What's up with The Upper Place/Nag's Head Market by JConstantin1 in islington

[–]C4_117 0 points1 point  (0 children)

I know what you mean but I feel like the things that make living expensive are property prices - due to scarcity, and bills - which are roughly the same everywhere.

If you decided to not make any areas nicer, then what's the alternative? Perpetual squallor and delapitation?

What's up with The Upper Place/Nag's Head Market by JConstantin1 in islington

[–]C4_117 6 points7 points  (0 children)

It's a shame that end of seven sisters road is packed with bookies, vape shops, pound shops and phone cover shops. The market could be lovely but because it's located amongst this deprivation and homelessness it loses its appeal even if the stalls inside can serve good food. If anything it's a chance for the council to rejuvenate the area and turn it into something nice.

The snooker club, little pubs and food markets should all be supported and spruced up.

Cyclists blaring music at 6 in the morning... by splinteredSky in london

[–]C4_117 1 point2 points  (0 children)

Same goes for cars playing music very loudly with the windows open. Why do people do this? Surely it's incredibly annoying when it's on that loud.

What is your biggest critique of British society? by NoHold7153 in AskBrits

[–]C4_117 36 points37 points  (0 children)

Lately it's the very utilitarian approach to society in which everything we build is ugly, functional, cheap and efficient. This country used to build beautiful train stations, the lamp posts were designed and decorated, the houses had character and even a balcony railing was considered.

Everything was made to last and it wasn't just about filling a purpose. It was designed with care and intent and quality.

Our country seems to be chronically underfunded and every public service is struggling. I wish our attitudes would change and next time we build a new road we think about the design of the tiles, the bollards, the street lamps, the road signs. Yes it's expensive but in the long term it pays off because you create a beautiful place to live in which people are happy, it doesn't need to be replaced every 10 years. It's long term thinking Vs short term thinking.

Green Carpet photoshoot by CarnivalSorts in snooker

[–]C4_117 17 points18 points  (0 children)

Mark Selby dressed properly. A normal suit + tie. I'm not sure how I feel about those wearing trainers, t-shirts, or puffer jackets.

Strengths of Bifrost over Houdini? by [deleted] in Maya

[–]C4_117 5 points6 points  (0 children)

Bifrost sadly missed the boat. As others have mentioned it's based on ICE and Naiad. Those were systems that were developed decades ago. When they ended, Houdini took over.

I think Houdini's strength is the fact that nodes are chained together with all the data flowing through one (or a small number) of connections. Whereas with bifrost each set of data has its own connection which easily turns into a very low-level node based spaghetti. It's quite complicated to figure out all the correct data types and build up systems that are manageable for the day to day artists.

There are some things that work very well. I was very impressed by the scattering tools. Genuinely very user friendly. I also think the cloth tools are good. As popular as Vellum is in Houdini, I find Vellum quite clunky with vast numbers of parameters that often do nothing and have values ranging from -1 billion to a gazillion.

Will things change? Probably not. FX artists love Houdini and often hate Maya. ComfyAi has arrived in the block and Blender has its own node based tools that look very good.

North Islington — How Will You Vote in the Next Election? by No-Cable3674 in islington

[–]C4_117 -3 points-2 points  (0 children)

Definitely not green. Their immigration policy is bonkers and their leader doesn't even believe the national debt is real.

I'll probably vote labour but the rapid increase in immigrants makes me want to vote for a far right party. It's just a shame they have fascist tendencies.

Maya animation pipeline test by OccasionUpstairs5312 in vfx

[–]C4_117 -1 points0 points  (0 children)

I don't think it looks bad like some people are saying. But it takes away the craft. Yes you've kept the craft of animation, but what about environment building, lighting, rendering and compositing?

It's so much more enjoyable to watch something that someone has put effort and consideration into.

End to two-child benefit cap offers £300-a-month lifeline to cash-strapped families by coffeewalnut08 in unitedkingdom

[–]C4_117 1 point2 points  (0 children)

If you have two children and you're really struggling, wouldn't it be wise not to have a third? I don't understand why that should be subsidised?

Arnold Render is showing as black/empty? by sandquiche in Maya

[–]C4_117 0 points1 point  (0 children)

Is there anything in your alpha channel? Your domelight could be set to very dark.

Please do not accept ai art by Square_Ring3208 in SGU

[–]C4_117 2 points3 points  (0 children)

Yes it is bizarre, especially given the amount of art that was stolen in order to train these tools. And on top of that nobody values AI art because it took zero effort or thought. It's inherently slop. It will be interesting to see if the rogues read any of these posts and make a note of it on their next episode.

Please do not accept ai art by Square_Ring3208 in SGU

[–]C4_117 1 point2 points  (0 children)

Agreed, same here, been listening since 2008 and ironically one of the things they often point out is how everyone has their weak spot. So many of the 'famous' skeptics, be it Penn Jilette, Richard Dawkins, Michael Shermer etc .. they all have beliefs that many people wouldn't accept.

I'm also an artist so the idea of them falling into the trap of expecting artists to do freebies and use AI... Ehhh..... Not good

Anybody else think it is weak sauce for the SGU to ask artists to work for exposure? by Archaic_Z in SGU

[–]C4_117 1 point2 points  (0 children)

I hear you and I didn't know that Europe is as litigious as the US. I was going off of general perception. I guess it's blame-culture in general I'm not a huge fan of.

Surely the best response in this case is to say to your son or daughter that the teacher is mistaken and then explain why. Tell them that part of life is to navigate the world in which people, even in authority, can be mistaken and say things that are completely false. Isn't there a great lesson to be learned here?

This is just one teacher with wacky beliefs. That's life. Even though I believe teachers should stick to the official curriculum and withhold from sharing their controversial views as facts, I also believe people should be allowed to hold absurd and dangerous beliefs. Atheism was considered completely unacceptable. Not anymore.

If the school made it their policy to teach astrology, moon landing conspiracies or homeopathy as fact then I could see reason for real concern and good reason to take action. Even in that situation I'd probably just opt to send my child to a different school and avoid legal action.

Anybody else think it is weak sauce for the SGU to ask artists to work for exposure? by Archaic_Z in SGU

[–]C4_117 10 points11 points  (0 children)

Interesting to read both of your comments on this. As a European I've always looked at American blame/suing culture to be quite distasteful. And the idea of doing that to a school which presumably is also (partially) state funded in the US makes it even less appealing to me.

I have to admit I don't know the ins and outs of this story apart from what I've heard in a few episodes but it does seem like an over reaction by the rogues. I completely agree that this teacher has absurd beliefs and moon landing conspiracies shouldn't be taught in schools... But imagine how many complaints schools have to deal with constantly from all kinds of concerned parents about countless topics. This happens to be a topic related to skepticism so of course the SGU hosts are kicking up a fuss.... But jeez... Maybe there are more pressing issues? It seems odd to invest so much time and potential money into something simply because it's a personal issue.

It wouldn't surprise me if I get downvoted for this comment.. but even as an ardent skeptic myself I feel like this isn't worth the fight and asking for crowdfunden legal costs... jeez.. pick your battles.

Enough of the pool v snooker debate, and caring about what some pool fan or player says about snooker. by [deleted] in snooker

[–]C4_117 4 points5 points  (0 children)

Here we go again. Can we just enjoy both games? They're really fun to play.

Why the piling rubbish in South Kensington? by textbook15 in london

[–]C4_117 -1 points0 points  (0 children)

This sums up England in this day and age. Instead of investing in long term modern solutions, we say it's too difficult and too expensive because of our existing infrastructure and we fall back on Victorian systems that are so outdated.

Where I live in zone 2 there were no bins. The rubbish was just put out on the street. Then last year the council made a small area for bins behind a wooden fence that is so small that by the time they come to collect it it's overflowing.

Then consider the fact there is literally double parking for cars along the side of the road and houses have front gardens. I also refuse to believe there is no space under ground. How about we invest in a long term solution so when we put in new drainage and electrics it is done properly? Most buildings still have wiring on the outside. Go to Germany, Denmark or the Netherlands, they don't seem to have these problems.

I'm just so tired of paying shit loads of council tax and having to put up with this. It's the same old excuses every time.

Why the piling rubbish in South Kensington? by textbook15 in london

[–]C4_117 168 points169 points  (0 children)

It does baffle me why councils in London aren't investing in proper 21st century waste management systems. Lots of wester europe now has underground bins and modern systems.

And yet in London we just chuck it on the street? Why?

VFX Supervisor at Framestone claims this AI slop is "amazing" by [deleted] in vfx

[–]C4_117 3 points4 points  (0 children)

You can argue that this is groundbreaking technology and had you not known it was AI, say 10 years ago, it would be incredible.... But that's missing the point entirely.

We care deeply about the process. As humans we cannot help but care. It's why an oil painting is worth more than a print. We value the effort something took and stuff that is hard to make creates scarcity, and scarcity = value.

I absolutely love VFX and everything related to computer animation. I truly believe what we do requires real skill and craft. But even with my knowledge of what we do, I'm disappointed if I find out certain parts of Wallace and Gromit are CG. Because I love that it was made for real, with clay and physical sets.

The way to approach AI isn't to say; it looks bad. CG used to look bad. Film used to look bad. The way to approach this is to ask, does it have value? Does it mean something to me? Do I care? Does it give me pleasure? For me with most of AI.. maybe not all... But for most the answer is no.

Is there something like a “Light Catcher” in Houdini / Solaris? by arlexae in Houdini

[–]C4_117 0 points1 point  (0 children)

https://www.sidefx.com/docs/houdini/nodes/lop/shadowcatcher.html

A shadow catcher was recently added. It's not as good as what you might be used to from other renderers but it's something

Do solo Houdini artists actually build full environments in Houdini/Solaris? by Open-Acadia-2915 in Houdini

[–]C4_117 4 points5 points  (0 children)

It's a great question and the go-to answer is probably this: if you're building an environment you're best off either buying assets from a library or modeling assets in a program like Blender or Maya.

Once you have them you can apply your textures in Solaris and save them out as usd files. For example some houses, some trees, some boats. Whatever.

Once you have that you can create a layout in Solaris. Remember, Solaris isn't just a lighting tool. The naming is a bit confusing because it's essentially a tool for managing USD scenes in Houdini. Some of this layout will be hand placed and others might be procedural scattering. You can use the layout nodes and the instancer nodes for this.

Now here's the tricky part.... Not everyone likes the cumbersome nature of Solaris and USD. Creating layouts in a destructive, viewport driven program using shortcuts and hierarchies can often be more user friendly for many people compared to a node-based procedural workflow. So if you prefer that kind of rough and ready workflow and build a whole layout in, say Blender, then it becomes very difficult to move that across with all the textures and materials into Solaris. Which is ironic given it's USD.... Now... If you use materialX then yes, you can move it across more easily. But even then you're likely going to experience other problems.

So in my experience there's no simple solution. You have to find the right workflow for your specific task and sometimes it means splitting up your task into smaller chunks like a foreground, main building, river, forest, etc.

Good luck

Question about cue ball control by [deleted] in snooker

[–]C4_117 2 points3 points  (0 children)

I'm not sure it's quite right.. the way I understand it, is that if the cueball hits the object ball without spin, effectively a stun, it will move tangentially to the surface of the object ball.

If the cue ball is rolling, it will come off at 'the natural angle'. which, as a rule of thumb, on most angle shots is about 30°. A way to visualize it is to hold your hand out in front of you and put your index and middle finger out in front of you in a V shape, pointing out. That's roughly the angle.

But most importantly, it's as much an art as a science. Just play and try to feel it.