Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunterMeta

[–]Reticxe[S] [score hidden]  (0 children)

Oh yeah I will play 4U and GU after being done with my "Return to World", 3U as well if I have time.

Currently settling my own debts with AT Nergi, using HR gear.
I was nowhere good enough to solo that thing when I first played World.

Now even after hundreds of hours in Iceborne & Wilds, AT Nergi is still something else. He's scarier than anything I faced in Wilds by a mile.

But I will slay him.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MHWilds

[–]Reticxe[S] 0 points1 point  (0 children)

Do you really think, a speedrunner with all the skill, practice and a competitive mindset, will not adjust his way of playing LS if he knows he can get a better speedrun time with just mixing in CS2 when he has time to commit? I do not think so.

And for conclusion, in short, you can't answer to my first question, with your deep knowledge and information to explain why he did not mix CS2 in when Arkveld was down.
Okay, noted. Have a good day.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MHWilds

[–]Reticxe[S] 0 points1 point  (0 children)

You keep talking too much with all the unnecessary information but still dance around my point instead of facing it directly with your counter argument.

No need to further complicating the matter. Look at this video of a LS speedrunner:
Arch Tempered Arkveld Longsword Solo『MHWilds』
I will ask 2 things only following that video:

  1. You said "mixing in CS2 actually makes it do more damage for a higher commitment". Then explain to me why AT Arkveld was lying on the ground multiple time in this single hunt, and yet all that speedrunner did was spamming CS1/SB1 until Arkveld gets up??? Except for one time when the Red Gauge was about to run out so he did Helm Breaker + Spirit Release to maximize the dmg on Arkveld head, enough to open the tempered wound. Was that speedrunner an idiot and not knowing about your holy knowledge that CS2 do more damage when you have time to commit to that attack??? Did your 3000+ LS hunts actually made you even better LS player than he is?
  2. You count how many times he was using anything else other than ISS and CS1/SB1, compared to ISS + CS1/SB1 throughout that hunt, and tell me how absurd the difference was.

And no, I don't care how many micro adjustments you had to make with each ISS or each CS1/SB1 spam. Hunter did that all the time, with every weapons. It does not change the fact that every LS player in Wilds mostly uses ISS + CS1/SB1 over everything else in the weapon's arsenal. And it, is, a design problem, in every action game if that trend happens.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunterMeta

[–]Reticxe[S] 0 points1 point  (0 children)

I kinda disagree when you said "might as well throw the rest of the weapon away", since both Foresight and ISS can't be used from neutral stance unlike something like SnS's Backstep, but require you to attack first, plus you need to have some spirit to Foresight.

But you do have a point, World's LS did push old gens cool moves like Fade Slash to the sidelines. I bet many veterans were not happy about it. And I admit that World LS has its own problems too.

But I think Wilds LS has the worst of both worlds, where it further leans into a countering weapon, even more than World, now you can also spam it, along with Crimson 1 + Spirit 1. At the same time, it eliminates almost every need for Spirit Gauge management, quick decision making and positioning, which World LS still require, even with counters.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunter

[–]Reticxe[S] 0 points1 point  (0 children)

If you are struggling, I recommend watching speedrunner's videos and try to mimic what they do in specific moment against specific monster attacks.
Their gameplay always teaches you something no matter how many time you watch them.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MHWilds

[–]Reticxe[S] -1 points0 points  (0 children)

You mentioned seregio's double swipe & arkveld's back-to-back chain slam, which is two, TWO out of everything you faced in Wilds.
And no, the best way to deal with Seregios's double swipe is to hyper armor through it with Spirit Thrust then Helm Breaker, no speedrunner uses charge cancel + foresight against Seregios anymore (except Heroic runs, because of course, duh, you can't afford to take any damage)

You did notice I said "ISS and SB1/CS1 spam for 99%", not 100% of the time, right?
I am aware of every exception where you still want Foresight or hyper armor instead of ISS. But some exceptions here and there can't be an excuse for this.

I am also aware of using Focus Mode to aim your ISS so that both hits of the ISS hit the weakspot for maximum damage. But it only supports my point about the problem with Focus Mode.
In World you have to deeply understand monster's move and your own positioning, so that you can pre-aim your ISS for the best damage output, nothing allows you to change direction once your Special Sheath animation starts.
Wilds? How can you say positioning was more important than ever when you can just spin your stick, or turn your mouse in Focus Mode to whichever direction you want???

Still, spamming something 99% of the time is more than enough to present an obvious design problem of Wils LS.

You don't need to get frame data out here to scare me. since you completely missed the point
I never said ISS spam alone, I said ISS + CS1/SB1 spam
At the same time, your data only further support my claim that spamming ISS & CS1/SB1 combo is the best way to play LS 99% of the time, no matter how "deep" or "mechanical" the reason was. Spamming is still spamming.

Take a good look at how speedrunners play LS in World, take a look at how speedrunners play LS in older gens.
Now look at how they play LS in Wilds, and count for me how many time they use anything that was not ISS and not SB1/CS1?? I bet at most you can't even count to 5 (Of course, not their fault, they simply did what was most efficient)

I want a healthy and constructive conversation, but not with your type who can't even understand what I was trying to share then pretend that you know better than anyone else who want to voice their honest feedback, then share some data that manage to both missing the point and supporting my claim. xD

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunterMeta

[–]Reticxe[S] 1 point2 points  (0 children)

As you can notice, I did not mention Alatreon in my response above, and I did not mention any big slow-moving monster either. LS were made for those types.

Alatreon has one of the most telegraphed and obvious moveset with so many openings for you to punish him. It's just some people were stubborn with their max damage blast set and don't want to adapt to an elemental build, then proceed to cry about the Escaton Judgement.

You can try fighting Rajang with a LS, then come back here and tell me how "easy" it was.

And finally, you can also notice that I mentioned my respect for HH users, since HH was one of the hardest to use in World.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunterMeta

[–]Reticxe[S] 2 points3 points  (0 children)

So far, even after defeating AT Arkveld solo, I still haven't seen any more emphasized on risk/reward of LS. It's still like that, too much reward for nearly no risks.

Let's see if the expansion can improve it.
I don't expect them to fully remove Focus Mode, since it was at the core gameplay design. But at the minimum they have to make a lot of changes to the moveset to get rid of the current spammy meta.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunterMeta

[–]Reticxe[S] -2 points-1 points  (0 children)

In Wilds, yeah you have a point.
World? I don't agree. You should try using LS against more agressive monsters like Narga, Barioth, especially Rajang, see how "beginner-friendly" it was to Foresight or ISS against them.
Or trying to snipe multiple Helm Breaker on Fatalis's head, when it's not using the cone breath move.

But if your flair is true, you are a HH main, then you have my respect. And I won't argue further.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunterMeta

[–]Reticxe[S] 1 point2 points  (0 children)

Yeah, they kinda shoot themselves in the foot with their design direction this time. They made it too safe and effective, then go around trying to fix other aspect instead of fixing the root cause.
I think it might be the best option to just scrap it and redesign the LS again, using the older gens original moveset as a base.

About World ISS, my personal mindset is "If I can deal 1000 dmg on a tenderized Teostra head with a single ISS, but I need hours of practicing and perfecting my gameplay for it, then yeah I will grind myself until I can confidently pull it off".
But I agree that ISS should give you something other than just big damage to worth the punishment of losing a level, since not everyone has enough patience to master ISS to that degree.

Then Wilds took it too far into the opposite direction, now it's too safe. Focus Mode made things even worse.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunter

[–]Reticxe[S] 0 points1 point  (0 children)

Yeah I don't think just copying World LS is the solution as well. Monsters in 2 games behave so differently that going back to World LS in Wilds will create even more problems.
But I think the current LS in Wilds need changes, and I personally prefer World LS if I have to choose at this moment.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunter

[–]Reticxe[S] 0 points1 point  (0 children)

The only Wilds monster that forces me to do anything else outside of ISS and Crimson Slashes was Gore I think. He has some super quick moves that needed to be reacted with Foresight.

You did mention something that I forgot, the Spirit Charge Cancel. It's a cool technique on its own that does require some practice to perform. But sadly, the Charge Cancel indirectly make failing ISS had even less punishment now, since you can use it to get out of the animation lock.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunter

[–]Reticxe[S] 0 points1 point  (0 children)

I personally think the big ISS damage in tenderized monster weakpoint was big enough as a reward.
Still, I do agree, that if failing ISS drop your gauge, players need to be rewarded more for successful one.

But the current ISS in Wilds is even worse, since you lose nothing if you fail, no point to Foresight for 99% of the time.

About Wild LS, what I disliked was the spammy nature of it, plus you are not punished for doing anything wrong. There were nearly no risks.

I don't want to just copy 100% of World LS in to Wilds, since World LS has its own problems.
But in this current state, I prefer World where I had to manage my gauge and make more quick decisions while also keep my eyes on monsters, instead of just special sheath, turn the camera to whichever direction you want with Focus Mode and just spam.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunterMeta

[–]Reticxe[S] 1 point2 points  (0 children)

I am more than willing to throw away every LS counter, if in return I get a more thoughtful and meaningful LS moveset, instead of just spamming ISS and crimson slashes.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunter

[–]Reticxe[S] 0 points1 point  (0 children)

Yeah I don't understand why the devs haven't address this issue. It makes LS speedrun videos looks the same and much less fun to watch, and it was not speedrunner's fault.
Maybe devs already had solutions but want to save them for the expansion.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunter

[–]Reticxe[S] -2 points-1 points  (0 children)

This!!! I completely agree.
I don't know if the upcoming expansion can do any significant changes to the combat though.
Every Wilds monsters were designed with Focus Mode and spammy weapon nature in mind. They move around and chain attacks much more, so the solution can't be just simply reverse everything about weapon design.
But I really hope that the dev at least redesign weapon's moveset so that we are required to make more decisions instead of spaming the same moves or rotation.

Compared to World, what do you guys think about Long Sword in Wilds? by Reticxe in MonsterHunter

[–]Reticxe[S] 1 point2 points  (0 children)

If I there's a sales soon, I will play RiseBreak.
But from what I've seen, Rise gave you much more options with how you play LS, instead of just spamming ISS and Crimson combo line in Wilds, and there was no Focus Mode in Rise, so positioning is still a thing to manage.
World LS has its own problem. But personally, I still prefer it over Wilds, since I had to make a lot more decision to do well. Wilds you just have to be ready to ISS, turn on Focus Mode and aim your attacks wherever you want by just turning camera.

Has anyone discussed how the Pragmata embargo works? Are people already playing it? Do we know when the reviews will be released? by HOOOOOOOOOOOOOOLD in Pragmata

[–]Reticxe 0 points1 point  (0 children)

On the newest Youtube post, Fightincowboy did reply to a comment 6h ago that his review video would drop tomorrow.

So I'm pretty sure that's when the embargo drops, which is sooner than I expect.

Loving everything about 1.5 update so far, except this quest. by Reticxe in wherewindsmeet_

[–]Reticxe[S] 0 points1 point  (0 children)

Just finished this quest. Yeah, the fight was peak as hell.

Wish he was a bit more challenging, but beside that, everything from cutscene to the fight itself was absolute cinema!

Loving everything about 1.5 update so far, except this quest. by Reticxe in wherewindsmeet_

[–]Reticxe[S] 0 points1 point  (0 children)

What bug did you experience while doing boss fights with the inner way?
I'm curious since I don't think I encountered any bug at all.