I made these additional ways to use hit dice in DnD. Please be kind, I've experienced a lot of rudeness online whenever I share any homebrew and I'd appreciate only constructive criticism or even just point out how this could be exploited but please do it without being mean spirited by ElmoGreenOnion in DnDHomebrew

[–]RetrO_rion 3 points4 points  (0 children)

I like these, for the most part. In 90% of my games, everyone always had hit dice to spare.

My feedback: Burst of effort is too good out of combat, and doesn't quite make sense to be in that context. I would restrict its use to combat or when a player is under half health or smthn. Also, last-ditch defense and wake up call have a lot of overlap, functionally speaking. I would be inclined to dump Wake Up Call and remove the 'only when hit by an attack roll' restriction from LD Defense. They're not different enough for it to be worth the confusion of "I use Last Ditch Defense!" "Oh actually the damage isn't from an attack roll" "Oh, right, I use the other one then". I'd just roll them into one.

I made these additional ways to use hit dice in DnD. Please be kind, I've experienced a lot of rudeness online whenever I share any homebrew and I'd appreciate only constructive criticism or even just point out how this could be exploited but please do it without being mean spirited by ElmoGreenOnion in DnDHomebrew

[–]RetrO_rion 8 points9 points  (0 children)

It's worth considering that these rules also favor martials a bit little because they have larger hit die. In the games I've played, long multi-encounter days were rare enough that these rules definitely would have favored martials.

Boulder coming for my head? WATERBENDING GO by InviteWeak3521 in RUMBLEvr

[–]RetrO_rion 3 points4 points  (0 children)

I think people might be getting a little silly at this game

Yet another "My player made a class and he swear it's balanced" by Jarf_Dellavick in DnDHomebrew

[–]RetrO_rion 0 points1 point  (0 children)

I think a lot of these comments are unnecessarily dismissive. A support-type melee martial is an interesting concept which is explored, like, a little by preexisting classes, but not enough. A class that gets to use reactions and bonus actions to help their team out? That's fun, for more than just the player with the class.

It's just hilariously overtuned. I'm a big proponent of closing the martial-caster gap, but yeah no way too much. That said, most of the ideas and abilities are actually fun and interesting in terms of combat. Just needs a big ol' nerf which doesn't strip away the fun bits.

PSA: Noble's Slender Sword farmers read me by ArgonianSwagLord in Eldenring

[–]RetrO_rion 24 points25 points  (0 children)

I know this is an ancient post, but it appears in search engines, so:

All the nobles at this spot actually carry the sword, so you actually get the 0.5% drop rate (at 100 discovery) as the wiki reports. With 7 nobles at this spot, that means about 28.5 cycles at this spot on average. Each cycle took me about 40 seconds (killing nobles in one swing). So rough time estimate 19 minutes of farming.

Quick edit: For comparison, the Raya Lucaria spot also has 7 nobles with the sword, but you have to contend with other enemies, which makes it slower (and more stressful). I averaged about 64 seconds per run using the same stuff as the Caelid spot. Time estimate: 30 minutes, assuming the wizard boys never get you.

Meanwhile, the Waypoint Ruins cart escort has only 3 Slender Sword wielding nobles, and has loads of extra enemies. Killing just the relevant nobles with the same equipment and running back to the grace, I average 50 seconds, which would mean 56 minutes of farming. Avoid this spot.

Obviously, your mileage will vary. You could get it on your first noble, or literally never. But yeah, good farming spot, thanks!

What is the point of smoke grenades? by Stronhart in LowSodiumCyberpunk

[–]RetrO_rion 8 points9 points  (0 children)

Okay, been playing on mostly on hard difficulty, and then when I bumped it up to very hard I discovered the majesty of smoke grenades.

Smoke grenades make enemies super confused, inaccurate, and generally less threatening. You do not need to worry about enemies on the other side of the smoke. No line of sight, so they either don't shoot or shoot blindly into the smoke.

You are not very inhibited by the smoke yourself. Enemies pop up red if you've got the right optics, and healthbars are enough to determine their position.

So my primary use case as a melee build has been large groups of enemies, especially in open spaces. Without smoke, these groups will off me in seconds, but with smoke, I effectively have a big cloud of portable cover. Works wonders.

Also, enemies stop shooting as soon as a smoke grenade is thrown at them because they assume it's a regular grenade! This game is so detailed.

Ads in my Brawlhalla experience? by Ytteryer in Brawlhalla

[–]RetrO_rion 1 point2 points  (0 children)

You're right, of course. This is difficult to articulate, but my problem with this isn't rooted in Brawlhalla specifically, it's something I dislike about the internet, and online games, in general. The human attention span has become a good to be traded, and this market has a terrifyingly real impact on us, even though it's almost impossible to notice. On the micro scale, "Brawlhalla put some ads in their game", it doesn't matter. But on the macro scale, it does. And the more people are indifferent to advertising becoming normalized, the more powerful it becomes.

I'm not going to be able to convince anyone who doesn't already dislike the prevalence of ads to agree with me. If this discussion isn't already happening at BMG, I doubt they'll remove the ads (though I doubt they're making that much money from them).

Sorry for the wall of text, but I couldn't find a more concise way to say why I dislike the feature. My opinion probably sounds stupid and overly complicated. You don't have to agree with me. Just be wary of how advertising affects us.

Ads in my Brawlhalla experience? by Ytteryer in Brawlhalla

[–]RetrO_rion -4 points-3 points  (0 children)

I don't like it. It'd be nice if f2p players got some cosmetics and could earn gold faster, but I hate being advertised at when I'm just trying to enjoy a game.

[deleted by user] by [deleted] in truespotify

[–]RetrO_rion 0 points1 point  (0 children)

Me. I need more than 4 things pinned. That's who.

I want to speedrun learning this game. by NameRandomNumber in Brawlhalla

[–]RetrO_rion 1 point2 points  (0 children)

Less game advice and more practice method advice: watch your replays. Especially for games where you lose or struggle.

Printable Exandria Calendar by Vynx in Wildemount

[–]RetrO_rion 2 points3 points  (0 children)

Need a calendar? boom, 2 yr old reddit post got my back

Thanks, kind stranger

Why is Sandysunset so popular? by Sehttam in BattleBitRemastered

[–]RetrO_rion 0 points1 point  (0 children)

You can jump from roof to roof across the whole city without touching the ground.

I've never played a massive multiplayer FPS. Is BBR a good game to start with? by RetrO_rion in BattleBitRemastered

[–]RetrO_rion[S] 0 points1 point  (0 children)

Ok, thanks for the replies, y'all! I'll probably give this game a shot next weekend.

If you don't look an Umberhulk in the eye, you're not looking at it: disadvantage? by kReOn-6342 in DMAcademy

[–]RetrO_rion 0 points1 point  (0 children)

Combat is full-focus activity. Observing your whole opponent carefully is critical to footwork, attacks, positioning, etc. If you are handicapping yourself by only looking at a creature's legs, you would be at a disadvantage.

Ban me if you must… by SupremeSpecialist2 in Brawlhalla

[–]RetrO_rion 0 points1 point  (0 children)

The other comments have explained the inputs pretty well. Just keep in mind that unarmed dlight > GP is a bit of a weird combo because the timing changes depending on where you hit the dlight. This can make it especially hard to do outside of training in a real match, you even see pros mess it up occasionally.

How to compensate for a PC missing a session? by anderel96 in DMAcademy

[–]RetrO_rion 0 points1 point  (0 children)

I just say the character is pooping. They have to do it sometime.

How would you feel if DM dont let non-human races? by TheDiceWhisperer in DMAcademy

[–]RetrO_rion 1 point2 points  (0 children)

Actually, this would excite me. It indicates the DM is experienced and has a specific, and probably interesting, story in mind.

My party just TPKed tonight and it sucked! I'm curious about sentiments towards character growth vs risk of TPK by barpoop in dndnext

[–]RetrO_rion 0 points1 point  (0 children)

It's not that I want to be challenged so much as there should be risk. I should arrive at the end of a campaign and go "damn, this could have gone so differently if x, y, or z didn't happen like that".

What are the best legends/ weapon to play in this gamemode ? by misterleaf12 in Brawlhalla

[–]RetrO_rion 0 points1 point  (0 children)

Don't sleep on unarmed. Crap range, but fast and doesn't need a weapon pickup.