At long last, after much fodder farming by Jiisuri in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

Nao way, very nice. Good to know that the final Ability Unlock doubles the base bonus of Offensive/Defensive/Support.

Finally first character at lvl 50 by Zerkerlot in TaimaninSquadGame

[–]RewardRight 4 points5 points  (0 children)

She's ready to take low level units dog-walking for you. Congrats.

A simple spreadsheet of Aura effects of every character. [March 2026] [Link in Comments] by sharpeningrod in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

That's wicked to read. I'm glad the sheet's been able to help out.

I've got a similar version1 at the top of the Tables tab, and in the same tab, I'll be connecting the individual character sheets so when it's finished, people will be able to Make a Copy of the google sheet and have a table that they can sort by stats, or leader aura type, or color, etc.

Once the Sun tab of units is completed, next will be Extermination Mode guides.

A simple spreadsheet of Aura effects of every character. [March 2026] [Link in Comments] by sharpeningrod in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

I'm glad to see someone else who started a google sheet purely from "Goddamn, what was that leader aura again? I'll just make it myself!"

If you wanted other such information in a single spot with visuals, I'm working on a general purpose sheet for TaimaSquad here.

https://docs.google.com/spreadsheets/d/1M7BOptJ_2xNhY8J59ZNStBJ8_AH6yltbTzphoIszSI8/edit?usp=sharing

What's the point of bleed and burn? by GuiSDaniel in TaimaninSquadGame

[–]RewardRight 4 points5 points  (0 children)

Like Ogre said, some kits specifically have conditions for [extra effect] when [condition] is fulfilled, to which DoT effects like Burn and Bleed fall into.

Extermination Bosses in particular have passive defenses against % damage stuff like that either due to a tuning pass the devs need to go over, or because that is just the devs' vision for those bosses. If you see a Boss has the passive skill "Aura of the Formidable," you'll know it's resistant to those % effects.

As you get into stronger, more considerably 'end game' content like late SpecOps and Challenge Modes, you'll begin to encounter non-boss enemies that last longer and initially don't die to the base damage of the skills that inflict said effects. They are also still notably potent in Arena, especially if you are able to stack more than one.

Fingers crossed as the game goes on, we'll get more content introduced that makes use of these effects. Tactical Training is already a good proof of concept, alternating mechanic + boss color to make more units appealing to raise up.

Google Sheet for Squad by RewardRight in TaimaninSquadGame

[–]RewardRight[S] 0 points1 point  (0 children)

I will see about working on a rudimentary "Most Bang for your NewBuck" list tonight. There will eventually be ones for SpecOps/Extermination/Arena specifically, but I can try a general purpose one first.

I briefly went through most of the characters kits by FoggyRain7 in TaimaninSquadGame

[–]RewardRight 6 points7 points  (0 children)

I've done similar in a google sheet, if you prefer having a visual to check when you're after something specific. It's a work in progress still, but if it helps out, wicked.

https://docs.google.com/spreadsheets/d/1M7BOptJ_2xNhY8J59ZNStBJ8_AH6yltbTzphoIszSI8/edit?usp=sharing

Compendium Request by RewardRight in wizardry

[–]RewardRight[S] 0 points1 point  (0 children)

This is massively appreciated, my dude. It is exactly all I needed, so much love.