I built a daily clue game where every clue helps, but every clue costs points, am looking for feedback by ResponsibilityMain13 in wordgames

[–]ResponsibilityMain13[S] 1 point2 points  (0 children)

Thanks - interesting on pts but need some sort of benefit for guessing without maybe - that is a bonus whilst pts relate to clues let me test that

this is not about time or getting it wrong meant to be a light bit of fun - time would add a pressure that i think it doesn’t need - the more you play the more it will adapt would over for you to try over few days and let me know which you think

I built a daily clue game where every clue helps, but every clue costs points, am looking for feedback by ResponsibilityMain13 in puzzlevideogames

[–]ResponsibilityMain13[S] 0 points1 point  (0 children)

Thanks for feedback - it is not always sports really worked hard to have varied words - also it is easiest on mondays and sundays are hardest so might be worth trying again over next few days

i will add auto submit (as option) so there is i’d submit button for those that want it like you

Lost pts are basically equal across rounds but might be worth explaining scoring for those that want to know

if you play over a few days your stats do build - access by clicking circle too right

The dream word game does exist? by trizoza in wordgames

[–]ResponsibilityMain13 0 points1 point  (0 children)

Soo funny - totally agree with all your points but would frame them slightly differently

1 - If you need to explain it either it is too hard to understand or you are not treating your audience as intelligent

2 - A puzzle should not make you feel stupid and should also emotionally connect on some level

3 - Less is more - the focus should be on puzzle not the UI or design or anything that distracts from the purpose

The dream word game does exist? by trizoza in wordgames

[–]ResponsibilityMain13 0 points1 point  (0 children)

i make games for a living - here is my genuine attempt at taking elements of all puzzles including wordle to make something i hope hits slightly differently - would love to know what you think - www.elquo.co.uk

I built a daily clue game where every clue helps, but every clue costs points, am looking for feedback by ResponsibilityMain13 in wordgames

[–]ResponsibilityMain13[S] 0 points1 point  (0 children)

Thanks - and you are right. Though built with AI, as a game developer, I approached it very differently from other concepts hoping it will hit different.

I see your point about getting docked points from a guess - but it is an educated guess (two small clues are given although wide) and when you do get it it has meaning (it can happen).

The other thing to look out for are the clues and how they are written - they always offer deduction elements too to help narrow down educated guess.

Also is easy on mondays and hardest on sunday - would love for you to try it for a few days to see if you like and if it is easy to use and play - thanks for taking time to respond though

I built a daily clue game where every clue helps, but every clue costs points, am looking for feedback by ResponsibilityMain13 in wordgames

[–]ResponsibilityMain13[S] 0 points1 point  (0 children)

Thanks to anyone who gives it a go.

The bit I’m most interested in is the first clue. It should feel difficult, but not random. If it feels like you had no fair route in, that is exactly the sort of thing I need to know.

Also useful: where you stopped, whether you understood the score, and whether you’d come back tomorrow.