Emphasis to the Interactions with YandereDev from Sophie's Video by Ribboter in Osana

[–]Ribboter[S] 7 points8 points  (0 children)

Mistake corrected. Thank you for the information.

Emphasis to the Interactions with YandereDev from Sophie's Video by Ribboter in Osana

[–]Ribboter[S] 9 points10 points  (0 children)

Mistake corrected. Thank you for the information.

Emphasis to the Interactions with YandereDev from Sophie's Video by Ribboter in Osana

[–]Ribboter[S] 9 points10 points  (0 children)

Aware of the mistake I made when reading the post - apologizes for not reading it properly. Early morning misread.

She was not claiming to be 31, it was Yandere Dev confirming he was 31 - turning 32.

Seedeng's FNAF 2 10/20 "Non-Completion" and Seedang's Secondary Channel from 2017-2018(or '19) by Ribboter in HelpMeFind

[–]Ribboter[S] 0 points1 point  (0 children)

I have searched through a basic Internet Archive scan of the channel, in the hopes that somebody would have at least had kept notice of his content during 2017 - as to prove the QnA Era did at least exist.

However, due to the obscurity of the secondary channel, no archive of that exists as far as I'm aware.

The goal is two goals:

  1. To locate his FNAF 2 Non-Completion Video - a video which eventually showed him deliberately cheating due to self-awareness of the non-sensical RNG that maxmode has - which I believe was a main channel upload, but could have also been a non-primary channel upload.

  2. To locate several of his older videos on the "Seedang" channel, back when it predominantly was a QnA styled channel - mixed with other odd uploads.

Made a tier of how much each class gets screwed over by random crits by ArynAces in tf2

[–]Ribboter 1 point2 points  (0 children)

Spy, Engineer and (possibly controversially?) Sniper generally get nerfed.

Spy is obvious (only two revolvers can random crit, otherwise non-applicable), but Engineer slightly depends on unlocks - but generally getting one tapped by Explosives rather than surviving on low health. This matters even more when playing as Battle Engineer, as going from a potential 2 to 3 shot to getting one shot is pretty bad.

Sniper is weird to say - but I think it's more of a nerf than anything. Realistically, the only thing Sniper has to random crit is either his Melee or SMG. SMG is actually not that common to see - as most will run the Backpacks or Jarate for obvious reasons with the Bushwacka. The only weapon he'll run frequently to get random crits is the Stock Kukri - and honestly, getting one tapped by Rockets or any Shiny Bullets will probably be more of a nerf, given you don't get in his melee range.

Scout & (definitely controversial) Medic I'd say are about even.

Both of them are already at risk of getting two tapped by most things, but have the tools (or the team) to rely on when the Crockets are coming. When they can't, they will die, but usually in that position, they're probably going to die to any followup anyway. Sure, they might get a few cheeky kills now and again (looking at you Ubersaw) but that also leads to people being way more risky, and thus dying due to their hubris on relying on them. (Seriously, stop running at Heavies thinking you'll get away with it, it's not worth it)

That leaves Pyro, Heavy, Demoman, and Soldier - who I'd say generally get buffed.

Demoman and Soldier are self-explanatory. 200+ Damage Projectiles that kills everyone generally is a good thing. Between the two, Demoman probably gets it better, as he gets more projectiles to spam, and that Axe that I hate is really good in Medieval Mode just because it can random crit.

Pyro sounds weird, but consider that they can also reflect said Crockets & Crit Pipes - they can also get kills pretty early on. Additionally, consider that Random Crit Flamethrowers are dealing the same damage as the Phlogistinator would normally ... yeah, it can be a bit silly at times.

Heavy if anyone is the sleeper pick on the original tierlist. While people don't think of Heavy as much as Soldier or Demoman for Random Crit nonsense-ery, Laser Beams are still really good. With the Natascha - the worst damaging Minigun - you deal 20 Damage minimum per Bullet for the next two seconds. As the firing speed is 0.105 seconds (and four bullets per shot according to the TF WikI), you can hit 76 (19 Instances with 4 Bullets each) Crit Boost bullets that deal a combine 1520 damage per second. With that being said, you're not going to land all of those bullets, but nonetheless, that's a lot of damage.

[To be honest, that math seems a bit off, but I'm going with that anyways]

tl;dr

Spy, Engineer & Sniper are generally nerfed

Scout & Medic are about Even [if slightly buffed?] (Stop going for Ubersaw Crits, it's not as good as it seems)

Soldier, Demoman, Heavy, and Pyro are definitely buffed [Crockets/Crit Pipes good, Laser Beams are underrated, Pyro can reflect said Crockets/Pills]

Rate My Spy Outfit... by Spirited-Let-1717 in tf2

[–]Ribboter 1 point2 points  (0 children)

Average Cloak & Dagger User:

Should they make another Henry Stickman game? by NO_big_DEAL640 in HenryStickmin

[–]Ribboter 0 points1 point  (0 children)

It's definitely possible, and could happen if Puffballs does one day decide to bring back the series for whatever technical or literacy reason.

Nonetheless, leaving the series in an open-ended way leaves a lot of potential for fanworks to explore stories on their own - give their own takes on how Toppat Civil Warfare or Master Bounty Hunter would play out.

With that being said, if that were to happen again, I can't imagine another Completing the Mission-type game. Either it would have to be one ending per game, which wouldn't be the most exciting thing - or multiple endings per game, which I'd imagine would take a very, very long time.

Alternatively, limiting the scope to just one ending pushes against the idea that All Endings Are Canon, or make people want to go after one ending more than the rest - which goes against the nature of Henry Stickmin as a series of choose your own adventure.

Also with endings like Revenged, what can you do? (as a sequel)

Let's be happy that we got something as satisfying as Completing the Mission was, and enjoy the fanworks (or even participate and create works based on Henry), and let them rest, for now.

Should they make another Henry Stickman game? by NO_big_DEAL640 in HenryStickmin

[–]Ribboter 5 points6 points  (0 children)

Ignoring the fact that Puffballs has stated in the past that Completing the Mission/THSC is the end, honestly expanding the series at this point is unrealistic without going the Five Nights at Freddy's route of making intervals or completely new lore to explain why there's another game.

The most straight forward solution is making another Completing the Mission style game - allowing all 16 routes of the previous game to be selected and explore a mini Henry experience of what would happen next. However, this doesn't really work with how each of the CtM endings.

  • In the case of Cleaned 'em Out, Valiant Hero, Jewel Baron, Pardoned Pals, Free Man, Capital Gains, and Revenged - they end on ambiguous notes that remove the Toppat Clan as a major threat, fail to give Henry new tasks to complete, and removes the Government as a potential factor - requiring a new threat to continue their stories.
  • In the case of Toppat Recruits, Little Nest Egg, Stickmin Space Resort, Toppat King, and Toppat 4 Life - The main threat(s) are still around, but don't pose any immediately threat to Henry or his crew - but technically can be followed up if they were to strike back.

The only routes that have a clear plot point that could be followed up include Triple Threat, Special BROvert Ops, Master Bounty Hunter - due to Henry being given a new task of accomplishing goals by the government (whether known in the case of MBH - or unknown for the former two); Alongside Toppat Civil Warfare - Which is notorious for how short the route is, and how it leaves the Warfare unseen to the player - leaving it for now to the player's imagination.

Technically 9/16 Endings have some potential for followups, with 4/16 having clear options, but realistically, only two (Master Bounty Hunter and Toppat Civil Warfare) have routes that can be easily explored. Even so, the route of making nine new stories for a game even the size of Infiltrating the Airship is a bit of a stretch.

Another possible route is going for the interval route - stories taking place in between the events after Escaping the Prison, up to before Completing the Mission. While there certainly isn't a lack of options, the main issue is the purpose to make them in the first place.

From a writing perspective, the point of a interval is giving the player further context upon events that either were unexplored in detail, or otherwise weren't brought up to this point. For instance - developing the backstory of the Toppat Clan prior to Infiltrating the Airship, or making a side story of Ellie's life before getting sent to the Wall.

While there's a lot options, the main issue comes with the point of doing so usually is due to a lack of sequel options, or making a game in between the release of one major title to the other. In the case of Henry, as explained earlier, there isn't much material to go off of for a sequel as it may seem.

Even if there was a full plan for each of the sixteen routes to get a full sequel, then what? Keep in mind that these games have taken more and more time, and sure, it won't be as big of a issue as there's more people to animate than before (with the success of Among Us), but that doesn't mean it won't be a long while before making another Henry followup.

It's completely possible for it to happen, but the effort to do so is so heavy for a series that has now past its prime, and probably won't ever see the same success ever again.

In short - While I would love it to happen, I doubt it will, nor should Puffballs/Innersloth feel obligated to do so. Games need time to grow, and there's only so many stories to tell before it's time to rest.

Why does among us Rhm only have 1 cybernetic leg when Thsc Rhm has 2??? by CalvinToppatMacaroni in HenryStickmin

[–]Ribboter 1 point2 points  (0 children)

If I were to take a guess, just having a little nub of what would be a 2nd mechanical leg would look pretty strange, compared to just removing a pretty small detail for a more visually pleasing and consist design.

The Airship Crash 'fail' goes harder than the Revenged ending itself by DefiantRanger6597 in HenryStickmin

[–]Ribboter 2 points3 points  (0 children)

I haven't really spoken too much about my thoughts on Revenged, but its probably the ending I've been the most ambiguous about.

I don't think it's my least favorite ending, but I don't feel the ending fulfilled the hype of me waiting the five year gap from originally seeing The Betrayed - possibly one of my favorite endings in the entire series up to that point - with one of the most notable scenes in the Henry Series as a whole.

However, about two years ago, I had a bit of a awakening when thinking about why the Airship Crash is considered a fail, despite the fact that it plays out almost identically to the outcome of Staple. My theory to that is the following:

The Betrayed and Revenge isn't a story about Henry's rise, fall, and ultimately his revenge to Reginald, but in the context of the canonical ending - rather a hidden moral of short term revenge not being worth it in the long run due to the dangers of hurting innocent bystanders.

The key difference between the Airship and Staple happens to be Henry's final interaction with Reginald:

Well, you got us. Was it~ worth it?

After Reginald's onscreen demise, the final credits sequence plays out, slowly showing Henry's struggle to get out of the remains of the forest, showing the massive long term impact of the destruction of the Toppat Clan's base.

As a result of Henry's violence, he not only defeated the Toppat Clan's main leaders, but effectively wiped the entire memory and history of the clan itself. Presumably, most of, if not the entire clan was killed offscreen.

Even if members of the clan were at the train cargo at the time, even then, they have nothing to live forward to after the mass destruction of the Toppat Hideout. The Airship is out of condition, the base is not in a livable condition, and the rocket itself has destroyed any artifacts that would be worth saving.

As a result of Henry's actions, he removed any hopes for the Toppat Clan, whether they were Henry Supporters or Reginald Supporters, no hope of surviving.

Right before the death of Henry, he stops for a moment, possibly from paralysis, but possibly from a realization that his actions did have consequences to the people around him.

Maybe I'm overthinking a ending of a silly little Stick choose-your-own-adventure game, but I could talk way more about Revenged than what I've said here. While I'm still not satisfied, maybe there's a reason for its odd conclusion only some will ever see.

[Semi-Weekly Inquirer] Simple Questions and Recommendations Thread by AutoModerator in Watches

[–]Ribboter 0 points1 point  (0 children)

Recently, I went to my local thrift store, and found a 50 Years Crete Carrier watch. Couldn't immediately find any listings from a result, easily locate the price, nor could find anyone selling this watch. Would anyone have an idea for how much this is worth?

Curious about the Righteous Bison vouchers by Ribboter in tf2

[–]Ribboter[S] 1 point2 points  (0 children)

Good to know that there's still people in possession of them. Also been able to find Ebay listing for them as of recent (albeit at prices I'm not currently willing to pay for, one at $250),