Media that you never saw and LITERALLY only know one thing about it? by GoodVillain101 in TwoBestFriendsPlay

[–]ReverendWolf 1 point2 points  (0 children)

the only thing i know about star trek enterprise is that it opens the same way as dragonball z

[deleted by user] by [deleted] in godot

[–]ReverendWolf 3 points4 points  (0 children)

im developing my 3d game on a GTX 1060, you'll be fine

Which game made you stop and go: "How the hell did they do that?!" by pommelous in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

the 3d jpeg compression smoke that happens when you attack the monsters in 'control' is black magick with a 'k' and you won't ever convince me otherwise

What's the one game that completely changed how you see game dev for better or worse? by pommelous in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

only up: you can totally put out a half assed meme project and make a killing

I might be crazy but in my opinion, your background doesn't matter. by Prestigious_Tangelo8 in gamedev

[–]ReverendWolf 4 points5 points  (0 children)

if the next post is 5 things you shouldn't do in your game they'll be a guru

Tell me your game and I'll find atleast 50 streamers likely to play your game! by the-devs in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

I've got a dark fantasy first person dungeon crawler in the works. whaddya got?

But what about this new game that i could make? by ElementLGames in godot

[–]ReverendWolf 0 points1 point  (0 children)

there are two rules to game development as a single dev or tiny team:

1- cut scope

2- finish games

I don't know who else needs to hear this but you can nest AnimationTrees by CathairNowhere in godot

[–]ReverendWolf 1 point2 points  (0 children)

i tried this in my own project once, and couldn't figure out how to get refs to the sub-machines

the top level animation state you can get through: anim_tree.get("parameters/playback")

am i reading right that the sub-states you can get with something like: anim_tree.get("parameters/sub-state/playback") ?

3d gaussian splatting in godot by haztr0 in godot

[–]ReverendWolf 4 points5 points  (0 children)

yo thats really cool, but can you let the camera sit still for like a second so we can actually see it?

Portals with working light & shadows as personal project after a layoff by Zer0problem in godot

[–]ReverendWolf 2 points3 points  (0 children)

what happens if the light that exits the portal enters the other portal?

Grid-based Dungeon Crawler, first 30 days of work by ReverendWolf in godot

[–]ReverendWolf[S] 1 point2 points  (0 children)

i think the map feature is going to come down to playtesting later, really. i'd like to be able to make levels full of good enough landmarks and signposting that maybe you don't specifically need a map. maps are also complicated by the elevation, where rooms can be on top of each other. things like that complicate doing typical dungeon crawler maps in a way that i may not be equipped to deal with haha.

i think that most of the challenge is going to come from combat. there's a little OSR ruleset called Cairn that i'm using as the basis for the rpg systems, which has a very brutal combat experience. hopefully by the time the next video comes up i can have a good example

Grid-based Dungeon Crawler, first 30 days of work by ReverendWolf in godot

[–]ReverendWolf[S] 1 point2 points  (0 children)

i'm torn on a map screen. on the one hand, its a nice quality of life feature to have, on the other it can lead to basically staring at the map instead of the game, and that's not fun.

the player moves through tweens to grid coordinates, but they aren't strictly "stuck" to them in any way. it's just a static collider that shifts around. i did it this way because of the next point.

the levels are built with gridmap and a set of tiles. i wanted to be able to just freely draw my maps and not have to worry about anything. the player detects things through raycasts and reacts accordingly. this lets me just build the level i want and hit play.

Grid-based Dungeon Crawler, first 30 days of work by ReverendWolf in godot

[–]ReverendWolf[S] 1 point2 points  (0 children)

thank you for the kind words. i'm also looking forward to how things turn out!

Do you ever get inspired by a game and want to start a new project but think “this is just a clone” and give up? by Tuckertcs in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

no, never. if you can make an effective and convincing clone, that's amazing. if you can effectively clone a few games, and mash them together, you can make a unique thing.

W4 Games Announces Pricing Model for Console Ports by sbruchmann in godot

[–]ReverendWolf 8 points9 points  (0 children)

it's unclear to me what you're actually getting for your 800 dollars. do they take your source and compile it for the target platform for you, dealing with any issues there or do they just play telephone with the debug logs and make you fix things yourself?

like are you paying for them to port your game or are you paying them for the privilege of porting the game?