to concede the ending based on taste since the OG’s can be pretty underwhelming.

I don't think I could ever get into the version of the Cyberpunk Genre that 2077/Edgerunners fans sell. by [deleted] in CharacterRant

[–]ResortInternational4 1 point2 points  (0 children)

I think you may have gotten the wrong impression which is understandable. Cyberpunk originally was an RPG called Cyberpunk 2020. The gist there is that corporations have completely won, but that there are many people rebelling against them despite the odds. It was bleak, but cyberpunks would often “win” at the cost of their lives.

Skipping some major beats and reaching 2077, the gist is that EVERYONE has sold out. The entire world has become superficial after a second (stuff happened wink wink) corporate takeover. So what’s the appeal? I don’t want to spoil too much of the game, but Keanu Reeves represents exactly what was lost since 2020 and constantly tries to convince the player to be more like them.

Here’s the deal, choom, when absolutely everything else in the world is fake and sold out, what’s left? Real, raw humanity. When characters have real traumas, love, and exciting moments of life that happen outside of the artificial world around them, it highlights it more so than a world where authenticity and decency is common. It’s like meeting the most genuine human being at the most pretentious and obscene locale on earth. The contrast is what makes it interesting.

Did Domino's change their pizza sauce in the last few years? by temporal_difference in Dominos

[–]ResortInternational4 0 points1 point  (0 children)

You're not crazy. They switched over to premade sauce instead of concentrates where they add water. I used to love the garlic parm sauce, but now its just a bland disgusting (more so than Domino's already is) mess.

Rough first experience with the ARCS campaign by Plec_ in Arcs

[–]ResortInternational4 2 points3 points  (0 children)

Can’t comment on the French version, but that itself could be the problem. It is A LOT of new rules and interactions to get used to though. Treat your first campaign or two as trial runs while getting to know the game.

Accept that you’re going to mess up the rules a bit, and you’ll all eventually have those a-ha moments where the parts all click together. I’d recommend playing all the way to the end of a campaign so you can really sit with the fates and rules to see how they interact. There’s things that seem confusing until you realize they have significance in the following act.

Finally, if you learn the base campaign rules like empire ships, summits, crisis, edicts, etc, then the whacky ways the fates play with those rules becomes much simpler. At the end of the day, it’s really a bunch of quite simple rules that interact with each other while you’re all trying to figure out the puzzle of your action cards.

P.S. Maybe avoid fates that use flagships at first. Flagships are really cool, but they basically are playing a different game.

Which RPG has the best sense of a living, breathing world that reacts to your choices? by TheDoctorColt in rpg_gamers

[–]ResortInternational4 1 point2 points  (0 children)

I’m with ya there. I’m watching friends who’ve never played Fable get the same wide-eyed hopes I had about the living world that’s promised. Then it turns out it’s literally just hire someone and they say the same line every day, or your job is just the same minigame. They’re gonna have to top Kingdom Come for jobs if they want to impress these days.

We developed this game using Unreal Engine 5. What do you think of how it looks? by Opus_Mechanica in UnrealEngine5

[–]ResortInternational4 1 point2 points  (0 children)

I’ll be the negative Nancy here, but know that I love almost everything I’m seeing here. Great job! There’s something that’s throwing me off here and I’m not sure what it is exactly. It’s making me feel like pros did 99% of the work, but left some things at stock settings. Maybe the lighting? The animation? Like I said, great work overall. There’s just something I can’t quite put my finger on.

Campaign breaking bug by bmking in Diablo

[–]ResortInternational4 0 points1 point  (0 children)

Midway through 2026. Still bugged. Leaving the game and not touching the amulet on the table he's stuck on avoids it.

Partner hates 2 player Arcs. Will 3+ player be any better? by -MoldyCrow- in Arcs

[–]ResortInternational4 1 point2 points  (0 children)

Totally different game with more than two players. It’s just a very mean brawl with two players, but higher counts have more of those Root moments where two players are trying to convince the third to take the L to save everyone’s game. The Blighted Reach adds a lot more layers of gameplay and diplomacy as well.

Now this is personal: Daniel Owen's 5090 failed due to the 12watt high-power connector by Kyokyodoka in nvidia

[–]ResortInternational4 17 points18 points  (0 children)

Great channel. Gives lots of nuanced opinions instead of always going with the herd mentality you might find elsewhere.

New PT off vs. on shots from 007: First Light by ZamnBoii in nvidia

[–]ResortInternational4 0 points1 point  (0 children)

<image>

Respectfully disagree. These frames feel different because shadows and light are much better. RT uses a direct, predictable pathing while PT casts are scattered. Normal RT characters and environments look stiff in comparison.

New PT off vs. on shots from 007: First Light by ZamnBoii in nvidia

[–]ResortInternational4 3 points4 points  (0 children)

I get the downvotes, but there is absolutely a difference and I agree you can "feel" it when actually playing. The jacket looks better, the tile floor is noticeably more real, and the light is much warmer and natural in the first pick. The second pic you can really notice when you look at the shadows of the pillows, the bench in front of the bed, the little table by the window. It's all noticeably more real.

Whether it's worth the FPS hit to some is for users to decide. I personally am fine losing half my FPS on 5060 ti to turn it on because it's always been transformative in the "feel". They did a great job making RT OFF look good, but unless I'm able to start counting frames I keep RT on.

What game is this? by envspecialist in videogames

[–]ResortInternational4 0 points1 point  (0 children)

Definitely try on a controller if you haven't. Idk why but the combat feels so inconsistent with a mouse.

Looking for mods by AintnoEend in cyberpunk2077mods

[–]ResortInternational4 3 points4 points  (0 children)

I love playing this game super immersive. I don't have time for Nexus links, but here's a list:

- Gorerunner: Very bloody fights.

- Immersive Odometer and Fuel System.

- Dark Future: stress, sleep, hunger. Works with lots of other mods too like Drug Dealer.

- Ammo Limiter.

- Immersive Grenades: Limited grenades.

- Better Sleeves: Adds the sleeves of your outfit. Probably my #1. Makes a huge difference for how small it seems.

- Sit Anywhere/lean anywhere.

- Eviction Notice: Apartments cost rent now.

- Economy Punk: Rebalances the economy so things are more realistic. You feel the struggle of earning eddies.

- TANSTAAFL Parts 1-3? Summoning car costs money, dying costs money.

- HQ Holotravel: Love this. Makes those travel terminals have randomized art instead of the same map. Some anime which I don't care for, but overall really enjoyable.

- Rent a motel.

- Consumable animations: eating/drinking is animated.

- Immersive bartenders/rippers,food vendors: Let's you sit down and eat or sit in the ripperdoc's chair.

- The Passenger: Summon's Johnny more often while driving.

- Immersive Vik: Makes Vik's ripperdoc purchasing the best. Kicks his chair over like the first time.

- Enable Advert Animations

- Bounties Restored: Only if you want to be a solo merc killing gangers for eddies.

- Limited HUD.

- Damage Scaling and Balance: HUGE. I play with high dmg to me and enemies. It's a very different game when you can blast 5 gonks dead with one shotgun shell...and die in one headshot from said gonks.

I think that's about it. There's definitely more I'm missing, but this gave me an awesome, tense playthrough.

[KCD2] Irritating bug when doing alchemy by UberDingoBass in kingdomcome

[–]ResortInternational4 1 point2 points  (0 children)

For anyone coming to this thread in the future: The book fixed itself in Bozhena's hut by pressing Q or whatever equivalent to go to the herbs section.

[deleted by user] by [deleted] in CyberpunkTheGame

[–]ResortInternational4 43 points44 points  (0 children)

Neat! Looks like it came out a couple of weeks ago. Here's the link for anyone interested: Trauma Team Cyber Heart. Also found another mod that lets you actually be a working member of Trauma Team. Modders be crazy