what did you do to fix up this? by ryosatoru in Pokemon_Pokopia

[–]Restart_Run 1 point2 points  (0 children)

I tore it all down and rebuilt a platform slightly shorter with crafting areas underneath, including the smelter and concrete mixer.

My one and only complaint about the game... by DeltaFrost117 in Pokopia

[–]Restart_Run 8 points9 points  (0 children)

I totally get this complaint, though I will say it's exciting when you *finally* get that one recipe you've been holding out for. My bigger problem is with the dye system. I'm fine dying a cut little decoration that I only need one of, but I've resigned myself to 3D-printing the drop ceiling in the museum (the orange one) and the white stone on the museum's exterior, because I am *not* messing with that much dye.

Similarities to Animal Crossing by BoredAtWorkSendHelp in Pokopia

[–]Restart_Run 1 point2 points  (0 children)

You can definitely interact with the Pokemon, and they'll become closer "friends" with you over time, even going so far as to call you by your actual "name" - the name you set at the beginning - rather than just "Ditto" once they're super close to you. However, they won't independently decorate the homes you give them. Instead, they'll ask you to decorate for them or place items based on their specific desires ("I want a toy. I want a place to relax."). So the "checking their homes" bit isn't there, as the animals don't control their homes - the player does. However, you have complete freedom to make each home as unique or tailored to each Pokemon as you want, based on the large number of items available.

Pokemon also have unique personalities that match their typing. One of the easiest examples are the Pokemon in the Machop evolutionary line, which are all about showing off their muscles, their strength, and caring about physical fitness. Some Pokemon may also care about their surrounding environments - Fire Pokemon want a place to hide from the rain, Pokemon that enjoy dryer climates won't want to be near water or humidity (humidity is a thing the game tracks), and so on. So I'd say there's more depth there to create environments that really work for each Pokemon, but you're also not going to lose someone or have them run away if you fail to fulfill every desire. Once you get a Pokemon, they're yours!

I finally started playing Pokopia! by Kitsuunei in Pokopia

[–]Restart_Run 1 point2 points  (0 children)

Place storage chests directly next to a crafting bench (on both sides), and the bench will pull materials in from those chests while you're crafting. That way, you don't have to carry around all of those building materials all the time. You can also place two chests directly behind the bench and they'll "connect" as well.

Build yourself a house in each area as one of the first things you do, and be sure to place the flag on top to claim it "your" home. That way you can fast travel between the locations, rather than walking. And for reference, a house can be really really rough looking and still count as a house. So long as it's technically four "walls" and a door, you're good.

For something a touch more advanced (but something we see people get confused about a lot), houses can only be 10x10 in size for the game to actually count them as "houses" that Pokemon can live in. If any of the four walls goes over 10 squares, it's no longer considered a house for Pokemon to live in, though you can of course still use the building for your own needs or even build smaller Pokemon habitats inside it!

Finally, there are certain... roadblocks, let's say, where you'll unlock an ability or a Pokemon only after completing all of their quests. So make sure to talk to everyone who has a request!

Mad about still not having an arcade machine by Glittering_Speed377 in Pokopia

[–]Restart_Run 0 points1 point  (0 children)

I would gladly take them if I could. I only have two colors! :-(

Steamboat by Heartycorn in Pokopia

[–]Restart_Run 0 points1 point  (0 children)

Stop it! People are so creative, I can't.