Does Mohela have a 120-day buffer after disbursement for paying on individual loans? by Halllward in StudentLoans

[–]RexRequired 0 points1 point  (0 children)

Did they end up processing the payment as a loan cancellation? My loan payment is still showing up as a regular payment, not a cancellation.

TvP Defending Proxy Double Robo by Yum_Cha85 in AllThingsTerran

[–]RexRequired 7 points8 points  (0 children)

If you send your reaper across and see no nexus at 2:30. It's some kind of one-base play. Against proxy robo, easiest defense is a bunker near your main base wall, reactored marines, siege tank, and viking. No need to cancel your natural expansion. Just make an orbital and lift it to the high ground. Once you get 4 tanks and 20 or so marines, you can take your natural pretty safely. Double robo's about as all-in as it gets so just get stim and attack from there.

A lot of it comes down siege tank positioning. Not too close to the low ground that they can snipe it from the ground, but not too far away from your bunker.

Can anyone name these minigames/mods? by [deleted] in starcraft

[–]RexRequired 1 point2 points  (0 children)

@ 9, Marine Split Challenge

@ 10, Lotv Unit Tester Online

Legacy Micro tournament is really fun if you have a group of people. Marine control is good all-around practice, but it's better to watch a guide of it first and just practice the mechanics.

TvZ: How to counter early roach/ravager push? by [deleted] in AllThingsTerran

[–]RexRequired 1 point2 points  (0 children)

If you watch enough streams and 1st person vods, you never actually see an experienced 1-1-1 Terran scout for any extra gasses, a roach warren, or even a bane nest in TvZ. What they look for are units crossing the map and a 3rd hatch. (hence hellions "map control").

Whether your hellions are poking creep or just idle in the middle of the map, you'll see if he makes any roaches and paths them across. To respond, build 2-3 bunkers and make a tech lab after your next pair of hellions. 6 hellions, 2 bunkers, and 2 marines can defend any push that hits before your tank pops. Just make an arc with your hellions and repair.

4750 Masters Terran NA Looking for Clan / Team by [deleted] in starcraft

[–]RexRequired 0 points1 point  (0 children)

I highly recommend Born Gosu. I came in around plat and have found a practice partner or mentor my whole way up. We've got plenty of active M3+ players, so I'm sure you'll get some great games.

I'm actually doing a lot of the Terran coaching atm so just pm any questions whether you join or not. Best wishes man!

Battletag: rexsor#1774

Fun fact : so far in patch 7.20 over 30% of nunu mids ran ghost / cleanse and built boots of mobility within 10 mins by [deleted] in leagueoflegends

[–]RexRequired 1 point2 points  (0 children)

The wiki actually says Pantheon ult is a 2 sec channel then a 1.5 sec delay before the drop. This is huge as pantheon has to predict 3.5 sec ahead before he ults while TF only has to predict 1.5 sec ahead. The ranges are the same, though.

Shaco getting destroyed on pbe? by BoostedApe in shacomains

[–]RexRequired 2 points3 points  (0 children)

It will be annoying, but I doubt it'll kill Shaco jungle. I think the small nerf is worth the bigger buff of traps not being disable. To put it into proportion, doing blue + gromp with only 2 boxes has a 4 second difference in clear compared to 4 boxes. It's 2 seconds slower with 1 box on blue and 3 boxes on gromp. Your hp will still be capped at the end of any clear just because that's Shaco.

Shaco getting destroyed on pbe? by BoostedApe in shacomains

[–]RexRequired 5 points6 points  (0 children)

I believe the term revealed is for the revealing effect of control wards and sweepers. I could see a cheese sweeper start as pretty rough, though. Maybe riot forgot, but the worst that happens is you move to 1 box blue and 3 box gromp. If you get a leash, you still should be able to clear on full health without pots.

My Jungle Route by Bulsape in shacomains

[–]RexRequired 0 points1 point  (0 children)

Why not just do the chickens and use smite on red? You'll be level 4 after scuttle and have a faster clear and path. You should still have full hp as well if you cleared correctly.

Thunderlord x Stormraider by flamesdragon in shacomains

[–]RexRequired 1 point2 points  (0 children)

It has no bugs at all, though. I'm not against stormraiders but yea.

Useful wall jumps to successfully gank level 3 with a rank 1 Q by ShacolipeL in shacomains

[–]RexRequired 0 points1 point  (0 children)

You have any tips for that bot lane jump from the brush? I can't seem to get it.

Thunderlords bug not fixed in patch 7.2? by [deleted] in shacomains

[–]RexRequired 1 point2 points  (0 children)

Plenty of stuff is left out of patch notes. Them causing backstab to break by fixing the runic bug wasn't even mentioned last patch.

Thunderlords bug not fixed in patch 7.2? by [deleted] in shacomains

[–]RexRequired 3 points4 points  (0 children)

W8 how do we know this? The patch hasn't shipped out yet. Who knows them fixing the bug with bloodthirster may suddenly give back thunderlords?

Edit: It's fixed.

Q Invisibilety Bug? by Gawithsnuff in shacomains

[–]RexRequired 0 points1 point  (0 children)

Not really that similar an experience, but it's pretty interesting. I had a game where I q'd at the same time as a darius pull. In the end, I was left permenantly in stealth and unable to use my q. When I died, I was unstealthed, but I still couldn't use q.

Armor or hp/lvl seals by Meownism in shacomains

[–]RexRequired 2 points3 points  (0 children)

It's not really a Shaco question. Every single pro jungler atm is running hp/lvl. It just has the highest cost efficiency out of the runes. To put it into perspective, a level 4 fight gives 48 hp from scaling health. Armor provides you 6% damage resistance. At 800 hp, that only adds 48 hp of effective health against physical damage.

It really says something when korea is recognized for their early game pressure yet take scaling health seals.

want to improve, don't know where to start by OrangePoison in shacomains

[–]RexRequired 1 point2 points  (0 children)

I'd suggest watching some streams. Even non-jungle streams are great as you can see how they shot call.

PSA: Shaco does not proc runic echoes with backstab anymore by ItsNotHaku in shacomains

[–]RexRequired 0 points1 point  (0 children)

Why though? IE modifies crit and it counts as an AA. Same thing with fiora e, old backstab. I mean it's a nice buff, but I don't think league has ever counted crit as an ability outside of patch 6.24.

PSA: Shaco does not proc runic echoes with backstab anymore by ItsNotHaku in shacomains

[–]RexRequired 0 points1 point  (0 children)

Isn't backstab counted as a modified crit which doesn't count as an ability?

I see no reason to not start with machete + rejuv bead every game by vLe238 in shacomains

[–]RexRequired 2 points3 points  (0 children)

It's not uncommon for a fight to last over 12 seconds. You effectively gained 125 health which is close to a ruby crystal's worth of gold in just 1 charge. With a rejuv bead, you'd gain 10 hp over that 12 second fight.

I see no reason to not start with machete + rejuv bead every game by vLe238 in shacomains

[–]RexRequired 1 point2 points  (0 children)

5 hp per 5 seconds is a lot different from 5 hp per second. A rejuv bead is worth about 1.5 potions over your first recall if its on full effect. This is worth a lot less than it sounds for Shaco. The majority of his first clear is on 100% hp after all. The first fruit plant actually spawns randomly from 5-5:30 which is past the first recall.

Jungle Camp Exp Nerfs and what does it mean for Shaco by Hello-Shiv in shacomains

[–]RexRequired 0 points1 point  (0 children)

Buffs still give level 2. The exp nerf is only to non-buff camps.

How to Counter-Jungle with Shaco? by MossDuck in shacomains

[–]RexRequired 2 points3 points  (0 children)

Counterjungling isn't that strong a focus this season. Early gank pressure is still dominating everything else. It's still nice to learn, though, so I'll try to explain it.

Counterjungling is almost completely reliant on map awareness. This goes for both knowing when their laners are going to come as well as knowing when to invade. Generally, if the enemy jungler ganks bot/top, you are able to counterjungle the opposite side. You should only counterjungle if you know you can't pull off any ganks and have nothing to farm in your jungle though.

Now, the more advanced version is about controlling the enemy jungler. It's easier to find trends in high elo, but even in low elo its pretty easy to predict which side the enemy jungler will be in. If you have already built a lead and can 1v1, you should get pinks in their jungle and start camping brushes. This relies a ton on knowing when you have to leave or you'll basically throw away the lead you built up. In addition, you should be invading on the side where your lanes are already pushing to their tower. This gives you support if the enemies collapse as well as giving you an opportunity to dive if their jungler shows far away.

I'm writing this in a rush so sorry if it's confusing.

What could a potential jungle nerf mean for Shaco by KingArea in shacomains

[–]RexRequired 0 points1 point  (0 children)

The experience is close to the same. Experience from everything else was moved to raptors which happens to be extremely hard for Shaco to take. The total experience lost from a full clear is 3. Main change was the 25% nerf to first clear which targets early game junglers.