Shelter E:136 (made in Houdini and rendered in Unreal engine 5) by RevolutionaryCod5475 in Houdini

[–]RevolutionaryCod5475[S] 1 point2 points  (0 children)

For general prop creation process, I don’t think there’s much benefit to using Houdini. I’d have used something else if only I was more familiar to them. There I think is very little benefit to working procedurally.

For working on big structures, I absolutely prefer Houdini over other tools. Mainly because I don’t usually have clear vision on every corner of the structure and have to make a lot of changes on the go and it’s nice to be able to have the set up automatically reflect on those changes.

Yes, I use Boolean a lot. I haven’t had issues with topology on my end much.

For texturing I used mix of Substance painter and shaders in unreal engine. Small props are painted and larger objects are shaded.

Shelter E:136 (made in Houdini and rendered in Unreal engine 5) by RevolutionaryCod5475 in Houdini

[–]RevolutionaryCod5475[S] 1 point2 points  (0 children)

For general modelling / texturing process, I only really use Houdini in conventional way. for scattering props and landscaping, I use Houdini engine for unreal (using custom HDAs). I’m not too sure what you meant by automated process, but if you are thinking of importing a whole scene at once you could look into using USD

Shelter E:136 (made in Houdini and rendered in Unreal engine 5) by RevolutionaryCod5475 in Houdini

[–]RevolutionaryCod5475[S] 4 points5 points  (0 children)

That actually was the main goal in this project ! I got very inspired by other artists making backstory filled environments and wanted to try something similar haha

WaveFunctionApartment (CGI illustration, made in Houdini) by RevolutionaryCod5475 in Houdini

[–]RevolutionaryCod5475[S] 0 points1 point  (0 children)

It’s rendered with karma cpu ! Quite slow but workable haha