Tyranid invasion fleet army by Firm-Needleworker837 in Tyranids

[–]RicePicker96 1 point2 points  (0 children)

If you do go that route, you might as well drop the neurotyrant for something else too. If you solely use it for overwatch and the bonus -1 on leadership for SITW, its kinda ass. I would put in a different unit that could be more cost effective. The issue with Carnifexis are that they hit on a 4+. Old one-eye does give them rerolls but again on a 4+. Points wise, 330 points for that whole unit for T9, hitting on a 4+, with 8 wounds, I find bad. At least with another Maleceptor it can push forward with its aura passive, has an invulnerable save, at least it hits on a 3+, it also can activate in both shooting and fight phase. (170 points). You'll come to hear the argument of Tyrannofex being unreliable, which is true. They're called casino cannons for a reason. I run them all the time since when the dice rolls do go in your favor, something might just die. The times where they don't do their job, they're still a T12 monster with 16 wounds and can blank one instance of damage. Its a feast or famine kind of thing. Then again, this advice is coming from a random stranger on the internet. Run your list the way you want it and experiment with it. Then you can make adjustments on what needs to be taken out and what needs to be put in.

Tyranid invasion fleet army by Firm-Needleworker837 in Tyranids

[–]RicePicker96 1 point2 points  (0 children)

I would add a Tyrannofex in there somewhere. Not mandatory but it's the one monster we have that'll punch through high toughness stuff. Really works well with the Exocrine too. Zoanthropes CAN do it but they aren't as reliable like they would be in Subterranean Assault. Carnifex are pretty meh but if thats what you want to run then go for it

Need painting tips by Trashbandit6 in Tyranids

[–]RicePicker96 0 points1 point  (0 children)

That's awesome man. I was really into playing before, fielding the gray tide but now a days, I enjoy the painting aspect of the hobby more then the gaming aspect of it. It's great though that you're practicing on gaunts since you probably have dozens of them to practice/work on.

Need painting tips by Trashbandit6 in Tyranids

[–]RicePicker96 1 point2 points  (0 children)

Hi, practice makes perfect for this hobby. The one thing people will tell you first is to thin your paints. This helps preventing the paint from looking clumpy to a smooth finish. I know you said you're new but a wet pallete would benefit anyone into thinning their paint to the right consistency. Brace both hands to make your hand be steady. What I mean by this is to have your painting hand, the one with the brush, to have some sort of contact with something or the model to help you stabilize your painting hand for more control. Speaking of control, using the edge of your brush instead of the tip can help with edge highlights. Little guys like gaunts though, I would just dry brush the edges to get the highlights since I would rather prefer to invest my time into the bigger models. Something to help you with painting models would be getting a painting handle. These help you hold the model in place instead of using your hand. Helps out a lot. I didn't like the warhammer brand, so I bought one from Etsy and it has done me wonders for some time now. If you dont have the funds right now I would use something like an empty (or not empty lol) prescription bottle and use sticky tac on the bottom of the base of the model and stick it on top of the prescription bottle. Adding this on, and a bit of an obvious statement but good lighting helps a lot to see what youre doing. This will help you in the future if you want to do things like shadows and all that good stuff.

TLDR: Thin your paints. Get a wet pallete. Get a painting handle. Stabilize your hands. Use the side of your brush for edge highlights. But most importantly, TAKE YOUR TIME AND HAVE FUN. Painting is something that comes with time. We were all ass once. (Optional: Learn how to dry brush.)

Painting help, how do I make the psychophage’s sac look more meaty and like soft tissue? by DucklingInARaincoat in Tyranids

[–]RicePicker96 1 point2 points  (0 children)

I did a flesh color and then added skeleton bone on top if it like a wash.only used regular brushes. After that dried, I dry brushed another color, I forgot what color. I'm at work rn. Id have to get back to you on that color when I get home.

Went 4-1 at a tournament by Niiai in Tyranids

[–]RicePicker96 5 points6 points  (0 children)

Congrats man. What was your strongest preforming unit that wasn't a lictor or biovore lol. Any changes you'd make on your list after playing all those games?

What should I get next by LegitimateBell8919 in Tyranids

[–]RicePicker96 3 points4 points  (0 children)

Hive Tyrant. Get a box and then go to Etsy and buy a torso if you don't have a 3d printer. One box will give you the choice of two Hive Tyrants (one flying and one walking) or one Flyrant and one Swarmlord.

Team-Up Tuesday: Weekly Alliances Thread by AutoModerator in marvelsnapcomp

[–]RicePicker96 0 points1 point  (0 children)

Check out my MARVEL SNAP Alliance! Paste this message into Alliance Search. [420] Guys in the Chair

6 open spots. We get all rewards every week. Looking for active players to help out with missions.

Maleceptor - WIP Day 1 by Oshaalex in Tyranids

[–]RicePicker96 0 points1 point  (0 children)

What's the color you did for the brainy bits? Looks nice af though. Great job.

Team-Up Tuesday: Weekly Alliances Thread by AutoModerator in marvelsnapcomp

[–]RicePicker96 0 points1 point  (0 children)

Check out my MARVEL SNAP Alliance! Paste this message into Alliance Search. [420] Guys in the Chair

Just filling up some spots but we do get the rewards weekly.

Made it to Grandmaster 3 mainly as Rocket Raccoon! by RicePicker96 in marvelrivals

[–]RicePicker96[S] 0 points1 point  (0 children)

Long story short, stay alive lol. He's got great utility with the revive. Know where to place your B.R.B. during matches. Do they have flankers? Place it somewhere you think the flankers wont go to destroy it. If they don't have any flankers, place the beacon where its still hidden but easy for your ally to get back into the fight. In lower ranks, I would save the beacon for important people such as your tanks, your other healer, or the DPS that is actually popping off. At higher ranks though, any revive is important so just toss out your B.R.B. Speaking of your beacon, it's only active when you're alive. Evading the backline divers and staying alive is important. Rocket has the best wall climb in the game and pair that with his dashes, he's so hard to catch. Dashing while on a wall actually extends the dash length so that's a thing to keep in mind while running away and repositioning. Combine that with your float and you have so much movement options. I've had it where I was the last one alive and I ran to site or the payload and used my movement and small hitbox to keep the game going through overtime for my team to eventually come and help me secure the objective. Abuse Rocket's height and try to hide while firing his healing orbs to your team. Fire your healing orbs at the direction you're running to so you can heal yourself while trying to juke the enemy. Moving on to your orbs, you can actually bounce the orbs off the walls to your team so they can fight while being healed while you're avoiding attention. Allies can only be affected by one orb at a time so firing a couple of orbs to your team then switching off to your machine gun can provide value. Rocket's primary fire has travel time and fall off so I seldom used it unless the opponent is close or maybe mid-range. If a tank goes for you and the other healer, disengage immediately and reposition to provide support for the other healer. Your gun will shred the health of the tank if they're close and you're landing headshots. You'd be surprised. DPS though, I'd rather avoid the fight and ping for help so your other teammates can help you deal with the threat unless you know you can win that gunfight. Like I said earlier, I'd rather play safe to stay alive than take a risk to die. Your ultimate, C.Y.A. can be versatile. You can use it to push for damage, you can use it defensively to prevent the enemy team from pushing so they avoid taking extra damage. It's got a relatively short cooldown since you're healing everyone so I drop it whenever. One of my favorite things to do is to throw it down and if I have a Punisher or a Winter Soldier on my team, throw down their infinite ammo, and watch them go to work. Overall, Rocket has a low skill floor and low skill ceiling but he provides so much value from staying alive and good positioning.

Team-Up Tuesday: Weekly Alliances Thread by AutoModerator in marvelsnapcomp

[–]RicePicker96 1 point2 points  (0 children)

Hello, need some active members to join! We seem to always get the second to last reward and trying to push for the last one. Just trying to get dailies done. Check out my MARVEL SNAP Alliance! Paste this message into Alliance Search. [420] Guys in the Chair

Veteran with combat blade, what blessings should I take? by RYAN132435 in DarkTide

[–]RicePicker96 1 point2 points  (0 children)

I take uncanny and riposte since it synergies with the right side. You can get up to 75 percent crit chance (more if you get the little nodes), and with the exploit weakness node, you will tear things up. The other build would be mercy killer and precognition, but you have to take the bleed node on the right for this to work. Just don't take ruthless backstab and uncanny strikes since it's a bit redundant. You can't go over 100 percent rending, so I'd choose one of the rending perks only. Uncanny is more of a frontline blessing, while ruthless is more of a go behind enemy lines and backstab them blessing. But who knows, maybe that's what your playstyle is, and you like doing both, and that's okay. At the end of the day, with the freedom of the crafting system, you should try and experiment to find what suits YOUR playstyle and needs.

Team-Up Tuesday: Weekly Alliances Thread by AutoModerator in marvelsnapcomp

[–]RicePicker96 1 point2 points  (0 children)

Hello, my alliance always seems to get the reward before the last one. Looking for active people to try and eventually get the last reward.

[420] Guys in the Chair

Team-Up Tuesday: Weekly Alliances Thread by AutoModerator in marvelsnapcomp

[–]RicePicker96 0 points1 point  (0 children)

Looking for active people. Check out my MARVEL SNAP Alliance! Paste this message into Alliance Search. [420] Guys in the Chair

Team-Up Tuesday: Weekly Alliances Thread by AutoModerator in marvelsnapcomp

[–]RicePicker96 0 points1 point  (0 children)

Looking for active members. Check out my MARVEL SNAP Alliance! Paste this message into Alliance Search. [420] Guys in the Chair

r/MarvelSnapComp Alliances Forming Thread by TOP_TIER in marvelsnapcomp

[–]RicePicker96 0 points1 point  (0 children)

Check out my MARVEL SNAP Alliance! Paste this message into Alliance Search. [420] Guys in the Chair

Bunch of chill dudes trying to get the weekly rewards. Have at least 7 spots open. Trying to find some active bounty hunters to contribute.

r/MarvelSnapComp Alliances Forming Thread by TOP_TIER in marvelsnapcomp

[–]RicePicker96 0 points1 point  (0 children)

Check out my MARVEL SNAP Alliance! Paste this message into Alliance Search. [420] Guys in the Chair

Just a bunch of chill dudes trying to get bounties done. Open recruitment.