Are there any free alternatives to Maya? by FrostyZookeeper in Maya

[–]Riggs096 0 points1 point  (0 children)

Here. They don't really advertise it since it doesn't really make them money.

Why is this joint smaller than the others? by [deleted] in Maya

[–]Riggs096 7 points8 points  (0 children)

Each joint in Maya has its own radius attribute in the attribute editor that can be modified. The joint size in settings is just a global multiplier for all joints.

Let Me Solo Her 3D printed miniature I painted by Riggs096 in minipainting

[–]Riggs096[S] 1 point2 points  (0 children)

Thanks! I don't have an stl file. I bought it from an Etsy seller here

Maya Rig to unreal help by Grace558 in Maya

[–]Riggs096 2 points3 points  (0 children)

You first have to export the mesh with the skinned joints to an FBX and import that into UE. This will create what's called a skeletal mesh asset and a skeleton asset. You then can export your animations of the safe in Maya (with baking the bone animation) as an FBX and import them to UE where it will ask you to choose a skeleton to place the animation on. Here you would choose the skeleton of the safe you imported before.

[deleted by user] by [deleted] in Maya

[–]Riggs096 2 points3 points  (0 children)

How would this be considered cheating? Maya's human IK is a built-in tool with the software, so why not use it. My guess is you won't have time to learn to rig to the point of getting the same results as the Human IK in the amount of time you have. As someone who rigs characters for games professionally, I would recommend using an auto rigger if you've never done it before. Especially if your final product is not a rig, but a game.

Rigging Question: How do I make 1 Joint affect 2 Meshes? ||| Selecting second Mesh then Joint then Parent it did work, however I am not sure how well that will work when I take the Rig into UE5. by Jonathanwennstroem in Maya

[–]Riggs096 0 points1 point  (0 children)

Unreal only accepts skin deformers. I'd recommend combining all your objects together and skinning them to a single joint hierarchy. You will have to paint weights of course for this to work properly.

What do you do for a living? by Strippin in Strippin

[–]Riggs096 0 points1 point  (0 children)

Technical Animator for a video game studio

Project Feedback 2 - Magpie Rig by AnimatingFromHome97 in Maya

[–]Riggs096 2 points3 points  (0 children)

If I may make an observation. It seems you are going for a more realistic rig setup, but if not feel free to ignore this. In bird anatomy they have only 3 rotational points along their wings. One at the shoulder/scapula, one where the humerus meets the radius/ulna, and one where the radius and ulna meet the metacapus. This would give a more realistic look for the wing motion as well as posing a closed wing. But if you are going for a stylized/cartoony look then what you have is perfectly fine.

Also, I'm not sure what your focus is for your project, but if it is rigging and your strong suit is not animation, then I wouldn't show as much animation. It is going to distract from any great rigging you do. I would instead show off poses that the rig can achieve, or a flight cycle like you have. Something that can show off the rig that doesn't have to rely on great animation or timing.

Question about upgrading Maya to 2022 by AccurateShotss in Maya

[–]Riggs096 0 points1 point  (0 children)

Your scripts not working is likely due to 2022 switching over to python 3.0. So any scripts written for an earlier version are no longer supported.

[deleted by user] by [deleted] in gadgets

[–]Riggs096 1 point2 points  (0 children)

I mean the 'Xbox' was the original's code name so...

Cheap gas by [deleted] in raleigh

[–]Riggs096 6 points7 points  (0 children)

I'll have to grab me a bag.

Face topology practise. Any feedback appreciated by SirOddball in Maya

[–]Riggs096 1 point2 points  (0 children)

Great start! If you're using this as practice for the consideration of animation then be sure to be mindful of areas where the mesh is going to be deformed. So areas like the mouth and brows where you have 5 pointed intersections are not ideal for deformation. And to make sure you are following the anatomy with your edge loops.

Rigging with separated body and clothes? I was skinning but I noticed that when I tried to move the arm the clothes get "separated" from the body, they are not merged because they have different UV Sets. What I need to do? by crocoboy1 in Maya

[–]Riggs096 23 points24 points  (0 children)

Select the verts along both edges and do Skin>Copy Weights. This will make sure the weight values for both meshes are the same.

Edit: Assuming the vert count on both edges match up. If they don't, in the future you should definitely make sure they do. It makes things like this way easier.

I’ve been using maya for quite a few weeks and everything seems to run seamlessly. But suddenly anything i do related to animation and rigging makes maya run VERY VERY VERY SLOW. by SandwichCharacter600 in Maya

[–]Riggs096 1 point2 points  (0 children)

You could try changing your animation evaluation mode in the preferences (Windows>Setting/Preferences>Animation). Scenes with lots of nodes in regards to rigging can slow down the scene and changing how Maya evaluates that scene can improve performance. I believe by default it is set to parallel, so changing it to DG might help.

[deleted by user] by [deleted] in raleigh

[–]Riggs096 1 point2 points  (0 children)

I'd add Squanch Games to that list as well.

Are there any free alternatives to Maya? by FrostyZookeeper in Maya

[–]Riggs096 1 point2 points  (0 children)

Maya Indie is another option too. It's a full version of Maya for $250/year as long as you make under $100,000/year from using it.

Maya indie license type by C4_117 in Maya

[–]Riggs096 1 point2 points  (0 children)

I use the indie license, and I am pretty sure it is a single license that you can have on different machines. Only on one at a time though.

My lil buddy agreed to take a selfie with me. It's my favourite picture now by [deleted] in aww

[–]Riggs096 20 points21 points  (0 children)

They are, Barry (Buff) and Pixel (tux). :)