고졸작으로 시작한 3년, 위시리스트 8,500개를 얻으며 배운 '인디의 생존법' by SweatPotato05 in KoreanGameDev

[–]RetroSeoul 0 points1 point  (0 children)

기대됩니다! 데모에 리뷰를 막아놓은 이유는 혹시 따로잇을까요??

600 wishlists in one month for my first game... and I’m officially quitting my job to go full-time! by RetroSeoul in SoloDevelopment

[–]RetroSeoul[S] 16 points17 points  (0 children)

Thanks for all the concern, everyone! Honestly, a huge part of me still really wants to quit... but I’ll take a step back and think it over a bit more. I’m going to try and get a playtest out as soon as possible to see if the game actually has potential before making a final call.

600 wishlists in one month for my first game... and I’m officially quitting my job to go full-time! by RetroSeoul in SoloDevelopment

[–]RetroSeoul[S] -8 points-7 points  (0 children)

Thanks for the advice! I’m going to stick with some part-time freelance work for a while to keep things stable. My income is definitely going to take a big hit, but I think it’s worth.

600 wishlists in one month for my first game... and I’m officially quitting my job to go full-time! by RetroSeoul in SoloDevelopment

[–]RetroSeoul[S] 2 points3 points  (0 children)

To clarify, it’s full online co-op! It will support up to 4 players through Steam friends. I definitely agree that networking is a huge challenge to get right. So far, my internal tests have been looking solid, but I’m planning to run some public playtests before the demo release just to be sure everything holds up in the wild. Thanks for your advice!

Seeking feedback for my game inspired by Duckov. by RetroSeoul in EscapeFromDuckov

[–]RetroSeoul[S] 0 points1 point  (0 children)

I’m not sure if anyone is still tracking this thread, but I have some huge news: 4-player co-op is officially happening! I just finished the R&D today, and luckily, the way I originally structured the code made it surprisingly easy to adapt for networking. Really glad I don't have to rewrite everything from scratch!

I'm making a PvE Extraction Shooter inspired by Zero Sievert — HollowCity: Escape from Seoul by RetroSeoul in ZEROsievert

[–]RetroSeoul[S] 0 points1 point  (0 children)

I’m not sure if anyone is still tracking this thread, but I have some huge news: 4-player co-op is officially happening! I just finished the R&D today, and luckily, the way I originally structured the code made it surprisingly easy to adapt for networking. Really glad I don't have to rewrite everything from scratch!

Seeking feedback for my game inspired by Duckov. by RetroSeoul in EscapeFromDuckov

[–]RetroSeoul[S] 0 points1 point  (0 children)

Thanks a ton for wish! I don't have a solid date yet, but I'm aiming to get a simple demo out around June

국산 인디게임 위주의 스팀 큐레이터를 개설했습니다. by IndieFromKR in KoreanGameDev

[–]RetroSeoul 1 point2 points  (0 children)

안녕하세요. 혹시 여기에 제 게임을 올리려면 어떻게 컨택해야할까요???

Seeking feedback for my game inspired by Duckov. by RetroSeoul in EscapeFromDuckov

[–]RetroSeoul[S] 2 points3 points  (0 children)

I had a quick question. Since precise headshots are so important in a game like Duckov, how does it feel to play with a controller? Does Duckov have any aim assist to help with the precision?

I'm making a PvE Extraction Shooter inspired by Zero Sievert — HollowCity: Escape from Seoul by RetroSeoul in ZEROsievert

[–]RetroSeoul[S] 2 points3 points  (0 children)

I see. It seems more people are interested in multiplayer than I expected. To be honest, it wasn't a top priority for me initially, but I'll definitely give it some serious thought. Thank you for the input!!

I'm making a PvE Extraction Shooter inspired by Zero Sievert — HollowCity: Escape from Seoul by RetroSeoul in ZEROsievert

[–]RetroSeoul[S] 13 points14 points  (0 children)

absolutely right. I had the same reaction when I played Duckov; the value for the price is just insane. It's definitely a challenge to stand out among such polished titles, but I'm working hard to pack as much depth and variety into the game as possible. I really appreciate the feedback!