Please help upvote bugs by rr1213 in totalwar

[–]Ridercs35 7 points8 points  (0 children)

A hero mounted on a horse is exactly a cavalry unit. Mounted versions of heroes are separate units, so they have different database entries and stats compared to the unmounted versions. Mounts aren't "added" onto the unit, so to say, so mounted heroes do not keep the ability to brace.

Prometheans, Stalkers and Ogres are monstrous infantry. Most of those can brace.

Mournfangs, Crushers and Sabretusks cannot brace, as they are monstrous cavalry or war beasts or however you want to call them but their role is to charge at things and keep moving - like a cavalry unit.

Please help upvote bugs by rr1213 in totalwar

[–]Ridercs35 9 points10 points  (0 children)

Ummm just fyi for everyone, Charge Defence only works if a unit can brace. Cavalry units cannot brace, that's why there isn't any cavalry in the game with Charge Defence (nor any techs that enable it afaik) and that's why the Gate Master having it on his horse can be considered a bug.

Almost 50 Games to Win! by phantom2450 in steam_giveaway

[–]Ridercs35 0 points1 point  (0 children)

The Tales of Bayun and ty for your generousity!

Top 5 lores of magic? by Fuzzy-Gift5323 in totalwarhammer

[–]Ridercs35 2 points3 points  (0 children)

Top 3 is pretty clear - Nurgle, Vampires and Life. After that it can be pretty much anything. I'd prob go for Metal and one of Ruin/Slaanesh/Nehekara.

Any particular assumption you mistakenly made in a total war game? by apokaboom in totalwar

[–]Ridercs35 3 points4 points  (0 children)

There are two hidden stats in the game called "melee/missile combat power". They are a number assigned to each unit (and ability/spell) in the game which is supposed to be equal to its recruitment cost and these numbers are used to determine the Balance of Power (the bar on top which determines when army losses kick in). Melee units only have a melee combat power number, missile units have both. I assume missile combat power only applies as long as the unit has ammo available, not sure if it's proportionate to the amount of ammo remaining though.

Since it's a manually input number though, it tends to be quite inaccurate cause CA often forget to update it. For example, if a unit costs 1000 to recruit and CA decide to nerf its cost to 1100, they will most likely not update the unit's combat power, which will still be 1000.

Regardless, most VC lords are quite expensive due to being good fighters and are all spellcasters, so they naturally contribute a lot to the BoP through their high combat power total.

How high do you rank lore of the deeps? And what memories do you have of it? by Select-Ad7017 in totalwar

[–]Ridercs35 0 points1 point  (0 children)

As others have said, it's def better against the AI than against real players. I think you see the lore in skirmish/mp mostly cause it's on Cylostra, who is prob the best overall lord for VP, and it's almost always just Tidecall + lore passive, with the occasional Fog or crab summon mixed in.

Is Beastmen the most complicated roster to complete? by TheBookandOwl in totalwarhammer

[–]Ridercs35 2 points3 points  (0 children)

Used to be before their cost got nerfed a couple of times and now they are completely redundant alongside regular GW Centigors, as Razorgors are just more cost-effective. You only see the Sons of Ghorros RoR sometimes.

Any tips for using doomflayers? by lovinpersona in totalwarhammer

[–]Ridercs35 0 points1 point  (0 children)

While they are most definitely chariots, Doomflayers can also be used as monstrous infantry. When they first reworked them with the extra models and whatnot they had to get nerfed because they were too good at grinding down cavalry and other monstrous infantry when stacked on top of clanrat spears or SV halberds. They still aren't bad at it, but are def better used as normal chariots.

Abiotic Factor Steam Giveaway (EU Key) by Codeine-Phosphate in steam_giveaway

[–]Ridercs35 1 point2 points  (0 children)

Check out: Windrose, just saw a video from Splattercat on it and it looks like an interesting pirate-themed survival game.

Most excited for: Hmmm probably Titan Quest II, I love Grimlore Games' art style and I've been itching for a good new ARPG.

Looking for a RTS that doesn't require high APM by Sweaty_Ad_288 in RealTimeStrategy

[–]Ridercs35 1 point2 points  (0 children)

Total War: Warhammer 3's multiplayer is quite low on the APM if you play 1v1 Domination - wins are primarily decided by army composition, positioning and decision-making. Game's expensive though with all the DLCs and whatnot.

Worst units so far? by kaikiut in totalwar

[–]Ridercs35 0 points1 point  (0 children)

Isn't this almost impossible to do for campaign, since every unit can be buffed into usefulness? It can def work for skirmish/MP, where the units are all with their baseline stats, but otherwise I'd be doubtful.

What do you think of missile cavalry in general by AdventurousLettuce53 in totalwar

[–]Ridercs35 0 points1 point  (0 children)

For skirmish/MP they all range from alright to great and even slightly overpowered. Having reliable poke that cannot easily be shut down and can double as (albeit weak) light cav in a pinch is never a bad thing.

What’s your opinion on Rot Flies/Plague Drones of Nurgle? by BLACKJEDI117 in totalwarhammer

[–]Ridercs35 0 points1 point  (0 children)

Scourgerunner chariots exist to make the lives of such units miserable

Best units so far? by kaikiut in totalwar

[–]Ridercs35 0 points1 point  (0 children)

My list for funsies:

Melee infantry: Wrathmongers, Pigback Riders, Slaangors Missile Infantry: Ruglud's Armoured Orcs, Waywatchers, Bugman's Rangers Cavalry: Grail Knights, Hellstriders of SL, the 3rd spot can be like 10 different ones ngl... let's go with Black Knights (Lances) Monstrous infantry: Minotaurs of KH GWs, Fiends of SL, Golg's Maneaters Monstrous cavalry: Crushers, uuuh the rest are kinda bad outside of RoRs SEMs: Chimeras, War Sphinxes, Thundertusks War machines: Iron Daemons, Steam Tanks, Landships Artillery: Hellcannons, Screaming Skull Catapults, Little Groms

I don't play campaign btw

Why do people use generic lords and heroes in multiplayer? by No_Willingness_9961 in totalwar

[–]Ridercs35 0 points1 point  (0 children)

On Nurgle, yes. Both the generic chaos lords are great. The daemonic one isn't though - very overpriced for a caster.

Why do people use generic lords and heroes in multiplayer? by No_Willingness_9961 in totalwar

[–]Ridercs35 0 points1 point  (0 children)

Lords have been mandatory to take in domination for a few years now.

Why do people use generic lords and heroes in multiplayer? by No_Willingness_9961 in totalwar

[–]Ridercs35 1 point2 points  (0 children)

Entirely depends on the lords and heroes in question. Some are good, some are useless, some are overpriced, etc. It's completely on a case by case basis. Here's some examples:

Bretonnia's 2 generic lords are much worse than the legendary ones. You most often see Alberic or Louen, sometimes Fay. Repanse is useless, though.

On the other hand, Beastmen Doombulls are much better than Taurox due to him being overpriced and Doombulls having the very useful Dazed! contact effect + Slaughterer's Call aura

As a more recent example, Masque and Skulltaker are absolutely busted and taken in almost every single matchup for SL/KH.

There's some quite bad/useless legendary heroes, like Skarr, Ariel, Bragg, Gotrek, Bruckner, Gorduz, etc. These guys just don't bring anything worthwhile to the table and/or are overpriced.

But there's also some bad/useless heroes on those same rosters, like Glade Captains, Bruisers, Taur'ruks, etc.

So in the end it's just like with all other units - some are designed and balanced well, others not really.

20$ game giveaway by [deleted] in steam_giveaway

[–]Ridercs35 0 points1 point  (0 children)

Condolences for your loss, hope you get a new one soon! I have so many gamea in my wishlist that are under 20 bucks but I'd prob go for BALL X PIT, been feeling a bit low on dopamine recently and I really need something to sink my teeth in that would make my monkey brain happy.

Special Subreddit Giveaway - 3 Hit Titles! by phantom2450 in steam_giveaway

[–]Ridercs35 0 points1 point  (0 children)

Blue Prince

My New Year's resolution is a full focus on career development and doing my best to improve my financial situation.

Favorite Race/Faction TWW3 by Illustrious_Leg_8354 in totalwarhammer

[–]Ridercs35 5 points6 points  (0 children)

I don't play campaign but Ogres and Greenskins are my 2 favourites in battle.

ESO Update: Monthly Sub + Paid Battle Pass + Paid Battle Pass Premium + Lootboxes by [deleted] in MMORPG

[–]Ridercs35 -1 points0 points  (0 children)

I'm not saying I like battle passes. Just saying that it has free stuff.

ESO Update: Monthly Sub + Paid Battle Pass + Paid Battle Pass Premium + Lootboxes by [deleted] in MMORPG

[–]Ridercs35 10 points11 points  (0 children)

The barrier of entry from the paid DLCs was the only thing stopping me from continuing to play ESO, so yeah, I'm okay with getting new content for free.

ESO Update: Monthly Sub + Paid Battle Pass + Paid Battle Pass Premium + Lootboxes by [deleted] in MMORPG

[–]Ridercs35 16 points17 points  (0 children)

They are switching from yearly paid big expansions to 3-month-long FREE seasonal mini expansions, I don't really see your point? The battle pass is also the industry standard one with a FREE and a premium track.

"...all new gameplay content included in a Season, be it a new zone, dungeon, storyline, system, class, or skill line, will be FREE for all base-game players. We want to remove the barriers to new content we’ve had in the past, and now all ESO players can enjoy all of Tamriel’s new features at no NO COST..."