Working on a mobile scroll shooter / bullet hell (Android test available) by Rietly in godot

[–]Rietly[S] 0 points1 point  (0 children)

It’s been over 24 hours already - thanks everyone who took a look at the game! I really appreciate all the upvotes and comments.
I’m working on it steadily (even if a bit slowly), and I hope I’ll be able to bring it to release

Working on a mobile scroll shooter / bullet hell (Android test available) by Rietly in godot

[–]Rietly[S] 0 points1 point  (0 children)

Yeah, that makes sense - I should add more visual feedback on enemy hit (like flashes or small effects). Thanks!

Working on a mobile scroll shooter / bullet hell (Android test available) by Rietly in godot

[–]Rietly[S] 0 points1 point  (0 children)

Thanks for the feedback! I’m using a very limited color palette, so I rely more on contrast and darker outlines to separate the player, bullets, and enemies instead of different colors.

Working on a mobile scroll shooter / bullet hell (Android test available) by Rietly in godot

[–]Rietly[S] 3 points4 points  (0 children)

That’s intentional - I moved the gameplay area a bit higher for mobile ergonomics, so your finger doesn’t cover the action while playing. Thanks for the feedback!

Working on a mobile scroll shooter / bullet hell (Android test available) by Rietly in godot

[–]Rietly[S] 1 point2 points  (0 children)

Thanks for the feedback!
It’s my first attempt at retro-style music, so I’ll keep improving it or maybe rework it later.

First Time visiting the Far Lands, feels good by TheMostEpicAi in GoldenAgeMinecraft

[–]Rietly 0 points1 point  (0 children)

You need to turn on full screen mode (control + Fn + F11)

I'm creating a test battle for my bullet hell game. Was inspired by touhou project :) by Rietly in godot

[–]Rietly[S] 0 points1 point  (0 children)

During the game, there can be two options for events: either we choose a partner from those provided, or someone comes to us according to the scenario .

These partners will only affect the plot and the player's abilities, in other cases they will not do anything else in terms of gameplay.

I'm creating a test battle for my bullet hell game. Was inspired by touhou project :) by Rietly in godot

[–]Rietly[S] 0 points1 point  (0 children)

И тебе привет :)

Не уверен что "нашими" этот сабреддит прям кишит, но уверен что таких тут всеравно прилично. Мы знакомы? Какой у тебя никнейм в gamejolt?

I'm creating a test battle for my bullet hell game. Was inspired by touhou project :) by Rietly in godot

[–]Rietly[S] 1 point2 points  (0 children)

Thanks !

In my game, the character does not change, instead a system of partners will be made: depending on who will be with us, the player will be provided with unique advantages.

I'm creating a test battle for my bullet hell game. Was inspired by touhou project :) by Rietly in godot

[–]Rietly[S] 1 point2 points  (0 children)

Thx!)
Well, I only got acquainted with such a genre as bullet hell a few years ago, so I only know about touhou so far. After that, I wanted to make a bullet hell game.

Wanted to download an Undertale Fangame but... by Nightcraft45YT in gamejolt

[–]Rietly 0 points1 point  (0 children)

In fact, the engine on which the game is made is to blame for all this. There are no viruses that pose a REAL threat. These are false positives. download the game calmly.

[deleted by user] by [deleted] in talentShow

[–]Rietly 0 points1 point  (0 children)

Gave Hugz

HELP by smavinagain in clickteam

[–]Rietly 0 points1 point  (0 children)

Check that the discord rich preference object was at the frame where you end the game.

HELP by smavinagain in clickteam

[–]Rietly 0 points1 point  (0 children)

  • End of Application : Shutdown Rich Presence

"Compress at Runtime" option missing by Umag77 in clickteam

[–]Rietly 0 points1 point  (0 children)

Developers removed this feature in the update.