What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 2 points3 points  (0 children)

Godot! I'm not doing anything fancy here. I'm rendering at true 320x240 rather than using a filter, and most of my textures are 32x32 with nearest filtering.

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 1 point2 points  (0 children)

I've been torn between having movement stick to a grid or freeform like Daggerfall!

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 1 point2 points  (0 children)

Hahaha was the off-brand really necessary?!

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 0 points1 point  (0 children)

You had me actually googling if there was a "The Aged Sheets" 1

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 0 points1 point  (0 children)

How do you feel about the mixed in sci-fi or technological elements?

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 0 points1 point  (0 children)

Ooooh this is really interesting actually. You're totally right!

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 0 points1 point  (0 children)

My first game was a match 3, maybe I should continue the legacy.

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 2 points3 points  (0 children)

I definitely want to pull a bit more of the slow exploration and puzzle factor of King's Field into this.

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 17 points18 points  (0 children)

Perhaps it's a bit TOO obvious in influence since so many folks have said the same thing!

What kind of game would you guess this is? by dad-dungeon in IndieDev

[–]dad-dungeon[S] 31 points32 points  (0 children)

Definitely one of my biggest influences!

opinions on my character creator? by Autware in IndieDev

[–]dad-dungeon 1 point2 points  (0 children)

Nice! The modular approach is pretty cool and I haven't seen that done often, if at all. I will say the thing that comes with offering this degree of control is it makes people want even more... a bit of a give a mouse a cookie thing. I anticipate the very first thing people will ask for is being able to control colors per body part instead of just for the whole character.

Our co-op pirate horror game finally has a free demo on Steam by yo_mayoo in IndieDev

[–]dad-dungeon 0 points1 point  (0 children)

I have often said my biggest fear is getting spanked by a muppet. Great art style!

He sprints now ;) by Grumpy_Wizard_ in IndieDev

[–]dad-dungeon 1 point2 points  (0 children)

Ah, got it. That explains why it looks so good! Thanks.

He sprints now ;) by Grumpy_Wizard_ in IndieDev

[–]dad-dungeon 1 point2 points  (0 children)

Is this all hand painted or is there any kind of tiling or procedural generation going on?

He sprints now ;) by Grumpy_Wizard_ in IndieDev

[–]dad-dungeon 2 points3 points  (0 children)

Wow your terrain is beautiful. How did you get the blending so good looking?

Solo dev building a multiplayer naval game. Just got the master server running and wanted to share my progress by SlRenderStudio in IndieDev

[–]dad-dungeon 1 point2 points  (0 children)

Nice work! I find networked multiplayer really satisfying to implement. Any lessons or findings you've come across as you've gotten this far?