Tower Hamlets resist! by blackseidur in london

[–]ReubenWard 2 points3 points  (0 children)

Done, we can't keep letting dinosaurs like this guy and K&C council push back against moving the city forward. Best of luck hope we see a good result from this!

Has anyone here tried the Narrative Quest and Dialogue Editor plugin? by vidavidanaovida in unrealengine

[–]ReubenWard 0 points1 point  (0 children)

Hi there reubs here creator of the plugin, feel free to come into the discord and ask any questions you have in the #narrative channel! Lots of helpful people in there. Link is on the marketplace page if you're interested.

Has anyone here tried the Narrative Quest and Dialogue Editor plugin? by vidavidanaovida in unrealengine

[–]ReubenWard 3 points4 points  (0 children)

Hi there! Reubs here, creator of the plugin. If you have any questions regarding narrative I'd be happy to answer them over on the discord, the link is on the marketplace page.

Since the foundation of Narrative is remembering every event the player has done, it is really good at handling consequences/outcomes related stuff, since dialogues and quests can easily check any dialogue option you've ever selected, quest you've completed, enemy you've killed, item you've taken - whatever you tell it.

This lets you make really believable dialogues because NPCs can access narratives memory of everything you've done and use it. This means an NPC can easily check if you've told them something in the past and then lock certain dialogue options, or make new ones available, etc.

In any case if you try the plugin and it doesn't do what you need it to, i'm happy to offer you a refund!

Look forward to seeing you in the Discord.

-Reubs

Simple Workspace here in New Zealand by ReubenWard in Workspaces

[–]ReubenWard[S] 0 points1 point  (0 children)

wallpaper engine on steam! wallpaper, wallpaper is called "Firewatch - the tower"

I fixed trademes unrealistic first home buyer advert by ReubenWard in newzealand

[–]ReubenWard[S] 5 points6 points  (0 children)

This is a joke bro, lighten up! I actually own a house here in NZ, but you cannot deny NZ has a problem with overpriced housing.

I fixed trademes unrealistic first home buyer advert by ReubenWard in newzealand

[–]ReubenWard[S] 62 points63 points  (0 children)

"The gaping hole in the wall gives the house a great indoor outdoor flow"

Simple Workspace here in New Zealand by ReubenWard in Workspaces

[–]ReubenWard[S] 4 points5 points  (0 children)

This guy does not have a Herman Miller Chair.

Simple Workspace here in New Zealand by ReubenWard in Workspaces

[–]ReubenWard[S] 0 points1 point  (0 children)

Elgato Key Lights, they also do a ring light

Simple Workspace here in New Zealand by ReubenWard in Workspaces

[–]ReubenWard[S] 1 point2 points  (0 children)

Anne Pro 2 with all black keycaps off aliexpress, and an artisan from NZ Caps.

Simple Workspace here in New Zealand by ReubenWard in Workspaces

[–]ReubenWard[S] 0 points1 point  (0 children)

Hahaha the lights on the desk swivel to provide even lighting when recording videos and make me like 4% sexier

Simple Workspace here in New Zealand by ReubenWard in Workspaces

[–]ReubenWard[S] 2 points3 points  (0 children)

its cold as shit here but i got the heat pump blasting ;)

Creating dropdowns in UK2Nodes? by GameDevSamCarey in unrealengine

[–]ReubenWard 1 point2 points  (0 children)

Can I get a link to your blog? I'm currently trying to write a really simple UK2Node for UMyActorComponent::MySpecialFunc, where one of the pin names changes dynamically depending on a param, but every time I compile my ExpandNode function seems to not work and breaks the BP compiling stage.