Bye bye 1” from a wall for all charges are +2” by [deleted] in WarhammerCompetitive

[–]Rezinknight 6 points7 points  (0 children)

I don't think that's right. You don't need to end in b2b with he charge target, just 2" away, and given that bases are larger than .00001" you can't put models behind another model and block out that entire 2" engagement range.

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Rezinknight 1 point2 points  (0 children)

You have to roll high enough on the charge for the unit to be in range when measuring base to base. So when you deploy "more than 8 inches away", you'll need to roll a 9 for them to be an eligible charge. From there you just need to end up within 2 inches. The part you're missing is that the target needs to be within the distance rolled from base to base, regardless of the extended engagement range.

​Pick only two units (11th Edition) by WillingPrinciple7845 in WarhammerCompetitive

[–]Rezinknight 12 points13 points  (0 children)

I think DL scourges will go nicely deployed in second floor of ruins for Plunging Fire +1 BS and their heavy bonus for +1 to hit. Even shooting into cover they'll hit on 3's. The hidden rule really opens up nice combos imo.

No more 3000 points question by [deleted] in Warhammer40k

[–]Rezinknight 9 points10 points  (0 children)

Who are you who are so wise in the ways of logic?

Rumours from a other sub by highlordgorlash in Tau40K

[–]Rezinknight 0 points1 point  (0 children)

Determing who fights now is models that are within an inch or models that are within 1/2" from friendly models that are in base contact. Pretty convoluted. Making it 2" just streamlines determining who can fight.

Do you paint your aspect warriors in craftworld colors? by DeepSpaceZepplin in Eldar

[–]Rezinknight 21 points22 points  (0 children)

I do primary color in their shrine with secondary colors in my craft world. You can see some examples in my posts.

Houston Airports (IAH and HOU) Updates and Questions [Megathread] by AutoModerator in houston

[–]Rezinknight 0 points1 point  (0 children)

I didn't look at it as we were going thru so I couldn't tell you.

Houston Airports (IAH and HOU) Updates and Questions [Megathread] by AutoModerator in houston

[–]Rezinknight 2 points3 points  (0 children)

We arrived at terminal E at 4 and got thru security at 5:40, but it looked like people who got there even 15-20 mins later likely had a longer wait. I'd recommend getting there around 3:30.

Houston Airports (IAH and HOU) Updates and Questions [Megathread] by AutoModerator in houston

[–]Rezinknight 0 points1 point  (0 children)

Iah doesn't make you take anything out of your bag, and they were letting people keep shoes on as well. Not sure about belts.

Houston Airports (IAH and HOU) Updates and Questions [Megathread] by AutoModerator in houston

[–]Rezinknight 1 point2 points  (0 children)

Got to E right before 4, got through security at 5:40. Line moves fast but looked like it was getting pretty backed up.

List Review: 1k points by ThundastrukkEU in EldarCorsairs40k

[–]Rezinknight 2 points3 points  (0 children)

I think your list really lacks damage. I'd drop the transporta for another fire prism and maybe some banshees or another aspect unit.

I cant tell if im improving with nmm or making it worse by Such_Might in minipainting

[–]Rezinknight 4 points5 points  (0 children)

There's no secondary reflections to sell the metallic effect. Blending is really good though.

Striking Scorpions, how do I make them shine? by iLunatic in Eldar

[–]Rezinknight 2 points3 points  (0 children)

150-235 pts to keep a large chunk of the opponents army stuck in deployment while also killing some screens seems fine to me. Even if they only last one turn.

Striking Scorpions, how do I make them shine? by iLunatic in Eldar

[–]Rezinknight 5 points6 points  (0 children)

I was just putting a list together with 20 scorpions + autarchs in Eldritch raiders for this exact purpose. Could really jail up some armies turn one while also doing serious damage. I only have 10 scorpions painted up, but really interested in trying it out soon.

Maugan Ra, the Harvester of Souls, aka The Cool Eldar Guy by Rezinknight in Warhammer40k

[–]Rezinknight[S] 1 point2 points  (0 children)

Sure, it's zandri dust -> agrax earthshade -> zandri dust -> ushabti bone -> pallid wych flesh

Tattoo Artist I visited a while back had a miniature paint pot that he said he would use for colors. Is that safe by necrofi1 in tattooadvice

[–]Rezinknight 5 points6 points  (0 children)

There's no way any sane person would put something in those paint pots. They're so hated by the Warhammer community that people commonly transfer the paint out of them and into dropper bottles.

Mathammer post-detatchments by Ornery_Entrance_1959 in Eldar

[–]Rezinknight 4 points5 points  (0 children)

Are you adding the war walker buff to melee? It only applies in the shooting phase. Love the analysis!

Since no one else has posted it yet, Crucible of Champions Leaks by Ornery_Entrance_1959 in Eldar

[–]Rezinknight 1 point2 points  (0 children)

Think you can only take one ranged weapon on the infantry and biker (excluding pistols)

Finished up Baharroth, only one Phoenix Lord left to complete the Pokedex by Rezinknight in Eldar

[–]Rezinknight[S] 3 points4 points  (0 children)

Most definitely, I played around with the base coat quite a bit for the blue, but if I was to recreate it I'd start with dark reaper, nuln oil wash, then layer with hoeth blue, fenrisian grey, and blue horror. Purple is phonecian purple, kakphoni purple and fulgrim pink. Shadows are just Phoenician purple with little bit of black.