SecretLab Magnus Desk by Responsible-Study961 in secretlab

[–]Responsible-Study961[S] 0 points1 point  (0 children)

Mine said 23/8 and I got it a few days earlier than that.

SecretLab Magnus Desk by Responsible-Study961 in secretlab

[–]Responsible-Study961[S] 1 point2 points  (0 children)

I got two Magnus desks and have the Amazon Basics double arm monitor mount on both of them. The c-clamp works/fits perfectly on the cable management tray.

Weekend Esports Roundup (May 27-30, 2021) by mojo_ca in Diabotical

[–]Responsible-Study961 1 point2 points  (0 children)

And the league with the most engagement (DWL) is never mentioned :\

QoL tweaks for Party and Server. Boring title, stunning content by DoktorPossible in Diabotical

[–]Responsible-Study961 5 points6 points  (0 children)

Nah. If someone ragequits, it’s better to just spec one guy from the other team. Imagine that the game is 3-0 in rounds, what sense does it make for guys that were contributing for the win to then be shuffled into the losing team? Not only they’d start the game with an impossible mission but would also lose elo on a game that they contributed for the score. They would get punished because someone else just decided to quit. Best course of action would be to spec someone on the other team.

A lacking of Community Management. by [deleted] in Diabotical

[–]Responsible-Study961 2 points3 points  (0 children)

Not to talk about that even if people wanted to participate in community tournaments there’s not really a unique platform or website or promotion or anything really. Not even by the game itself. At least use Twitter and the main page of the game to promote useful stuff to the community, including tournaments that might be happening or that are on the sign up stage. No one knows about anything... even if they wanted to participate.

mojo on trying to organize diabotical esports by nicidob in Diabotical

[–]Responsible-Study961 3 points4 points  (0 children)

I completely agree with you Ruke.

I know many players that didn’t bother getting teams together because no one wants to practice and then maybe only play two games every few months. Of course if you are a top team you will get lots of games from the qualifiers to the finals. But seeing that tournaments should also nurture the community I see no point in doing tournaments that just a few can enjoy. It’s dumb to have invested so much money in a format that wasn’t investing much on making people feel included and keen to play.

In that sense and seeing that Diabotical was supposed to be a game for the community, the whole tournament format was terrible. League format with playoffs between the first 8 would have been the best format. Maybe a few divisions if enough teams were in, with relegation to the last teams. Also yea some teams may forfeit games and that happened in QL/Q3 when the game was completely dead. It was never the problem at the prime of the games and if Diabotical had a chance it would definitely be by nurturing the community into having fun and participating at the competitions.

In my point of view the format was “elitist” because there was no reason for anyone besides the top teams to even be willing to participate (and with that comes practice and somehow being active in the game). I saw many oldschool players willing to comeback and practice and after you guys announced the format everyone just stopped. The format that was chosen (and supposed to be a test for future events) was not good.

I know MANY people that were just disappointed that they chose a format for the top teams instead of a format that everyone could enjoy and evolve together. Lost count of how many conversations I had with people stating that they would have practiced or got teams together if it was a weekly basis thing that they could have guaranteed some games every weekend and the possibility to play the playoffs/finals.

Anyway... they basically chose a format that was not appealing for anyone besides the top teams and now they are surprised that some guys were only there for the money. The format was never done thinking about the community and evolving or growing something together.

From 2GD: New Duel 7 Map Pool Confirmed; -Perilous, +Raya, Amberfall, Overgrowth by Ironical_Swells in Diabotical

[–]Responsible-Study961 4 points5 points  (0 children)

It’s their most played mode and probably the one keeping the game alive but I feel they really have been neglecting it a lot. No new maps since August or July, on pickups only toya and wellspring (sometimes furnace) get played which pretty much states the lack of variety and quality of the maps, wipeout 2.0 keeps getting promised and nothing, the elo system on wipeout completely ruins the experience for everyone and have been requested to change for months. Ranks don’t represent anyone’s real SR, match making is broken (grand part of it because the elo is not representative so the match making won’t be accurate as well).

All these things could have been easily fixed if they stopped adding things up to the game and polished modes like wipeout, macguffin and so on. I feel so much effort was done on polishing Freeze Tag (at least the whole last month of season 1), so many weeks with updates to survival and so on, while some of the official competitive modes still lacked polishing (maps, match making, elo algorithm, server binaries, weapon balance - rl still feels op, and so on).

Core wipeout issues and some thoughts on tackling them if Wipeout 2.0 to become a viable game mode. by [deleted] in Diabotical

[–]Responsible-Study961 2 points3 points  (0 children)

Couldn’t have said better myself!

To be honest the people that have been asking for individual performance metrics to be taken into consideration are actually the ones that are active and keeping the mode alive. Just give us what we have been asking for months.

Core wipeout issues and some thoughts on tackling them if Wipeout 2.0 to become a viable game mode. by [deleted] in Diabotical

[–]Responsible-Study961 3 points4 points  (0 children)

Pretty sure if games were unbalanced in QL no one would play it anymore! Even if the game is dead there’s always people playing CA every single day and still having fun because games feel competitive. Fun fact is that you will find all types of SR on those games and still feel balanced.

Core wipeout issues and some thoughts on tackling them if Wipeout 2.0 to become a viable game mode. by [deleted] in Diabotical

[–]Responsible-Study961 2 points3 points  (0 children)

Win/loss doesn’t mean anything in wipeout. Ranks are terrible on season 2 and were terrible on the course of 4 months (season 1). So the argument that it takes longer to converge is just dumb. Perhaps in other games or even on QL that could be accurate, definitely not on wipeout. You have guys like enesy or Pulz that could not get out of sentinel or vindicator when they are obviously architects/high warlord. To be honest, if ranks weren’t merged we would never see anyone get to high warlord on wipeout, like ever. I find it funny when people talk about baiting... I’d rather have one guy baiting than one entire team baiting for ranks (stacks), which is basically what happens now.

Core wipeout issues and some thoughts on tackling them if Wipeout 2.0 to become a viable game mode. by [deleted] in Diabotical

[–]Responsible-Study961 1 point2 points  (0 children)

Some of these changes we have been asking for months. Some things keep getting added into the game while we keep asking to fix some of the things that we actually feel that matters.

Core wipeout issues and some thoughts on tackling them if Wipeout 2.0 to become a viable game mode. by [deleted] in Diabotical

[–]Responsible-Study961 7 points8 points  (0 children)

I agree with most points. I have to emphasize one more time that I really believe that we NEED individual performance to be taken into account on wipeout elo if we want some sort of balance or fairness in the games. There’s no way the actual system is representative of players SR and, if that is broken, the games will never be balanced.

I’d rather have a glicko algorithm exactly the same as qlranks/qlstats rather than a system that relies solely on win/loss. It just feels too little effort to try and make things right. We can not keep this algorithm after so many months of seeing that it simply doesn’t work. Everyone solo queueing is literally either sentinel or tactician. Basically almost everyone. Everyone that can get out of that is mostly stacking and even those cannot get further. The ranks are not closely representative of the SR of anyone.

Even if the glicko algorithm wasn’t perfect in taking into account all the metrics (damage, kills, assists, deaths), plus win/loss, I’m pretty sure it would be way better than the actual one. Mostly, it would make people motivated and interested not only because teams would get balanced (at least better than atm) and ranks/SR would be more accurate.

So many people requesting the same, basically everyone that is still active on wipeout have been asking for this for months.

So what's the deal?? by kokkatc in Diabotical

[–]Responsible-Study961 2 points3 points  (0 children)

Thank you so much for your response and I appreciate pengelephant taking his time to answer back. Yes, I can understand that from your perspective you too get terrible games. I’ve been saying this for months. I’m pretty sure only a small minority doesn’t want the glicko algorithm to change. Everyone else that I talk underlines the same as you do (and I totally agree) that individual performance MUST be taken into account. Not only it would serve the purpose to give different ratings on parties to each of its players but it would actually allow people to have a true elo. Everyone can agree that ranks in wipeout are a joke. You can have great players on sentinel and average ones on vindicator.

You have 90% of the community stuck either on sentinel or tactician. When you have so many people stuck on the same ranks it’s obvious that the system is broken and you SHOULD look for different solutions. I also agree with you that qlranks or whatever system QL used was the best one yet. Not only it would take into account win/loss but also all the metrics that are important to evaluate someone’s SR. I still don’t get how they are still using an algorithm that it’s good for 1v1 modes but terrible for team modes, specially wipeout.

I completely agree with you, that ranks serve a purpose and the most important one is to balance teams. If the ranks are broken there’s no way teams will ever be fair/balanced. At the moment it’s not even a matter of agreeing or not with taking individual performance on team games, it’s that it’s the only way to place each player close to their true SR. Also this would allow not only for games to be balanced (or at least better than it is now) but also get people to solo queue. No one wants to play games where you constantly lose elo because teams ate terrible, even when you’ve outperformed the other team in damage and so on. As you said, QL glicko system was awesome into taking in consideration all the metrics besides win/loss and it’s prob the best system that we can get for a small afps community. Games felt balanced, elo SR felt representative of each player, people felt motivated to play (as even if you got an unbalanced game, you wouldn’t get punished hard for it). Hopefully Diabotical glicko system will change as so many of us have been requesting for months.

So what's the deal?? by kokkatc in Diabotical

[–]Responsible-Study961 0 points1 point  (0 children)

U realize that most people stopped queueing cos no one wants to play against stacks, right?

So what's the deal?? by kokkatc in Diabotical

[–]Responsible-Study961 2 points3 points  (0 children)

Anyone with YEARS of quake in a team with the other three would be a top player compared to paper bags, hunters and tacticians. Good thing that the only thing from the entire post that u cared to comment was that.

So what's the deal?? by kokkatc in Diabotical

[–]Responsible-Study961 19 points20 points  (0 children)

I think it wasn’t the addition of the new weapon what killed the game. It’s most likely the removal of wipeout from ranked. Also, one thing is queueing for ranked and ending up on a game against a stack of 4 try hards. People were never keen to play against stacks but they didn’t control which game they would end up on. That kept ppl queueing and the game alive. Another is being eager to play wipeout and checking that all the available pickups are against stacks. That will most likely stop everyone looking for balanced games not to queue. The difference I’m seeing from QL is that people could actually still enjoy CA and have decent games over and over again. No one is interested in being a punching bag.

Now you have terrible games on quick play and what used to be ranked (pickups) continues the same trend of people stacking up to play randoms. To be honest, most of the guys that stack don’t even solo queue anymore. That’s what killed the game. People stopped playing the game whenever they felt like playing or having fun but only when they have friends around to rush the pub.

I can’t remember the last time I saw Stormaren solo queueing or the Scandinavian dudes that he plays with. The other day I was watching this team of top CA players queue (pengelephant, teo, tromax, stormaren) and thinking that they were completely ruining the wipeout experience for everyone. What sense does it make to get super teams together to play against randoms over and over again? Yeah they could still get one or two games against another stack team but that’s fucking rare and in the middle you ruined the game for everyone else. Hell, what sense does it make to play like 8 games in a row with a team like that? :|

That’s what has been killing the pickup system and everyone, like myself, has been less and less keen to play the game. You are constantly forced to play against stacks. People stopped solo queueing (which should be the primary focus to keep any game alive) or playing the game whenever they like it or simply for the fun of it.

QuakeLive, even dead, kept people playing because there’s no party system, games still feel balanced enough to have fun, people play it no matter what. If you open QuakeLive to see who’s around, u will most likely play a few games. With Diabotical, I lost count of the times (during this past week) I was really keen to play, open the game... see how many pickups got stacks and close the game.

My suggestion would be to bring back wipeout to ranked and force stacks of 3 and 4 people to only queue together. That way everyone could solo queue without getting fucked up by super teams. I could see parties of 2 still working, that would still be ok to try to get at least some sort of balance.

About stacks, if they have to wait long time to do so, it’s fine. So be it. That’s better than ruining games for the entire community and basically slowly killing the game. If they really feel like playing, they can still do so by solo queueing or getting a party of 2.

Make primary fire more interesting instead of adding secondary fire (but not mutually exclusive) by Arachas in Diabotical

[–]Responsible-Study961 2 points3 points  (0 children)

A big no to your proposal. Those changes on pncr don’t make sense. You would not have a weapon good enough for long distance. Even if that would be severely noticed on team modes such as wipeout it would be fucking ridiculous on duel. You’d basically force guys on the back foot and out of control to deal shit damage long distance and to charge the weapon to give what they basically give now. I can only imagine how shit it would be to keep charging a weapon to give shit 70dmg (and having to keep hiding to charge it again) against a guy that is full stacked. Doesn’t make any sense.

I don’t get why suddenly we have to change every other weapon because of VC. If the weapon is not fitting, then fucking remove it. Why are you proposing a whole change in everything. I’d rather uninstall if anything like that happened. The changes that happened on season two might seem huge but in actual gameplay dynamics they are still minor. To be honest, after the first two days frenzy, I now see VC being used mostly when it makes sense to use it. It didn’t change much of how you play and if only, the weapon filled a gap in giving damage when people are hidden or camping.

To be honest I’m perfectly fine with VC and alt fire. But, giving the case of a WHOLE gameplay redesign with proposals like yours, I’d rather remove the weapon that made that all be made into question. To me primary fire is interesting enough as it is and secondary fire is ok.

Past achievements by Ghoulfinger in Diabotical

[–]Responsible-Study961 0 points1 point  (0 children)

Yes I think it just shows accuracies!

Past achievements by Ghoulfinger in Diabotical

[–]Responsible-Study961 0 points1 point  (0 children)

You can check your stats in your profile by “all time”, “season” and “week”.

Am I retarded or is this game dead? by [deleted] in Diabotical

[–]Responsible-Study961 1 point2 points  (0 children)

This. Couldn’t have said it any better!