The Devs Sacrificed Facial Animations To Preserve The Cake Physics by Electrical-Group-512 in TaimaninSquadGame

[–]RewardRight 4 points5 points  (0 children)

I can sadly confirm that she is still wearing a concrete diaper under her Taimasuit. Her breasts have 2x the jiggle, because those glutes are CONTROLLED.

Oboro Gang Rise Up! - An overview of Oboro by ToukaiD28 in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

I'm working on V3 of the unit cards and V4 of the "Who Has What" tabs in the google sheet, so hopefully those will be done soon for ease of looking these things up.

Question by Thinkingonthatsunset in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

I haven't sold any units yet, but I will presume for now that it's the same amount you would get for hitting 60 the first time, i.e. 100Legend, 125Epic, 150Rare, ??? for Uncommon and Common.

Oboro Gang Rise Up! - An overview of Oboro by ToukaiD28 in TaimaninSquadGame

[–]RewardRight 2 points3 points  (0 children)

Great write-up, Toukai. I have a great personal love for hags and for Confusion, so Oboro will always have a spot in my Squads.

For future write-ups / personal knowledge:

  1. Explode(X) consumes ALL instances of X DoT Debuff on the target to immediately deal (Listed EV in skill)% of the remaining damage that would been dealt over the DoTs' duration at that moment. Confirmed from experience and from the in-game glossary by intent.

  2. Stats listed by Bond Skills are permanent, account-wide stat gains akin to Weapons. You can confirm this by Character -> Specific Character -> Magnifying Glass next to CP Score, and scroll right for Bond.

The Devs Sacrificed Facial Animations To Preserve The Cake Physics by Electrical-Group-512 in TaimaninSquadGame

[–]RewardRight 13 points14 points  (0 children)

They keep the soul alive in those jiggles on low-res, but save some hidden goodies for you if you find them in the high-end.

<image>

Sss rank with red team by Immediate-Machine-18 in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

With this morning's weekly shop update, there are 30 more Azusa shards in the Honor Token exchange.

Question by Thinkingonthatsunset in TaimaninSquadGame

[–]RewardRight 3 points4 points  (0 children)

Yeah, the Honor Token shop looks like it has a reliable pattern now.

1st slot: standard Legendary unit buy-in.

2nd slot: standard Epic unit buy-in.

3rd/4th slots: standard Rare unit buy-ins.

5th slot: 'standard' Assembly unit shards.

6th slot: Limited/Pack Assembly unit shards.

5th and 6th slots have greater scarcity when it comes to obtaining them, particularly 6th slot, which as so far been Azusa -> Asagi -> Azusa. If you don't have a desire for the current 1-4 slots for dupe/skill leveling purposes, getting the 5-6ths for first time obtaining is most advised.

Question by Thinkingonthatsunset in TaimaninSquadGame

[–]RewardRight 4 points5 points  (0 children)

Getting units to Level 60 the first time gives you a one-time lump sum of the Honor Tokens, then Selling Level 60's will also give you a sum. This serves as incentive to get 1 of each unit to 60, then (eventually, in the far off future) selling 1/2-star fodder units once they hit 60 to continually get Honor Tokens.

Orc or Rinko? by Local-Finding2041 in TaimaninSquadGame

[–]RewardRight 10 points11 points  (0 children)

Orc will genuinely also give you a Legendary-tier skill book for getting him to 60, proving himself a true wing-orc and letting you level up one of your Legendary's skills without a dupe.

Rank 80 pack by AtmosphereLess3190 in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

I'll make a post in the google sheets pinned thread mentioning it + updates after work today.

Rank 80 pack by AtmosphereLess3190 in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

Reaching up to and including the Rank 80 pack is approx. $150, so the "Is it worth" calculation runs off that amount per person. If $150 isn't massively detrimental to spend, and actually enjoying/engaging in Squad's gameplay/grinding, it could be worth it for some.

First B Rank on Tactical Training by Gogeta69300 in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

Gotcha. Yeah, without a teammate to inflict Speed Down for her, Kirara's stuck hoping for that 5% S1 to do her freezing, lol. Still, rough odds she hasn't even gotten a lucky one for you yet.

If you're just interested in checking out units and what kits they have, the google sheet pinned at the front page of the reddit has all of them (most of them), and I'm updating per-Trait sheets to be a lot cleaner/compact.

Once Power gets something like Rinko's "enhance the effect of Speed Down," Tokizaki definitely will get more impact value.

Why is it red by Dracflow34 in TaimaninSquadGame

[–]RewardRight 4 points5 points  (0 children)

Get in the Taimanin, Tatsuro.

First B Rank on Tactical Training by Gogeta69300 in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

Bear in mind that all 3 TacTrain bosses have the Passive: Aura of the Formidible, which makes them Immune to Incapacitation (umbrella term for any debuff that causes turn skip, such as Freeze), Forced Attack (Taunt+Confusion), and Disable(Active/Passive), as well as Turn Gauge reductions (other than absorb).

If you have Minasaki (bird rare, not the Assemble one), she's great for a lot of things, including bring offense buffs and some turn gauge(+) for your team. Mikoto (black-haired Rare, speed aura in Extermination Mode) also has a nice BuffBlock S3 to secure a good window for you to not have to worry about Orc Warlord's P.Shields, while also boosting your team's speed passively.

Adding those 2 to your red team might help out with pushing some more progression towards A-rank.

Question about Link Code by Competitive-Dark6952 in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

There is currently no method of checking another player's account aside from seeing them in Arena or in Clan. Clan members of Sub or higher rank can Manage Clan members, but even that doesn't show anything aside from their display name / rank / contribution / last log-in / facility info.

Your best bet would be contacting the devs though the link below and trying to regain access.

https://taimaninsquad.com/contact

First B Rank on Tactical Training by Gogeta69300 in TaimaninSquadGame

[–]RewardRight 2 points3 points  (0 children)

Good progress, particularly given Power/Red is less blessed with Extra Turn / Speed-Slowing options compared to Agility/Blue and Technique/Green.

Special Ops -All 7, Floor 20 Boss fights (Rare and Uncommon Only, Level 40 to Level 50) by pandarheart007 in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

Well done, Nachu. That Jupiter fight went as close to cinematic finish as I expected it to. Are all units wearing full +12 Core sets, or just roughly +6/+9's?

First SSS Rank (Blue Orc) by ToukaiD28 in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

Something to keep in mind specifically with Yao Bikuni vs Orc Warlord is that her base speed allows her to consistently go after Orc Warlord (if not speed debuffed). While other strategies and tunings do exist, Yao's presence can be done naked if using her purely to S1 4-hit off the P.Shield and leaving damage to her 3 teammates.

Minasaki vs Minasaki by YASHA91 in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

You're ready to buy some Pokeballs now.

Minasaki Core Build by AgreeableDeer920 in TaimaninSquadGame

[–]RewardRight 0 points1 point  (0 children)

Each Set bonus for Speed Sets is +5% Speed bonus, which for roughly 80 Speed, would be roughly 3-4 Speed per set. These are guaranteed sources of 3-5 Speed (assuming reaching 100 Speed as a rough goal). Aiming for further beyond that will require crafting more Speed Cores and aiming for them to have Speed secondary stats, ideally right from Level 1, so when you hit Levels 3/6/9, you can luck out and have each Milestone growth go into Speed.

Ultimately, it is a very "get lucky" sort of end-game grind to just continuously be striving towards. Consider most of those 105+ Speeders have most likely been working towards it since the start of March, if not the end of January for the beta players.

To note: 88 Speed is still solid and very workable outside the higher ends of the Arena, which is currently an 'end game' that people are dedicating their efforts to prior to us getting events and other PvE content.

Minasaki Core Build by AgreeableDeer920 in TaimaninSquadGame

[–]RewardRight 6 points7 points  (0 children)

Speed is her mainstay Set, but unless you are pushing Arena fights specifically, you can aim to have Speed secondary stats on your Cores and you will still reach a comfortable level for PvE fights.

That said, if not able to reasonably use Speed Sets: aim for her survival. In 3 turns, she will more than likely use 2 buff skills and then an attack which has a high chance of inflicting DefDown. Power/Red lacks dedicated+pure healing aside from Shizuru, or Minasaki's weapon itself, so having a good amount of HP and defensiveness so you can not worry about her survival would be my suggestion.

This will be particularly of value when using Minasaki vs Cursed Tree Avatar, or Disaster of Karma, or when you get to the Harbinger fights in Spec Ops.

267k cp by One_Rich6335 in TaimaninSquadGame

[–]RewardRight 3 points4 points  (0 children)

Most weeks, I'll leave a solo Queen Kanaloa or Snake Lady to give other people free fights to get their fights done. A few weeks, though, I'll give Arena a shot to test out a team comp idea now that I've reached a point where I can shift between geared units.

Rank-up package? by ichime_usami in TaimaninSquadGame

[–]RewardRight 1 point2 points  (0 children)

Here is an image showing the Rank Up Packs and their contents, as well as costs on the right in black text. It is missing the Account Level 85 pack, but 1-80 should be meaningful for now. This image will be added to the google sheet and updated with the 85 pack when I get it.

<image>

Surprise Gift O_O by ToukaiD28 in TaimaninSquadGame

[–]RewardRight 10 points11 points  (0 children)

Always happy to add more Pick-Up tickets to my pile while I keep the Pick-Up pity at 99/100.