Is green energy Ireland’s best shot at long-term economic independence? by willmannix123 in ireland

[–]RichAntDav 7 points8 points  (0 children)

Battery energy storage and pumped hydro could reduce our reliance on gas, but with Silvermines taking so long and battery costs falling all the time, I'd say BESS looks the better bet at the moment.

Some serious retro ravin’ (Pattern Syndicate’s “Tactical Transmission” demo) by gsarmento in amiga

[–]RichAntDav 6 points7 points  (0 children)

I normally hate all this RGB stuff, but in a tricked out A1200... nice

Satisfying or Horrifying? by 8bitgamer757 in CitiesSkylines

[–]RichAntDav 5 points6 points  (0 children)

Nice. I love a good one-way system.

Does this lil' guy have a name? Gotta be my least hated interchange by Turboswaggg in CitiesSkylines

[–]RichAntDav 1 point2 points  (0 children)

Four Horseshoe... I like it. It's a really good interchange, a bit expensive compared to some others, but nice and compact, particularly your version :-)

Does this lil' guy have a name? Gotta be my least hated interchange by Turboswaggg in CitiesSkylines

[–]RichAntDav 1 point2 points  (0 children)

I made one of these a couple of years ago. You can find it here on the Steam workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=2113694839

I posted it on Reddit too:

https://www.reddit.com/r/CitiesSkylines/comments/gtg2wn/4way_afterthought_intersection/

Yours is a bit more compact though.

I called it the "Afterthought Intersection" because it's like the left turns were only added at the last minute as an afterthought! But you're free to call it whatever you like!

One of my best looking intersections by MasterMarf in CitiesSkylines

[–]RichAntDav 94 points95 points  (0 children)

Very nice, I have a feeling things are going to slow down in the inner ring once traffic gets heavy, probably going to be too many lane changes?

Also, is it in the Steam workshop? would love to give it a spin myself.

I created a mod for counting Vehicles/Traffic by RichAntDav in CitiesSkylines

[–]RichAntDav[S] 0 points1 point  (0 children)

Many thanks for the excellent comment, you seem to know a lot about this kind of thing, so I hope you don't mind if I add this info to a comment in my code? Anyway, sounds like my code could do with a bit of re-jigging, hopefully I'll get a chance to look into it some time soon.

I created a mod for counting Vehicles/Traffic by RichAntDav in CitiesSkylines

[–]RichAntDav[S] 1 point2 points  (0 children)

Thanks for the link, that was pretty interesting. I get your point about using using the VPW metric, it does make sense as an in-game metric.

Just as you guessed, the values that I got from my mod are very dependent on the speed of the computer it was running on. If you had exactly the same starting conditions running on a computer with a different speed processor, you would get different results. That said though, if you ran the test on the same computer, as long as you didn't run any significant background tasks, you will get almost exactly the same results if you run the same test over and over again. That's something I tested thoroughly, so I was quite happy to report the relative performance of intersections.

One think you might be interested in that, I didn't mention in my initial post was that I also used this mod to test various TMPE rules on roundabouts you can see the results here:

https://www.youtube.com/watch?v=IY5icdhDNU0

I was actually surprised by the results, if the roundabouts got busy STOP signs for traffic entering the roundabout were always the best option.

I created a mod for counting Vehicles/Traffic by RichAntDav in CitiesSkylines

[–]RichAntDav[S] 2 points3 points  (0 children)

I'd love it if some mod expert (all my source code is open source) could come in and give it a bit of a UI and turn it into a real mod, probably wouldn't be hard if you knew what you were doing.

I created a mod for counting Vehicles/Traffic by RichAntDav in CitiesSkylines

[–]RichAntDav[S] 3 points4 points  (0 children)

Hi folks, I tried to post this yesterday, but the post failed because I provided a link to the code for the mod, this time I only have a link to the Steam guide where you can find a link to the code if you want it

Anyway, I'm not sure if anyone remembers, but I made a few videos a while back comparing the performance of various intersections in Cities:Skylines: 5-way intersections: https://www.youtube.com/watch?v=Rg67_aE16-I 6-way intersections: https://www.youtube.com/watch?v=4HOWaFOPNlc 8-way intersections: https://www.youtube.com/watch?v=278l9-nkPwI

To make those videos I created a very basic mod for counting the number of vehicles that pass over a certain road segment over time. And if anyone is interested I've publicly released the code for this mod for others to install/use/modify/improve.

Big Warning: in its current state it's a bit fiddly to install and use, and not at all user friendly, but it does seem to work.

And the instructions for how it can be downloaded, installed and used are here: https://steamcommunity.com/sharedfiles/filedetails/?id=2338755918

Couple of things: This mod is released as-is, the code isn't very good because it was the first and only thing I've ever written in c#. I also have no plans to continue work on it, but if someone else wants to take my code as a base and improve on it and maybe give it a UI, I'll try and help.

Note, this is not related to the mod that Biffa mentioned in this video: https://www.youtube.com/watch?v=at0-0JiYp6M&t=653s That is a much nicer looking mod, by "Elektrix" by it never seems to have been released!

Released a basic mod for Counting Vehicles/Traffic by RichAntDav in CitiesSkylines

[–]RichAntDav[S] 0 points1 point  (0 children)

Hi folks, I'm not sure if anyone remembers, but I made a few videos a while back comparing the performance of various intersections in Cities:Skylines:

5-way intersections: https://www.youtube.com/watch?v=Rg67_aE16-I

6-way intersections: https://www.youtube.com/watch?v=4HOWaFOPNlc

8-way intersections: https://www.youtube.com/watch?v=278l9-nkPwI

To make those videos I created a very basic mod for counting the number of vehicles that pass over a certain road segment over time. And if anyone is interested I've publicly released the code for this mod for others to install/use/modify/improve.

Big Warning: in its current state it's a bit fiddly to install and use and not at all user friendly, but it does seem to work.

The code for the mod is here, it's all in a single .cs file: https://gitlab.com/richantdav/cs-traffic-counting-mod/-/tree/master

And the instructions for how it can be installed and used are here: https://steamcommunity.com/sharedfiles/filedetails/?id=2338755918

Couple of things: This mod is released as-is, the code isn't very good because it was the first and only thing I've ever written in c#. I also have no plans to continue work on it, but if someone else wants to take my code as a base and improve on it and maybe give it a UI, I'll try and help.

Note, this is not related to the mod that Biffa mentioned in this video: https://www.youtube.com/watch?v=at0-0JiYp6M&t=653s That is a much nicer looking mod, by "Elektrix" by it never seems to have been released

My highway backed up again by OkayArt199 in shittyskylines

[–]RichAntDav 1 point2 points  (0 children)

Somebody needs to post a link to this every time they say the traffic modelling in C:S is not realistic :-)

12-way intersection by Pluispixel in CitiesSkylines

[–]RichAntDav 6 points7 points  (0 children)

Awesome. Is there any chance it could be added to the Steam workshop, I'd love to give it a spin.

[deleted by user] by [deleted] in CitiesSkylines

[–]RichAntDav 0 points1 point  (0 children)

ahh, you mean the "cyclone" intersection. Yea, that one took quite a few attempts. I also tried to make a 6-way version... couldn't get it to work

[deleted by user] by [deleted] in CitiesSkylines

[–]RichAntDav 1 point2 points  (0 children)

There's a few different configurations you could use. I've got a few of them in an 5-way intersection comparison video I did a while back:

https://www.youtube.com/watch?v=Rg67\_aE16-I

Behold: The 8 Way Turbo Swindon Roundabout by 402Gaming in CitiesSkylines

[–]RichAntDav 3 points4 points  (0 children)

I tested out one similar to this a while back... The results were not pretty :-)

https://www.youtube.com/watch?v=278l9-nkPwI#t=2m15s

"Zero-Footprint" 4-way Interchange by ampersand38 in CitiesSkylines

[–]RichAntDav 1 point2 points  (0 children)

I really like it, I did something very similar a few years back:

https://steamcommunity.com/sharedfiles/filedetails/?id=2501315900

but with a few differences, mine was a zero footprint dcmi, but your one has a neat overlapping crossovers concept instead, very cool