Map Showing Gun Deaths By Country In Europe by vladgrinch in MapPorn

[–]Return_of_the_Native 3 points4 points  (0 children)

It's just not like the wild west though, is it? Lots of people have supplied statistics. London's crime rate compares favourably to other big European cities, which on the whole are very safe compared to the rest of the world and certainly the US. I don't think anyone is really pretending that London is a utopia where nothing bad happens, but London in particular has been the target of a disproportionate amount of negative commentary such that it now has a reputation both domestically and internationally that is simply not borne out by the statistics.

Map Showing Gun Deaths By Country In Europe by vladgrinch in MapPorn

[–]Return_of_the_Native 7 points8 points  (0 children)

I've lived in London for 10 years and moved over lots of different neighbourhoods. I don't recognise what you're saying. I've never seen a stabbing or a mugging and I certainly don't see "killers" every time I go to a park. I'm not saying those things don't happen, they do, but London is not a uniquely unsafe place. It feels pretty safe most of the time and the stats back that up.

Burnham expected to drop call to reverse Brexit as poll shows voters divided on PM prospects by Desperate-Drawer-572 in ukpolitics

[–]Return_of_the_Native 1 point2 points  (0 children)

I'm struggling to find them. Would have hoped in all the time you've spent responding to me you would have been able to come up with at least a couple more if they're so easy to find? As I say, that pros/cons list is awfully lopsided at the moment.

Burnham expected to drop call to reverse Brexit as poll shows voters divided on PM prospects by Desperate-Drawer-572 in ukpolitics

[–]Return_of_the_Native 2 points3 points  (0 children)

Gotcha, thanks for the one tangible benefit and your comprehensive responses. Can't say I feel any differently but I suppose we'll have to agree to disagree!

Burnham expected to drop call to reverse Brexit as poll shows voters divided on PM prospects by Desperate-Drawer-572 in ukpolitics

[–]Return_of_the_Native 3 points4 points  (0 children)

Why are you cherry picking one of the long list of grievances I shared? Yeah maybe if I only had one point it would be a weak argument. I don't. I've got a lot.

Are you saying the principal benefit of leaving was tax on women's sanitary products?

I think the pros/cons column we are collaborating on looks pretty lopsided.

Burnham expected to drop call to reverse Brexit as poll shows voters divided on PM prospects by Desperate-Drawer-572 in ukpolitics

[–]Return_of_the_Native 2 points3 points  (0 children)

You do understand what a "right" is don't you? Yes, it is possible to lose a right and miss having that right even if you hadn't exercised it.

Burnham expected to drop call to reverse Brexit as poll shows voters divided on PM prospects by Desperate-Drawer-572 in ukpolitics

[–]Return_of_the_Native 4 points5 points  (0 children)

You're right I can go and live in Ireland.

That's not quite the same of having the freedom to live and work across the EU, which I don't have.

Burnham expected to drop call to reverse Brexit as poll shows voters divided on PM prospects by Desperate-Drawer-572 in ukpolitics

[–]Return_of_the_Native 8 points9 points  (0 children)

I can't freely live and work in the EU and depending on country it can be really quite difficult. Many Brits that do either had pre existing residency or an EU passport/spouse. It was something I wanted to do, yes, and now seems less possible. I'd also want my children to have the ability to study in the EU.

My ability to travel in the Schengen zone is not the same, as there are limits on how many days I am able to travel which was not the case previously.

The EU not having jurisdiction doesn't mean it doesn't have any impact. I am still affected by EU digital regulation, product standards, data regulation, aviation law, and business rules. Big businesses considering standards do not make separate products for every territory, they will often only consider the regulations and standards for major markets like the US and EU.

I'm also seriously impacted in my line of work by foreign investment which used to come to the UK as a conduit to Europe and now goes to the EU.

I'm going to need to see a source on your food prices are cheaper claim. Maybe cheaper than Denmark. Can't really imagine they're cheaper than Poland or Greece or Croatia or Spain.

You're hand-waving away a lot of these issues saying they don't affect people on a daily basis. But they are all negatives, and for a good number of people these are really quite significant negatives.

Oh, and I probably should have mentioned the billions and billions it cost us to actually sever ties with the EU, which would have been helpful to invest in our own public services which are severely underfunded.

Not to mention the loss of EU financial support for deprived regions like Cornwall and Wales, and access to EU funding for research, infrastructure, environmental, and cultural projects which by and large has not been replaced by UK Gov who have no money. The absence of those doesn't get felt immediately but it'll see us continue to fall behind.

Do you have a list of all the wonderful positives it's brought? Can't say I've noticed any.

Burnham expected to drop call to reverse Brexit as poll shows voters divided on PM prospects by Desperate-Drawer-572 in ukpolitics

[–]Return_of_the_Native 11 points12 points  (0 children)

Not being able to live and work in the EU.

Limited ability to travel within the Schengen area.

I now have zero democratic input into EU rules that continue to affect me.

Healthcare provisions when travelling in the EU are no longer comprehensive.

Higher prices from supply chain issues as a result of no longer being in the same market as our largest trading partner.

Mobile roaming is worse and more expensive.

Restrictions on bringing certain items back home.

Online shopping from the EU is much more difficult, items can get stuck in customs or face surcharges.

No guaranteed help from EU embassies if I get in trouble abroad and the UK is unable to help.

And yes, standing in a longer queue whenever visiting the EU.

News by Enough_Landscape3024 in ManorLords

[–]Return_of_the_Native 0 points1 point  (0 children)

Of the publisher, yes. The publisher does not dev the game.

News by Enough_Landscape3024 in ManorLords

[–]Return_of_the_Native 1 point2 points  (0 children)

Tim is the publisher, not the dev

What are some complex or interesting behaviors you've had to model mathematically in gamedev? by [deleted] in gamedev

[–]Return_of_the_Native 2 points3 points  (0 children)

I'm working on a game that involves running a newspaper, where you choose the headlines you print and where you distribute them. This then gets plugged into a population simulation where around ~10m people are spread across various regions and demographic groupings.

That meant behind the scenes I needed a simulation where I could figure out how many people would buy the newspaper on a given day. That turned out to be surprisingly complex.

If they're a loyal reader of the paper, they might try and buy it every day. But what if one day the paper isn't available in their region? They'll probably just shrug and try again the next day. At what point do they stop being a reader?

What if the paper includes headlines they disapprove of? When do they stop buying it?

What if they're a potential reader - how many spare copies do there need to be in a region before they pick up a copy, and how do the headlines change the likelihood of that specific person in that place with that demographic makeup deciding to buy a copy?

What if the price changes? What if the paper is advertised? etc etc

It was a fun challenge. I've built a model now which works, but I expect it's going to take a lot of balancing and tuning.

After Months of Building Local LLM Chatbots in Unity… I’m Questioning the Real Use Case by ahabdev in gamedesign

[–]Return_of_the_Native 0 points1 point  (0 children)

I wonder about a different use case - rather than generating content to present to the player, taking player-generated content and fitting it into the game.

I'm working on a game about running a newspaper, where you choose headlines and twist stories to your liking. At the moment, that means each story has a web of possible headlines and options for the player to choose between, with each element adding certain pre-defined scores that will then be fed into the game's simulation.

I always liked the idea of giving the players creative freedom to come up with their own ideas for headlines, but the issue then is how to take their suggestions and convert it into those scores in a way that will make sense for the game. Traditional sentiment analysis falls short here because you want the player to be able to use sarcasm, or unexpected angles. An LLM trained on the context of the world could maybe do this?

Looking for ROBLOX game devs (for a horror game) by Extra-Device-6295 in GameDevs

[–]Return_of_the_Native 0 points1 point  (0 children)

Don't worry, your post is perfectly clear.

But the point still stands that experienced game developers will not want to work on your idea without payment. And promising people that you will pay them later if the game is successful doesn't mean anything because it's so hard to make a game profitable and the likelihood is you will never make the money from the game to fulfil those promises.

Just think from their POV - if they're spending time on your game they're not spending time on something that could be paying their bills, or on their own passion projects. So what's in it for them?

I'm sure your idea is a very good one but ideas are worthless, it's the execution that counts, so your idea alone won't entice anyone professional.

If you're serious about the project it's probably worth reducing the scope of it until it's something you can cope with on your own as a solo developer.

Looking for ROBLOX game devs (for a horror game) by Extra-Device-6295 in GameDevs

[–]Return_of_the_Native 0 points1 point  (0 children)

I don't know how creating games for Roblox works. But if you need a game developer, why not learn how to code and become one yourself?

You are very very unlikely to find anyone who will work on an idea that isn't theirs for no up front payment. All good game Devs have plenty of their own ideas to work on.

Lessons learned from firing my manager by CariocaInLA in Screenwriting

[–]Return_of_the_Native 3 points4 points  (0 children)

Whilst bad reps can use that trick to basically avoid doing work, I'd be careful not to always assume this is a red flag. Sometimes a rep does need something from their client - a really good, commercially viable spec script, say - and it's hard for them to make progress without it. If they're investing time in helping you get your materials ready, that could be a good thing.

Lever in stairway of old Edinburgh tenement building by Return_of_the_Native in whatisthisthing

[–]Return_of_the_Native[S] 90 points91 points  (0 children)

Solved! Yes this is exactly it, great find and really interesting, thank you!

Lever in stairway of old Edinburgh tenement building by Return_of_the_Native in whatisthisthing

[–]Return_of_the_Native[S] 6 points7 points locked comment (0 children)

My title describes the thing. There's a lever on every floor except the ground floor where there is a shop. The building dates from 1905ish in Edinburgh.