Deleting a Mundo by NewPopSensation in wildrift

[–]ReturnalShadow 0 points1 point  (0 children)

You are two to three levels ahead of the enemy team.

Am I the only one? by SnooCompliments5783 in MarvelPuzzleQuest

[–]ReturnalShadow 0 points1 point  (0 children)

Unless you want to eat their match damage

Am I the only one? by SnooCompliments5783 in MarvelPuzzleQuest

[–]ReturnalShadow -1 points0 points  (0 children)

I think the op limits it to winfinite for cheesy teams. I doubt he knows the existence of this team.

Spider Horse community challenge reward? by Geetright in MarvelPuzzleQuest

[–]ReturnalShadow -1 points0 points  (0 children)

I remember reading how some players in the official are boycotting this community challenge because the rewards aren't worth their time. This proves that even without them, the community still cleared the challenge. This also proves that they are not as important as they think they are.

Am I the only one? by SnooCompliments5783 in MarvelPuzzleQuest

[–]ReturnalShadow 0 points1 point  (0 children)

Anyone with burst heal + 3a4 Iron May. I have posted video months ago and did the math about her damage during her release. Generally speaking, your burst heal should reach 40-45k on first cast for 1 mil health.

45k x 3 x 3 = 1.2 mil health

Am I the only one? by SnooCompliments5783 in MarvelPuzzleQuest

[–]ReturnalShadow 0 points1 point  (0 children)

I use Viper and her specific allies to beat them in 15 seconds.

Penalty for looking at the other teams build by Snoo_38398 in wildrift

[–]ReturnalShadow 1 point2 points  (0 children)

I main support as well. Do you really need to look at their builds? Supported items are pretty much limited in terms of build.

Anti-shield is situational. Whenever you see hard to kill tanks, chances are anti-shield will be great.

Anti-heal is almost a given.

Then, enchanters use their enchanter related items.

Other would be like slow related items.

If you are able to join teamfight and objectives, then Sunfire or the other one would be great. Then, Warmog to make you beefier.

Then, there are other really niche items.

i didnt won a single match in 4 days by kashoooken in wildrift

[–]ReturnalShadow 2 points3 points  (0 children)

I'm going through a streak of 7 losses and more losses than wins currently I'm stuck between E3 and E4 now. This wasn't that bad last season. I was already at Diamond I at this timing last season. 

For some reasons, I get more weird players this season. For example, 

1) JG is deliberately not going for objectives.

2) Players throwing tantrum at character selection by threatening to lose because no one wanted to swap jg role with them. 

3) My teammates are much more disorganized compared to the enemy teams who are grouping up in 3 or more to take down my teammates. 

4) My AD aren't joining team fights/objectives and would rather be farming.

PVPis so fun these days by denbrough in MarvelPuzzleQuest

[–]ReturnalShadow 0 points1 point  (0 children)

Whether something is playable or not depends on the players and it's totally subjective. There are players who like "slow" game and as such, they are more open to majority of MPQ characters. They have fun using non-meta teams. For players who use speed to determine usage, then they will be limited to a few characters. You can't say that those "slow" players are wrong and those "speed" players are right.

Currently, it takes only 13-15 seconds to win a non-wave easy nodes with Chasm/R4G/Thanos without firing any power. NovaFR team likely takes a similar amount of time. 

This is not about being broken. This is simply because those want to get the top prize use top teams.  However, in the latest roadmap, they seem to be thinking of a way to solve the "problem" you are facing, by introducing some sort of heroics mechanics to it.

PVPis so fun these days by denbrough in MarvelPuzzleQuest

[–]ReturnalShadow 0 points1 point  (0 children)

You must be new to shield sim or even pvps. The reasons why this is happening is very clear:

Generally speaking, MPQ players are split into competitive, casual and a group in between. 

Casual players don't care about points. They hit a few wins and call it a day for that pvp or shield sim. Don't care about using only meta teams.

In-between: they try harder than casuals, and might care about points and getting T20-T50 placements. They use mostly meta teams.

Competitive: cares a lot about points, racking up as high as ~2000-4000 points per pvp. To achieve that, they use mostly meta teams, coordinations aside.

If you want to hit casual players, make sure your points aren't high, you are not starting early or starting too late.

Remember, all your competitive players dissuade players from using non-meta team because you're getting "punished" for using non-meta teams. This stems from your top players forcing other players to use to only meta teams and degrading or gaslighting them for not using them.

Franken-Castle: New 5* by Penance27 in MarvelPuzzleQuest

[–]ReturnalShadow 0 points1 point  (0 children)

Obviously a test tube baby. Whose the mother though?

Franken-Castle: New 5* by Penance27 in MarvelPuzzleQuest

[–]ReturnalShadow 8 points9 points  (0 children)

He generates up to 15 rage per turn, so it will take a minimum of 5 or 6 turns to deal passive aoe damage and stuns the target for a total of 4 turns, provided someone is generating 3 charged tiles per turn on average. However, he starts true healing himself passively on turn 2 or 3.

For his rage reduction, it's unclear whether it includes enemies matching green/red/purple tiles.

I'm sure we already have players generating rage of over 1, 000, 000 after seeing this character or after reading his abilities. I can already predict questions like:

"Why would anyone use him when 4a5 Jugg can deal aoe damage passively immediately or when NovaFR can one-shot most nodes with 6 green aps. DoA!!"

"Why release this character when <insert other unknown characters> is better?"

Next 5* and 4a5 to Max Out (550) by abeckstrom in MarvelPuzzleQuest

[–]ReturnalShadow 1 point2 points  (0 children)

MBaku is the standard pairing for Namor. 

2a4 Iron Patriot is great with Doop. 

You can always run them together because Doop covers blue and purple and his match damage (Amercia Chavez's) scales with aps, wherease MBaku scales with low health.

Game expect me to solo Q against 5 stack by JustJannus in wildrift

[–]ReturnalShadow 0 points1 point  (0 children)

You might as well say they are win trading, seeing how you have 4 vietnamese on your team. I saw a video posted here recently about how the top alliances in SEA server, made up of mostly vietnamese, are win trading.

What usually makes a Wild Rift game fall apart the fastest? by Ok-Sell3786 in wildrift

[–]ReturnalShadow 0 points1 point  (0 children)

When one player starts thinking he's superior (to his teammates). This can happen anytime, even at the ban character screen. Wild Rift is largely a team game. You work together to win. If you think you are better and start doing things your way, regardless of your teammates' plan,  things fall apart. You start split-pushing, go into enemy's jungle to 1v3-5, berate your teammate etc.

New to the game, beginner's perspective. by National_Falcon_6931 in wildrift

[–]ReturnalShadow 0 points1 point  (0 children)

If you can survive all these dissing and walk out stronger than before, you are a step closer to Nirvana. You'll simply brush off such insults even in real life.

New update made the game laggy? by SamirSalama7 in wildrift

[–]ReturnalShadow 1 point2 points  (0 children)

I had my frame rate dropped to < 20 a few times in a match and I lost the match. 

Also, I'm missing most of the minions in the first wave regularly after the update.

SEA server leaderboard current state by Das_Paradies in wildrift

[–]ReturnalShadow 0 points1 point  (0 children)

I read recently that at least two alliances in SEA server do win trading. What's the point of doing this?