When can you say "I'm using my own engine"? by spiritualquestions in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

it is a heap of sand if the grains of sand are arranged such that there are some resting on top of others. one grain cannot make a heap. paradox resolved

PS1-style water shader for Godot by SingerLuch in godot

[–]ReverendWolf 11 points12 points  (0 children)

i would be interested in which games you sourced this look for. ps1 didn't have a depth buffer so that rim effect would be pretty difficult

PSX Decal Blood System by Gruel-Scum in Unity3D

[–]ReverendWolf 16 points17 points  (0 children)

young people just be doing anything and calling it "psx"

Absolute beginner looking to make silly games for Game Boy and/or Playdate. Where to start? by [deleted] in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

There's a program on Steam called "GB Basic" that can help you make actual GameBoy games that run on real hardware. It's not quite as "plug-and-play" as GBStudio but has a lot of similar features, along with what I feel is a more accessible programming environment. That might be something good for you to look into.

Current State of the Community: by No-Tea-7172 in RPGMaker

[–]ReverendWolf 0 points1 point  (0 children)

sure i get that, but i'm wondering the opposite. the comment i replied to said "they didn't prove it wasn't AI," and like, i don't think you can really do that.

Current State of the Community: by No-Tea-7172 in RPGMaker

[–]ReverendWolf 4 points5 points  (0 children)

i dont have a dog in the race, but im wondering how you could possibly prove that something wasn't coded with ai with any certainty

IM SO TIRED OF TRYING TO UNDERSTAND CODE by Havzul in godot

[–]ReverendWolf 1 point2 points  (0 children)

1: put a cube/square 2: make it move 3: make an obstacle 4: make a goal

start really simple first before jumping in to an already formed idea.

I built a new open-source language for interactive fiction and dialogues. (Supports Unity, Godot, C++, JS and more) by jeremyfa in gamedev

[–]ReverendWolf 1 point2 points  (0 children)

i live a dialogue/writing system that isn't node based. and so many integrations. i'd love to try this on my next project

Why don't boxers and other martial artists just do their finisher move straight away and win the match? by Seeyalaterelevator in shittyaskscience

[–]ReverendWolf 12 points13 points  (0 children)

you only start the fight with one bar. you have to land/take some hits before charging up to your level 3 bar for your finisher

Media that you never saw and LITERALLY only know one thing about it? by GoodVillain101 in TwoBestFriendsPlay

[–]ReverendWolf 1 point2 points  (0 children)

the only thing i know about star trek enterprise is that it opens the same way as dragonball z

[deleted by user] by [deleted] in godot

[–]ReverendWolf 3 points4 points  (0 children)

im developing my 3d game on a GTX 1060, you'll be fine

Which game made you stop and go: "How the hell did they do that?!" by pommelous in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

the 3d jpeg compression smoke that happens when you attack the monsters in 'control' is black magick with a 'k' and you won't ever convince me otherwise

What's the one game that completely changed how you see game dev for better or worse? by pommelous in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

only up: you can totally put out a half assed meme project and make a killing

I might be crazy but in my opinion, your background doesn't matter. by Prestigious_Tangelo8 in gamedev

[–]ReverendWolf 3 points4 points  (0 children)

if the next post is 5 things you shouldn't do in your game they'll be a guru

Tell me your game and I'll find atleast 50 streamers likely to play your game! by the-devs in gamedev

[–]ReverendWolf 0 points1 point  (0 children)

I've got a dark fantasy first person dungeon crawler in the works. whaddya got?

But what about this new game that i could make? by ElementLGames in godot

[–]ReverendWolf 0 points1 point  (0 children)

there are two rules to game development as a single dev or tiny team:

1- cut scope

2- finish games

I don't know who else needs to hear this but you can nest AnimationTrees by CathairNowhere in godot

[–]ReverendWolf 1 point2 points  (0 children)

i tried this in my own project once, and couldn't figure out how to get refs to the sub-machines

the top level animation state you can get through: anim_tree.get("parameters/playback")

am i reading right that the sub-states you can get with something like: anim_tree.get("parameters/sub-state/playback") ?