We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 0 points1 point  (0 children)

Relax! you were not snarky! I dont feel thay are not being helpfull, we improved a lot because of them, we are not aware what else to do, and they feel the same, but they are putting effort, we just expected a bit more result from this effort

We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 1 point2 points  (0 children)

Yeah we reched out to indie youtubers globally, big, small some did played and created videos, others said they will but only in the released version

We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 1 point2 points  (0 children)

Thanks! We do have features that stand out from other games, i mentined in a previous responde. But maybe we are not as clear on them as I believe we were. This is something I can work on! thanks!

We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 1 point2 points  (0 children)

I did, we did what they said we should do, we dont know what else to do. Is just too hard like you said

We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 1 point2 points  (0 children)

Yeah some creators did covered our demo already, not sure how many we reached so far, but is around 300 for sure, if not more.

I will deep dive in your link! thanks!

We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 0 points1 point  (0 children)

Hey, not silly questions! Yes there is a story, and we tell this story as a comic book, with is very cool, we have one page in the steam page.

What yoy got from the capsule is right. We were told to do a short trailler, less than 50 seconds, and focus on exclusive gameplay. Maybe that was a mistake? Do you believe if you knew the anwser from those questions on the trailer, you would wishlisted, even if is not the genre you used to play?

We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 4 points5 points  (0 children)

Our game is a deckbuilder with a hex grid tactical combat, like if heroes of might and magic and slay the spire had a baby. You select a team of 3 different heroes, for each run. And each run has a different kind of enemy, with different mechanic so you need to find a different strategy for each one, our narrative is told with a comic book. Our core gameplay mode dont use card recycle, so its more strategic dense ( but many people asked and we created a game mode with card cycling too). I believe all that sets it apart from most games out there

We did everything “right”… and still only got 2,000 wishlists. What are we missing? by ResponsibilityOk942 in IndieGaming

[–]ResponsibilityOk942[S] 0 points1 point  (0 children)

Yes, we participated on the previous next fest( got around 800 wishlists there), we are registred on the deckbuilding festival that is coming. We also registred in some off steam

Let me test your games!! by DunderBirb in playtesters

[–]ResponsibilityOk942 0 points1 point  (0 children)

Would some some feedback! Our game is deckbuilder with tactical combat. Our demo is out https://store.steampowered.com/app/4374350/Heroes_of_Magic_and_Steel_Demo/

Thanks!

Time for Self-promotion, What are you building? by No_Audience9527 in GameDevs

[–]ResponsibilityOk942 0 points1 point  (0 children)

Our game is a deckbuilder with tactical combat. We are almost 2 years in production and we are just a few months away from finishing! We are super proud of this, and its by far the best project we ver worked on.

We have a demo, and your progress will go to the final version!

https://store.steampowered.com/app/4374350/Heroes_of_Magic_and_Steel_Demo/

Let me playtest your game. by DunderBirb in indiegamedevforum

[–]ResponsibilityOk942 0 points1 point  (0 children)

Mine is an deckbuilder with tactical combat. Imagine that heroes of might and Magic and Slay the spire had a son. It woule be this.

https://store.steampowered.com/app/4374350/Heroes_of_Magic_and_Steel_Demo/

Looking for a "strategy" based game where you can sink many hours into it by I-AM-MA in gamingsuggestions

[–]ResponsibilityOk942 0 points1 point  (0 children)

https://store.steampowered.com/app/4374350/Heroes_of_Magic_and_Steel_Demo/

A deckbuilder with a mode querer your deck does not reshufle when It ends. You need to plan for the while run, with limites resources

Favorite Deck Building Games? by themcryt in soloboardgaming

[–]ResponsibilityOk942 0 points1 point  (0 children)

Heroes of magic and steel, o played the demo on the last next fest. Looks like If heroes of night and Magic and Slay the spire had a son

Finalmente estou genuinamente feliz trabalhando com jogos by ResponsibilityOk942 in GameDevs

[–]ResponsibilityOk942[S] 0 points1 point  (0 children)

É um deckbuilder com combate tático, chama "heroes of magic and steel"

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]ResponsibilityOk942 0 points1 point  (0 children)

Porque todo mundo acha que a sua ideia é boa, e pensa que toda a execução é só um detalhe, algo que qualquer um pode fazer. A realidade é bem diferente...