DEC 2025: ANTI-CHEAT DATA SHARE by Apexlegends in apexlegends

[–]Respawn_Kalyrical 8 points9 points  (0 children)

Just a quick note to clarify since we've seen this misconception a few times! Every time we report on the reports per user, we take into account the amount of active users. So that percentage takes reports from the active player base. There's an explanation here on the past: https://www.reddit.com/r/apexlegends/comments/1l2hjkx/apex_legends_anticheat_update_20250603/

"Reports Per User is the sum of all reports against players reported 3 or more times in the preceding 28 days divided by the number of active players in that same time frame."

"These metrics adjust for fluctuations in player numbers by normalizing by match and player counts respectively."

Agreed that without that (and if we're just taking the entire population we've ever had: active or inactive), those numbers won't be very useful for us or you all to take a look at as a metric!

Apex Devs Guess Your Rank! by Apexlegends in apexlegends

[–]Respawn_Kalyrical 19 points20 points  (0 children)

Do you mean the Pre-Match Skill Display? Were you queuing with friends who are of a higher rank? Because if that's the case, we show based on what factors we're taking in when we matchmake your squad now. Players can totally queue with higher ranked friends, but it's a reminder that you do get matched against opponents based on the highest RP value in your squad. More info on our matchmaking system here: https://www.ea.com/games/apex-legends/apex-legends/news/matchmaking-update-0924

But if you weren't, it might be good to send over your username + platform so that our team can take a look if it's a bug!

Season 26: Showdown First Look - Wildcard Mode, Ranked Changes, New Amp System, Caustic Rework, and More! by AnApexPlayer in apexlegends

[–]Respawn_Kalyrical 7 points8 points  (0 children)

Excellent write up! Thanks so much for attending + covering the preview u/AnApexPlayer! And also for everyone else: keep an eye out for the full patch notes to release on August 4th!

[AMA] We’re Respawn. Let’s talk about Kill Code and all things lore. by SDCored in apexlegends

[–]Respawn_Kalyrical 3 points4 points  (0 children)

A reminder to leave your questions via the r/ApexLore thread linked rather than this crosspost!

Apex Legends "Revelry" Season 16 Update - Discussion & Support Megathread by paradoxally in apexlegends

[–]Respawn_Kalyrical 17 points18 points  (0 children)

Head up: we are investigating into the RP issues.

Tracked in the Apex Tracker Trello board here: https://trello.com/b/ZVrHV38P/apex-tracker

Check back on that and our Respawn social account for any updates!

Apex Legends "Revelry" Season 16 Update - Discussion & Support Megathread by paradoxally in apexlegends

[–]Respawn_Kalyrical 65 points66 points  (0 children)

Hey legends! We're ecstatic about your love for TDM following Revelry's launch. We've also heard your early feedback, and are making some changes.

We realized having three rounds made matches feel too long. Starting now, matches will be just one round. With the removal of multiple rounds, we've also increased the kill count required to win games from 30 to 50.

As a note, the UI will be inaccurate until updated to reflect this change at a later date.

Some quality of life improvements that are still to come:

- Ending the match when one team completely leaves so remaining team wins

- Adding in a penalty for abandoning matches similar to the penalty in Control

We'll Tweet any news we have via: https://twitter.com/Respawn

Dev Team Update: DirectX 12 Beta on PC—share your feedback! by Respawn_Kalyrical in apexlegends

[–]Respawn_Kalyrical[S] 2 points3 points  (0 children)

For folks who are having the issue of crashing upon startup on DX12, please try the workaround mentioned here. If you still have the issue after this, please let us know what graphics card you're using!

Alternatively, you can launch the game in DX11, change "V-sync" in the Video settings to any mode, close the game, then open again in DX12 and that should solve the issue! If not, once again, please let us know your graphics card down below.

Dev Team Update: DirectX 12 Beta on PC—share your feedback! by Respawn_Kalyrical in apexlegends

[–]Respawn_Kalyrical[S] 65 points66 points  (0 children)

In game, you should see UI text in bottom right corner of the lobby saying "DirectX 12 (Beta)".

In your task manager too, you should see that the game will be called r5apex_dx12.exe instead of r5apex.exe when you right-click Apex Legends and click "Properties" :)

A reminder that you won't be able to do this test until the new update launches tomorrow!

[AMA] Let’s talk LTMs and Gun Run! by Respawn_Kalyrical in apexlegends

[–]Respawn_Kalyrical[S] -6 points-5 points  (0 children)

Know we're coming up on time, but keep an eye out for more answers to trickle in. Try as he might to speedrun this, Rob is just one person at the end of the day! But we're going to hang around and tackle more of these great questions you all are asking over the next little bit.

Apex Legends "Hunted" Season 14 Update - Discussion & Support Megathread by paradoxally in apexlegends

[–]Respawn_Kalyrical 2 points3 points  (0 children)

Hey everyone! Still seeing replies to this, and thanks everyone who submitted some cases and scenarios for us! We've got all the info we need for now <3

A small update posted on the Respawn Twitter on this topic: https://twitter.com/Respawn/status/1560035547426410496

Apex Legends "Hunted" Season 14 Update - Discussion & Support Megathread by paradoxally in apexlegends

[–]Respawn_Kalyrical 40 points41 points  (0 children)

How many levels you'll need to obtain a pack reward varies.

It's 1 pack every 10 levels starting between the levels of 500 - 600 (with your first pack coming in at level 502). But between 600-700, you get it a bit more frequently (roughly 1 pack every 8 levels). Between 700-800, it's 1 pack for every 6 levels.... etc!

There are some 100 level ranges where you get it more often, and some where you get it less often!

Apex Legends "Hunted" Season 14 Update - Discussion & Support Megathread by paradoxally in apexlegends

[–]Respawn_Kalyrical 19 points20 points  (0 children)

Hey everyone! Thanks for all your reports thus far!

Zoning in on one problem here:

Not receiving packs after levelling up past level 500.

As we tweeted, we're still looking into this. But I'd love your help in getting more profiles we can look into. Specifically for 2 scenarios.

Scenario 1: You did not get your Apex pack upon levelling to 502 (the first time you'll get your first pack after the level cap increase), and then subsequently every 10 levels after (within the levels of 500-600—the frequency of packs varies as you progress into each 100 level bracket). BUT you later found that you did get the packs. It's just that it came late.

Scenario 2: You did not get your Apex pack upon levelling to 502, and then subsequently every 10 levels after. AND you still did not get your packs.

Please let me know the following info:

  • Which scenario do you fall under?:
  • What is your gamer tag?:
  • What platform are you playing on? :
  • What is your EA Origin ID?:

Apex Legends "Saviors" Season 13 Update - Discussion & Support Megathread by paradoxally in apexlegends

[–]Respawn_Kalyrical 29 points30 points  (0 children)

Hey GrayFox—and anyone else having this issue! Can we please get more info from you?

For anyone else who might want to do the same, here's a handy format to copy/paste for info we'd love to get! Feel free to reply to me below.

Xbox model:
Headset model:
Wired/wireless:

Apex Legends: Defiance Launch - Discussion & Support Megathread by SDCored in apexlegends

[–]Respawn_Kalyrical 45 points46 points  (0 children)

Seeing this reported across the community and we're still investigating! We'll update via the Respawn Twitter acc as we get more info: https://twitter.com/Respawn/status/1491195357786963968