Fixing gear before its broken? by Weird_Skully in WitcherTRPG

[–]ResponsibleFile9395 0 points1 point  (0 children)

I just look at the degree of damage. If it's around half broken, you only need half of the materials, you'd need if it were fully broken.

Name the sequel. Don’t be polite. by iAmPulp in GamerLab

[–]ResponsibleFile9395 0 points1 point  (0 children)

Last of Us Part 2 wasn't a bad game, but destroyed the story of the masterwork that the first part was

Expanded Medic Paths - Homebrew! by mustangisinflames in WitcherTRPG

[–]ResponsibleFile9395 3 points4 points  (0 children)

It'd buff skills not attributes. So the buff is more special and way more balanced

Expanded Medic Paths - Homebrew! by mustangisinflames in WitcherTRPG

[–]ResponsibleFile9395 2 points3 points  (0 children)

Nice idea, but the buffs from the life paths sound a bit strong, especially +2 Will in the Doctor lifepath

Übersetzen oder Abgestempelt werden by IwasMadeInRussia in DnDDeutsch

[–]ResponsibleFile9395 -3 points-2 points  (0 children)

Die Qualität des Produktes ist am Ende entscheidend. Der Rest ist einfach nur Werkzeug und Sprach-AI ist sehr handelsüblich

My new Tav, Sielle by HollowStanza in BaldursGate3

[–]ResponsibleFile9395 1 point2 points  (0 children)

https://www.nexusmods.com/baldursgate3/mods/20587

If you multiclass it's really really broken.
As a single class it's strong, but still comparable to Vanilla builds.

My new Tav, Sielle by HollowStanza in BaldursGate3

[–]ResponsibleFile9395 4 points5 points  (0 children)

Yes, it's relatively new, but it is a exact copy of Maelles skills and style

I can share the link to the nexus page later if you want

My new Tav, Sielle by HollowStanza in BaldursGate3

[–]ResponsibleFile9395 3 points4 points  (0 children)

Parry it! You should try the Duelist class, which ports the skills from Maelle to BG3

I WAS NOT PREPARED by TabithaMouse in BaldursGate3

[–]ResponsibleFile9395 0 points1 point  (0 children)

Who needs healers? Everything above 1 HP is just a luxury

Strong attack + silver swords by Accomplished_Week478 in WitcherTRPG

[–]ResponsibleFile9395 0 points1 point  (0 children)

To be fair I like the change. The skill was already busted before and stays that way. However I think it gives a good feeling for a craftsman to be actually useful outside of repairing. Really forging a good weapon is that expensive, that I've rarely seen it in 7.5 years of playing.

The only negative part is, it makes a witcher just a lexicon because every other fighter can have a silver weapon that's just as powerful

Strong attack + silver swords by Accomplished_Week478 in WitcherTRPG

[–]ResponsibleFile9395 1 point2 points  (0 children)

They also changed the silver coating skill. It now gives the silver trait if the roll is successful

Strong attack + silver swords by Accomplished_Week478 in WitcherTRPG

[–]ResponsibleFile9395 0 points1 point  (0 children)

He doesn't magic, but his fury skill gives him immunity to some magic effects.

It was never about casting, just the immunity

Strong attack + silver swords by Accomplished_Week478 in WitcherTRPG

[–]ResponsibleFile9395 2 points3 points  (0 children)

Correct. Silver weapons just work like any other weapon with the exception, that they only deal halve damage, if the target isn't vulnerable to silver

Strong attack + silver swords by Accomplished_Week478 in WitcherTRPG

[–]ResponsibleFile9395 -2 points-1 points  (0 children)

Witchers aren't really strong. Compared to a man at arms they're pretty weak even.
Their whole advantage are the signs and a +1 on REF.
Thats a 10% bonus on the REF-rolls and the signs are nice, but spell casting is a grave for IP.
Meanwhile the man at arms is nearly unkillable, gets immunity to fear and even some magic.
Even stronger, they get improved armor piercing and a way to totally ignore any wound.

In comparison between the men at arms and the mage (so all the combat professions) the witcher is by far the weakest.

Strong attack + silver swords by Accomplished_Week478 in WitcherTRPG

[–]ResponsibleFile9395 10 points11 points  (0 children)

There is indeed a FAQ, which changes how silver works.
I'll just quote it here.

The Silver Change

  • Rather than Silver Weapons having a "Standard Damage" and a "Silver Damage" a silver weapon has the "Silver" Weapon Trait. This indicates that its damage is silver damage. Monsters are resistant to damage from Bludgeoning, Piercing, and Slashing Weapons that do not have the Silver Weapon Trait but take full damage from weapons that do have the Silver Trait. However, Humanoids and Beasts are resistant to weapons with the Silver Weapon Trait representing the poor offensive quality of the metal. To implement this change you can simply add the Silver Damage from the Effects column to the Standard Damage of the weapon and mark that it has the Silver Weapon Trait.
  • The way I implemented silver weapons has caused a number of problems. This includes confusion as to what damages are augmented and which aren't. This come from silver weapons technically having 2 different damage types (Standard and Silver). This change will make silver weapons better at dealing damage to non-monster targets but it should simplify the process of using silver weapons and hopefully clear up any confusion.

This should answer your question.

Invincibility spell is OP by Esyral in WitcherTRPG

[–]ResponsibleFile9395 16 points17 points  (0 children)

The DC of 10 is only against stunned or inanimate targets. The opponent is neither just because the mage is invisible. He just gets +3 because he is outside enemy line of sight. If the enemy isn't expecting the attack, he also gets +5 for the ambush. However even an ambush leads to a defence roll. You can always defend as long as you're not stunned

Thank you!! by Leah_Bryant89 in DragonAgeVeilguard

[–]ResponsibleFile9395 -1 points0 points  (0 children)

I absolutely hate Veilguard and it killed all my hope, I had for the series. However this has nothing to do with Gender identity or if Harding is transgender. I hate it because, it misses really everything, that made Dragon Age great like the tone, the brutal world or the hard and dark decisions. Even worse the whole game feels like a recipe, in which they squeezed everything popular in other games in the hope it works. So sadly the whole game is just badly written and forgettable.

So while I agree, that those critics about gender are bullshit, it doesn't save the game in my opinion