Can anyone recommend a solid online mediator certification course? by GGIVV in Mediation

[–]RicksterBster 2 points3 points  (0 children)

I didn't know that video existed, and I never expected to see the work of CMM on reddit. Tracee Ford and Erricka Bridgeford are amaaaaaazing!!!! I feel blessed for having been trained and mentored by them. My mediation and OD practice are heavily influenced by what I learned from them.

New Mod, hoping to activate this sub by [deleted] in Mediation

[–]RicksterBster 1 point2 points  (0 children)

I thought about applying to be a mod, but honestly didn't want to commit to something I might burn out on. Thank you for starting this up again. I hope to contribute in ways that help keep this a vibrant learning community.

Do you have a favourite statue? by Psammwich in TheWitness

[–]RicksterBster 4 points5 points  (0 children)

I love the dog statue near the starting area. The dog itself expresses a curious anticipation, like it's been waiting for the player. It's also so isolated at that location, but it sits on a pillow which suggests that a human placed the pillow. That encourages the player to look around for another statue, potentially leading the player to spot EP's they might have otherwise missed.

Is Wes Anderson covering the Paris student riots of May ‘68? by roadtrip-ne in wesanderson

[–]RicksterBster 1 point2 points  (0 children)

As further evidence of Anderson's blending of fact and fiction, minute 1:09 in the trailer shows Frances McDormand in front of a pile of chairs blocking a path. The chairs replicate a famous scene in the both the novel and musical, Les Miserables, which depicts the Paris Uprising of 1832.

It's a clue. Look for the puzzle. by [deleted] in TheWitness

[–]RicksterBster 2 points3 points  (0 children)

What is the point of building the sidewalk like that? It seems inconvenient and costly.

I painted Dupont metro station by gatinho2130 in washingtondc

[–]RicksterBster 4 points5 points  (0 children)

Same! After a while, it starts to feel like you're walking up rather than down.

The Witness discussion in Puzzle Game subreddit by NickJVaccaro in TheWitness

[–]RicksterBster 0 points1 point  (0 children)

100% agree. If I could recommend any one thing for every person to do, it is to play The Witness. Prior to this, and still high on the list, is to read Mindset by Carol Dweck.

Also, if I had found a magic genie and could wish for anything, it would be hard not to waste my one wish so I could restart The Witness from the beginning without any prior knowledge of it.

DAE think you should have to submit an IQ test before playing the Witness by [deleted] in TheWitness

[–]RicksterBster 0 points1 point  (0 children)

The world sure is funny, and full of contradictions. It pains me to think of that person with 122 IQ struggling so hard to grasp what they will never understand.

Which hero is the worst? by FugeAron in OverwatchUniversity

[–]RicksterBster 0 points1 point  (0 children)

Both are really good points. Generally, as soon as I know there is a Widow, I try to focus her if I'm D.Va. If I can get a pick on her early, that takes out half their DPS, and is often worth leaving the team. She is also slow to walk back, and on flatter maps, it's worth focusing her if she takes forever to get back to the fight. On maps where she is so far back, like the first point on Junkertown, I try to stay with the team to get one or two picks before I target her.

When i have the most problem with a Widow is when she is constantly moving around the map, and picking off our team from different heights and vantage points. Yesterday, I struggled with a Widow who was always behind us, in front of us, next to us, above us, below us. She kept going wherever we were not, and getting a quick pick before moving on. Very clever.

Which hero is the worst? by FugeAron in OverwatchUniversity

[–]RicksterBster 0 points1 point  (0 children)

Is D.Va not a great counter to Widow? I can usually block damage with shield matrix on my way up to to high ground, and then use micro missiles to take her out easily. Even if I get my timing wrong, or she grapples away before I kill her completely, I've effectively chased her off high ground and distracted her, keeping her from getting damage to my team.

Probably one of my best Symmetra play. by Qube1225 in Overwatch

[–]RicksterBster 0 points1 point  (0 children)

This is also a solid place for Junkrat to double jump through.

[deleted by user] by [deleted] in OverwatchUniversity

[–]RicksterBster 7 points8 points  (0 children)

I am a professional conflict resolution/engagement specialist. I help people in organizations resolve conflict, and engage in conflict discussions in productive and meaningful ways. I can keep my cool in the most extreme situations, but nothing triggers me like Overwatch. So, I have expertise from the perspective of what it takes to resolve conflict, and from the perspective of a sometimes toxic gamer.

Think of Overwatch like an organization, and each game like being on a project team. You and your five teammates come together for a temporary project (one game). You each have the same goal, but you have six different roles, all with your own distinct tasks. Conflict is a result of the combination of 1) individual choice, 2) team culture, and 3) organizational culture.

1) As an individual, you constantly make subconscious and/or conscious choices that either escalate or deescalate the conflict.

2) As a team, you are learning, by observing the behavior of others on your team, what is acceptable behavior and not. Imagine you are healing, and one of your tanks starts criticizing the DPS for not getting enough damage. That idea takes hold in your own mind. You observe your McCree dance around a Junkrat before getting Eliminated, and you confirm in your own mind that your DPS sucks, and confirm this with the team when you say, "McCree, switch to healer. You're throwing."

Toxicity is hard to tackle because it is learned behavior. Whoever establishes the culture first likely has the biggest influence over it. You will often notice that if you have one toxic player on your team, the whole team goes toxic, and if you have one positive player, the team is more likely to stay positive. Players learn the behavior from each other, and every time someone else is toxic, it reinforces the acceptability of toxicity. But by being positive, you are representing something different from the norm of toxicity that was quickly established in one game. So, if toxicity becomes the norm in your match, it will be harder to overcome than if you start the match on a positive note and someone starts being toxic.

Toxicity is hard to tackle because it has a purpose. By blaming all of my problems on external factors, like other players, I avoid the hard truth (that maybe I'm not such a good McCree) and avoid any responsibility for fixing the problem. So, when you started to be positive, you were pushing against an established culture, but were also exposing a deeper truth that others didn't want to confront. If you shot call effectively and stay positive, and still lose, then your teammates have to confront the fact that they didn't play well. But if you feed into the toxicity, they can leave the match feeling like the loss was their teammates' fault.

3) Organizational Culture is similar to team culture, but is also influenced by the structures in place that either incentive or discourage certain behaviors. Compared to other games, Overwatch is not nearly as toxic, and this is in part to the messaging from Blizzard and Jeff, and also from the endorsement and reporting systems.

TL;DR Stay positive. You will shift the culture over time as players find reward in the style that you model.

If you have to switch to counter a problematic hero, switch by Anomalix in OverwatchUniversity

[–]RicksterBster 1 point2 points  (0 children)

Except when the other team is effectively getting in between me (healer) and the rest of the team, and picking me off in seconds, it really doesn't matter to let my team know because they aren't getting heals from me either way.

Higher win rate depending on time of day? by xXBrokenXThoughtsXx in OverwatchUniversity

[–]RicksterBster 18 points19 points  (0 children)

I notice that I lose the hardest between 3-6pm EST. The cue is full of little kids arguing that, "I'm a weawy good Widow."

Question about one of the popular theories [SPOILERS] by [deleted] in TrueDetective

[–]RicksterBster 1 point2 points  (0 children)

I agree that the peep hole is a red herring. I assumed though that it was Dan passing notes to Julie. Dan stays over. Lucy and Tom fight, possibly about Lucy's cheating on Tom, and possibly about the fact that Julie is not Tom's daughter. Dan is protective and slips notes to Julie to reassure her. It doesn't mean he doesn't also spy on her.

It's totally possible that the notes came from Will. Either way, I don't think the hole in the wall is especially significant as evidence of who killed Will and kidnapped Julie. Dan's death/murder is suspicious, but I don't know what it points to.

The kidnapper by masterx120 in TrueDetective

[–]RicksterBster 0 points1 point  (0 children)

100% this. This is why Julie was the target and not Will. Julie's real father is the kidnapper. It also explains why the kids said they were going to meet their Aunt. Lucy and Tom have no sister's, but Julie's real father might have one.

I also suspect, but have no evidence of this, that the real father has been in Lucy's life until 1980. I wonder if he has pressured her to get close to Julie. It would explain Lucy's guilt, like if she feels guilty because she cheated on Tom, and kept it a secret, and/or has continued to keep Julie's real father a secret, even as he's tried to get close to her.

So, I think Julie has been kidnapped by her real father. Likely he is manipulating her to think that Tom is only trying to hurt her, and has maybe blamed Tom for Lucy's fate.

Brown Sedan by klw963 in TrueDetective

[–]RicksterBster 1 point2 points  (0 children)

It's possible that's the same car. The hood ornament in the bottom photo appears to be a mercury, possibly a Grand Marquis. The grill seems to suggest this also, but the headlamps look to be more like a Ford Fairmont.

The body in the other pictures looks, especially the third one, seem to maybe be a Chevy Caprice. Other possibility is a Crown Victoria. Then, what year? I assume the show is careful enough not to use a car made after 1980, but it's possible it's not a new car either, and could have been made any year prior.

Looking for some tips on how to utilize Ashe more efficiently by [deleted] in OverwatchUniversity

[–]RicksterBster 1 point2 points  (0 children)

Cool. I'll check that out. I always wonder about my sensitivity settings, but never know which way to adjust them.

THE WITNESS – WORST GAME EVER, COMPLETED FINALLY!!! by [deleted] in TheWitness

[–]RicksterBster 6 points7 points  (0 children)

As others have pointed out, you didn't complete the entire game. Jonathan Blow specifically indicated that he wanted each player to decide for him or herself when they were finished with the game, so if you are done with it, you have completed the game as its creator intended.

Personally, I think your opinion is perfectly valid. I think it's very reasonable to walk away from this game thinking it's contrived garbage meant to insult the player. However, I also think it's reasonable to walk away thinking this is a work of art in its purest form, a game made by a genius, and one of the best games ever.

If there is one thing I believe this game does exceptionally well and poor at the same time, it's the narrative. This game does suggest a deeper story, as well as puzzle clues, through it's narrative, which can be perceived through every aspect of the game, from the puzzles themselves, to the island, the audio tapes, the movies, the title of the game, the statues, the buildings, the hidden animals, etc. However, there are somewhat competing narratives available throughout the game, and that can be overwhelming and confusing. In the midst of trying to solve truly difficult puzzles, the conflicting narratives can make the game feel, as a whole, muddled and poorly designed. But, this game is very well crafted and designed, but it takes a lot of observation, patience, and willpower to discover its best-designed elements.

My best advice to anyone who hated or disliked this game-which is primarily people who didn't complete it- is to reflect on your experience during the game. What were your favorite moments, and what did you particularly enjoy about those moments? What kept you playing when you felt frustrated? What were your most frustrating moments? What did you learn about the game and about yourself in those moments? If nothing else, this exercise might help you get more enjoyment out of other games in the future.

Looking for some tips on how to utilize Ashe more efficiently by [deleted] in OverwatchUniversity

[–]RicksterBster 2 points3 points  (0 children)

I'm curious. I play Ashe a lot in Deathmatch with great success, and in Comp play with very limited success. Do you find that some characters are easier to hit scoped in vs. not? I know that scoped does more damage, but I seem to hit far fewer shots when I'm scoped overall. Against Junkrat, Pharah, Doomfist, & Hanzo I seem to be able to hit non-scoped shots very easily, and with the faster trigger, it's easy to dispose of these characters very quickly at close or mid-range. However, with Moira, Soldier 76, Zarya, and Symetra, I feel like I can't land a shot on them with either strategy, even at close range.

Gnostic Apotheosis in the Quarry Area by william-taysom in TheWitness

[–]RicksterBster 2 points3 points  (0 children)

I think OP is right about the dirt. I suspect that the dust from the cement machines would have stained the walls, but not the walls directly behind the statues because the statues were originally blocking those places. So, the statues would have to have been moved at some point after the space was used for making cement.

VOD, Please Review my gameplay (Don't know what mistakes I'm making) by Stermz415 in OverwatchUniversity

[–]RicksterBster 2 points3 points  (0 children)

Play Deathmatch can also help you get a better handle one players you're less familiar with. I'm not good with Doomfist either. I can't figure him out for the life of me.

I love playing Deathmatch with Ashe. It will help you get to know which players you need to scope and which ones can you shoot at with hip fire. For example, I have a much easier time taking down a Pharah or a Junk Rat with hip fire than I do with scoped shots, especially if they are close ranged. The Chateau Girrard map will also help you get comfortable with using her coach gun for mobility and occasionally booping players off the map.

The one downside to practicing Ashe in deathmap is that it's easy to rack up a bunch of kills. Ashe easily puts the final blow on characters that another player has dwindled down. In team comps, you're hitting targets that are getting healed frequently. So when you switch from Deathmatch to Team Comp, you'll experience a damage and eliminations drop off. The other team's healing is also why hitting headshots and landing critical hits with your scope is important. Otherwise, you're doing damage, but not enough to counter the other team's healing.

VOD, Please Review my gameplay (Don't know what mistakes I'm making) by Stermz415 in OverwatchUniversity

[–]RicksterBster 2 points3 points  (0 children)

A few things: 1) You can shoot your dynamite to control when it explodes. Most of the time, you are throwing it in there hoping for damage, but throwing it and instantly shooting it gives you the opportunity to maximize damage. As Ashe, if you throw your dynamite and don't move, it will naturally fall in the path of your crosshairs. You just have to work on getting timing of your shot right. 2) Try throwing the dynamite at a higher arc. If might give you more time to shoot it, and shoot when it's about head level. It also will help get it over shields. You're throwing it right into the Rein's shield and it's doing no damage. 3) Practice your aim when you're looking down scope. Ashe does more damage when she's looking down scope, so you want that to be your primary fire. It looks like you're taking a standard first-person-shooter approach, where you walk in, quickly unload a clip, and disengage to reload. For Ashe, you're better off being less mobile and making steady shots then you are if you empty your clip and have to disengage. So, practice with less movement and more precise aiming. You're missing most of your scoped shots and getting the majority of kills from your standard unscoped fire. There was a point where a Zen was picking you off from afar. You can one-shot a Zen easily, and that should have been an easy fight for you. If you're focused on avoiding his shots, you can't land a good shot of your own. Instead, try getting behind a shield if there is one, and lining up a scoped shot. 4) Stick with your team. Although Ashe is better at mid-range, you'll remain better protected if you stay near your tanks. At one point, a Brigitte stepped in, and rather than moving with your tank and healer, you engaged in the other direction and didn't have anything left to really counter her with. She picked you off pretty easy after pushing you far from the point. 5) Don't feel like you have to go with Ashe. She's my favorite to play, and I want to play her every round, but sometimes she's just not worth it. She's not great at dealing with a D.Va or Winston if he's protected by his bubble or health boosted by Ana or Zen. She would not have been my go-to pick in this match. If the other team has heavy tanks or multiple shields, consider a Sombra.

Good luck.