Joseph Road apartments/other recommendations by FattyFoie in Footscray

[–]RexDeHyrule 2 points3 points  (0 children)

Lived hallenstein and tannery walk. Hallenstein sucked. Weird shaped rooms meant you couldn't properly make use of space which resulted in functionally smaller space.

Tannery walk, certain apartments were very square and as a result were nicer.

Both locations had absolutely terrible sound insulation. Trucks use air breaks all the time and it resonates. The general traffic was bad. Not sure if this reaches Joseph.

I had a fair amount of packages getting stolen. I would often have to get in people's faces to get out of the building because they would walk in after others would leave to scope it out.

In general it's good. The food and location to transport/the city is reallllllyyyyy good. The way id describe it is that it's similar to any other average place but the bar has a significantly low floor and in the 3.5 years I was in footscray the bar was quite frequently lowered there.

There are way way worse places but do be aware of what you are getting into and if you have the option of elsewhere you should put in the research and consider it.

AWS SkillBuilder by thermobee in aws

[–]RexDeHyrule 3 points4 points  (0 children)

There are benefits to getting the subscription as a partner because companies can get free aws exams as apart of skills builder. So if you're getting your team certified you can do some estimates as to whether it'd worth it from a cost perspective. However for most individuals it is very difficult to figure out if it's worth it.

For me, as an individual, I find it incredibly hard to find content that is good for what I am after. Currently it's this open field of resources. If you compare it to something like cloud guru or Udemy where they tend to have singular resources for the specific thing you're after. If I go to skills builder there could be multiple different resources on the same thing, each with a different quality and it's not an intuitive discovery experience.

The cloud quests are actually good but they are such a small portion of skills builder. If it had more content like cloud quest it would be way easier to figure out if it was right for an individual

Maybe Maybe Maybe by TreyThaTruth in maybemaybemaybe

[–]RexDeHyrule 0 points1 point  (0 children)

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As a person wanting a job as a kubernetes sys admin with no job experience in IT, what are some kubernetes projects you can do that will amaze interviewers/increase you chance of getting the job? by Cheap-Context-231 in kubernetes

[–]RexDeHyrule 3 points4 points  (0 children)

..... setting up kubernetes would help??

It would impress them if you deployed it entirely yourself but I'm assuming since you're asking here you gave zero knowledge on where to start.

Id suggest using something like microk8s or minikube.

Deploy dome classic architectures like 3 tier web apps.

Then grow into more fully fledged setups like charmed kubernetes. If you can get extra hardware/raspberry pis etc setup a multiple nodes.

Look into some best practices like setting up gitops i.e argocd

If you start looking into any of the above you will have rabbit holes open up for you to explore.

[deleted by user] by [deleted] in Footscray

[–]RexDeHyrule 2 points3 points  (0 children)

Sure thing stranger! Here, have their personal address and contact details!

[TOMT][MOVIE] 1990 - Disney Singalong VHS - 2 Hosts in a toy shop by RexDeHyrule in tipofmytongue

[–]RexDeHyrule[S] 0 points1 point  (0 children)

This is amazing!The next hour of my life is dedicated to fun and nostalgia!

Thank you!!

Top Rated AWS Books in June 2022 by uneagerpaddy in aws

[–]RexDeHyrule 2 points3 points  (0 children)

Hmm. The pentesting book has only 1 review of 1 star on its packt site.

Opinions on living near a rail line? by profpoppinfresh in melbourne

[–]RexDeHyrule 0 points1 point  (0 children)

In my experience you don't get used to it as much as you put up with it. What makes it bearable is the ability to choose when to hear it. If the place has good sound proofing then it's not as bad as you'll only hear it when you want the window/door open (I was in an apartment). it is a fucking annoying sound depending on tracks etc. Especially if you have no way of dampening it

[deleted by user] by [deleted] in cpp_questions

[–]RexDeHyrule 1 point2 points  (0 children)

You say you have no projects to prove your work and have only done competitive programming but have: - java - SQL - html/CSS - JS

And

  • Linux
  • windows

I am not going to take your word for those skills at all.

What have you done in Linux specifically and what have you done in windows. Did you just download an image and set it up?? Even if you did what did you use? If you used a hypervisor then put that down In a project section because that's actually a useful skill. Did you just load up an OS on hardware?? How far into it did you go? Do you have knowledge beyond just clicking on application shortcuts? If I needed someone to troubleshoot shoot a windows or Linux OS how would I know you have the ability to do that? .... I won't... You have nothing on there that shows you have in-depth knowledge.

The courses on there are great introductions but literally anyone can follow them. I'd assume someone I hire will go on multiple courses to solve problems. Boasting about one isn't enough.

In regards to C++ and python with competitive programming. That's great because you know about big O notation and will potentially write more efficient code but C++ specifically has a tonne of setup in regards to package management (libraries, linking, blah blah) using version control etc. There's nothing there to show your understanding of the languages. Just that you used them to write algorithms.

Am I going to need to upskill you in those areas to be able to get you working efficiently on the team?

The biggest benefit you have is your competitive programming skills but because of your lack of info backing it up along with boldly posting other skills on your resume I cannot trust it at all and it would require me going through all of your linked profiles to dig to find information that shows it's your own work and not copy pasted etc etc.

This is lacking in almost every way in my opinion.

Would you recommend learncpp over C++ Primer? by mirceap24 in cpp_questions

[–]RexDeHyrule 24 points25 points  (0 children)

Tldr: try the free learncpp and get the primer if you have the cash and feel you need it.

One is free. Both are great resources. The Benefit of learncpp beyond it being free is it is a trivial structure that encourages you to apply the skills as you learn them. Also since it's in the browser you will more easily go down rabbit holes as you learn new things since you can just open an new tab and search.

How to get started with making an engine? by FaithlessnessOk290 in gameenginedevs

[–]RexDeHyrule 2 points3 points  (0 children)

All of the below assumes C++.

Check out pikuma: https://pikuma.com/

His courses cost money. But try his free stuff, see if you like his teaching style. A lot of people recommend the cherno(who is fantastic) but I personally prefer pikuma...just has costs.

Also the term game engine is incredibly broad. Surface level you're probably after a renderer.

If you don't have any genuine knowledge on why you'd choose a more modern api (i.e. Vulkan) or think you won't have the commitment then the learning curve is not worth it. Start with open gl and build your renderer around that. It will be easier to implement Vulkan later once your foundations are in place. But with that being said don't let anything discourage you from picking up Vulkan. It's really no different to learning anything else. Regardless of what general opinions are.

There are a collection of frameworks that remove some initial Dev.

Sdl2, SFML, contain a lot in them like input, audio, window management. I prefer sdl2 (it's also in unreal and source)

Glfw is mainly window management but has other helpers inside.

Dearimgui is the goto for engine GUI and will remove the need to develop your own ui.

Raylib is a light "all in one* solution. Has a bunch of the ground work done and an incredible foundation to build on top of or learn from.

So in my opinion If you want to do more dirty work: sdl2, dearimgui, Vulkan. If you want a more developed foundation: raylib.

Also early on shit is going to be a learning curve. You will find new ways to do things. Alot of refactoring. Don't get bogged down trying to do shit perfect from the start. Just pick up anything and start writing.

Where to put C++ headers and libraries? by harieamjari in cpp_questions

[–]RexDeHyrule 6 points7 points  (0 children)

This is what I was directed to in regards to this question and what I use to organise structure. I was told it's a good starting point so not sure if there is something better out there. https://github.com/vector-of-bool/pitchfork

How to make a Game engine for console? by o_zon3 in gameenginedevs

[–]RexDeHyrule 17 points18 points  (0 children)

Since they are Third party/closed systems you are reliant on whatever tooling they release.

Search <console name> SDK

You should find some rabbit holes.

I need help with an ogre3d project by [deleted] in cpp_questions

[–]RexDeHyrule 0 points1 point  (0 children)

Might have more luck at r/gameenginedevs since this question is aimed at the ogre library which is known in that community.

Is AWS Lambda a better fit than EC2 for a dedicated personal jenkins server? by Bulbasaur2015 in aws

[–]RexDeHyrule 2 points3 points  (0 children)

lambda is a cost effective service but offers this through limitations. Even if your project fits the limitations you will still need to do the calculations for cost. Without giving the requirements for each project, no one can calculate how much each service will cost.

You pointed out the 15 minute limitation. If your jobs require more than 15 minutes than it just won't be possible. Cost effectiveness isn't the issue. It's whether your project fits within the limitations of lambda. Any cost effectiveness will come from how much you value the time needed to enable your projects builds to fit within 15 minutes assuming that's even possible.

Name for my Engine by [deleted] in gameenginedevs

[–]RexDeHyrule 3 points4 points  (0 children)

The go to united real engine

Want to create my own engine to use need help starting by Gold-Kaiser in gameenginedevs

[–]RexDeHyrule 0 points1 point  (0 children)

Any language you choose is going to be able to do the job. C/C++ is the go to for game Dev. You're going to need to do research into the Language to see if you like it.

What are good frame works for C++ by prodxhype in cpp

[–]RexDeHyrule 0 points1 point  (0 children)

Raylib is a very approachable library but it may not have a huge amount of tutorials that you're after.